WAR DRUMS - SET #9 (STARTER)
Distribution (60): 16 | 21 | 23
Prerelease Date: February 25th-26th, 2006 | Release Date: March 3rd, 2006
 
Harbinger
Dragoneye
Archfiends
Giants of Legend
Aberrations

 

01. Arcane Ballista (48pts)

Rare
Large (Construct)

02. Arcanix Guard (9pts)

Common
Medium (Humanoid)

03. Aspect of Moradin (93pts/220pts)

Rare/Epic
Large (Outsider)

04. Axe Soldier (13pts)

Common
Medium (Humanoid - Human)
LG
Lvl/Save
8
AC
18
Spd
4
HP
65
Melee +0 (0)
Ranged +16 (25 magic)
Fearless
Flame Bolt
[] (ranged damage +10 fire)
Freezing Bolt
[] (ranged damage +10 cold)
Lightning Sphere
[] (replaces turn; sight; radius 2; 20 electricity damage; DC17)
Large Target Bonus
(attack +4 and damage +10 against Large or larger enemies)
No Reach
(can't make attacks of opportunity)
Slow Ranged Attack
(can't make a ranged attack and move in the same turn)
Spell Caster Crew (can attack only if an allied spell-caster is adjacent)
LG
Lvl/Save
4
AC
18
Spd
4
HP
35
Melee +8 (10 magic)
Smite the Resistant [] (+10 damage against figs with spell resistance or spell resist all)
LG - Commander 4
Lvl/Save
10
AC
23
Spd
6
HP
130
Melee +15/+10 (20 magic)
Ranged +12, range 6 (20 magic)
CFX: dwarf followers gain Stone Lord 5 (melee damage +5 against an enemy in a square bordered by a wall)
Cleave
Giant Bane
(melee attack +2 and melee damage +10 against Giant enemies)
Melee Reach 2
Stone Lord 5
(melee damage +5 against an enemy in a square bordered by a wall)
LG
Lvl/Save
4
AC
20
Spd
4
HP
40
Melee +8 (10 magic)
Cleave
Close-Order Fighter +5
(melee damage +5 whenever 2 or more allies are adjacent to this creature)
Squad Activation
(all creatures in your warband named axe soldier must activate as a single activation)

05. Combat Medic (28pts)

Uncommon
Medium (Humanoid Human)

06. Elemental Wall (33pts)

Uncommon
Large (Elemental)

07. Large Bronze Dragon (65pts)

Rare
Large (Dragon)

08. Sacred Watcher (18pts)

Uncommon
Medium (Undead)
LG
Lvl/Save
7
AC
20
Spd
4
HP
35
Melee +4 (5)
Sacred Healing [][] (replaces attacks; all living creatures within 6 squares heal 10hps, no effect on nonliving creatures)
Turn Undead 7 []
SPELLS:
1st - Cure Light Wounds [unlimited] (touch; heal 5hps); 3rd - Searing Light, [] (sight; 10 damage, or 20 damage to undead); 4th - Cure Critical Wounds [][] (touch; heal 30hps)
LG
Lvl/Save
6
AC
20
Spd
6
HP
65
Melee +9 (10)
Fearless
Melee Reach 2
Wall Transformation
[][] (replaces attacks; each square of this creatures space becomes a wall in all respects until the start of this creatures next turn)
LG
Lvl/Save
10
AC
20
Spd
F7
HP
100
Melee +10/+5/+5 (15/10/10)
Flight
Breath Weapon
[] Replaces attacks: line 12; 20 electricity damage; DC18)
Breath Weapon
[] (Replaces attacks: cone; affected creatures with 40 or fewer hp make a morale save)
Comaraderie
(on its turn each commander in your warband may reroll 1 missed attack roll)
Immune
Electricity
LG
Lvl/Save
5
AC
21
Spd
F6
HP
30
Melee +10 (10)
Flight
Incorporeal
Fearless
Evil Undead Slayer
(damage +10 against evil Undead enemies)

09. Sand Giant (79pts)

Rare
Large (Giant)

10. Shieldwall Soldier (7pts)

Common
Medium (Humanoid - Human)

11. Warforged Bodyguard (32pts)

Uncommon
Medium (Living Construct)

12. Warforged Captain (46pts)

Uncommon
Medium (Living Construct)
LG
Lvl/Save
10
AC
23
Spd
8
HP
140
Melee +19/+14 (15)
Cleave
Double Damage from Cold
Immune Fire
Melee Reach 2
Sand Blaster
[] (Cone -4 AC; DC22; Save Neg)
LG
Lvl/Save
3
AC
22
Spd
4
HP
20
Melee +5 (5)
Close-Order Fighter +5 (melee damage +5 whenever 2 or more allies are adjacent to this creature)
Phalanx Fighting (+2AC when adjacent to an ally with Phalanx Fighting)
LG
Lvl/Save
6
AC
17
Spd
7
HP
55
Melee +10/+5 (10 magic)
Bodyguard (if an adjacent creature in your warband would take damage from an attack, this creature can take the damage instead)
Bold (has fearless when under command)
Living Construct
(has only immune level dragin, paralysis, poison and sleep)
Reinforced 5
(takes 5 less damage from melee and ranged attacks. this does not reduce damage taken with the Bodyguard ability)
LG - Commander 4
Lvl/Save
6
AC
19
Spd
4
HP
50
Melee +12/+7 (15 magic)
CFX: choose 1 enemy creature at the start of skirmish. followers get melee damage +5 against that enemy.
Construct Lock (if this creatures attack roll against a Construct enemy would otherwise be a critical hit, that enemy skips its next turn)
DR5
Fearless
Giant Bane
(melee attack +2 and melee damage +10 against Giant enemies)
Living Construct
(has only immune level dragin, paralysis, poison and sleep)

13. Warforged Scout (8pts)

Uncommon
Small (Construct)

14. Warpriest of Moradin (49pts)

Uncommon
Medium (Dwarf)

15. Brass Samurai (56pts)

Uncommon
Medium (Humanoid - Human)

16. Dragon Totem Hero (58pts/157pts)

Rare/Epic
Medium (Humanoid - Human)
LG
Lvl/Save
5
AC
17
Spd
6
HP
35
Melee +5/+5 (5)
Hide
Living Construct
(has only immune level drain, paralysis, poison and sleep)
Scout
LG - Commander 6
Lvl/Save
12
AC
19
Spd
4
HP
55
Melee +10 (15 magic)
Ranged +7, range 6 (15 magic)
CFX: Moradin's War Cry (each out of command enemy within 6 squares that takes damage must make an immediate morale save unless that damage already forces one)
SPELLS
2nd - deific vengeance [][] (range 6, 10 damage, or 20 damage to Undead; DC14); divine protection [] (your warband; +1AC, save +1); 3rd - close wounds [] (immediate; range 6; a target that would be reduced to 0 or fewer hps instead has 5hps remaining); 4th - neutralize poison [][] (touch; remove Poison, and target creature gains Immune Poison)
 
CG - Commander 4
Lvl/Save
9
AC
16
Spd
6
HP
70
Melee +13/+13/+8 (10 magic + 5 fire)
CFX: followers gain whirlwind attack (on its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its melee reach)

Breath Weapon [] (replaces attacks; line 12; 20 fire damage; DC15)
Resist Fire 5

CG
Lvl/Save
9
AC
15
Spd
8
HP
100
Melee +12/+7 (15 magic)
CFX: Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares, it can use all its melee attacks) Warband Building: Dragons of any faction are legal in your warband
Dragonmaster 10 (As Beastmaster, but Dragons only)
Immune Flanking
Resist
Acid 5
Resist
Fire 15

17. Dragonne (36pts)

Rare
Large (Magical Beast)

18. Halfling Slinger (12pts)

Common
Small (Humanoid-Halfling)

19. Hunting Cougar (9pts)

Common
Medium (Animal)

20. Lion of Talisid (51pts)

Uncommon
Medium (Humanoid-Elf)
CG
Lvl/Save
9
AC
18
Spd
F7
HP
75
Melee +12/+7 (10)
Flight
Blind-Fight
Pounce
(this creature can use all its melee attacks when charging)
Predatory Roar
[] (replaces attacks; cone; creatures whose name contains Dragonne get damage +10 against affected creatures)
CG
Lvl/Save
2
AC
16
Spd
4
HP
15
Melee +3 (5)
Ranged +7/+7 (5 magic)
Mobility (+4AC against attacks of opportunity)
Short-Ranged +10
(ranged attack within 6 squares)
CG
Lvl/Save
5
AC
15
Spd
8
HP
40
Melee +5 (5)
Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)
CG - Commander 3
Lvl/Save
7
AC
17
Spd
6
HP
50
Melee +8 (10 magic)
CFX: Animal followers gain melee damage +5
Beastmaster 7
Fearless

SPELLS
2nd - cat's grace [][] (touch; +2AC, ranged attack +2); 3rd - cure moderate wounds [][][] (touch; heal 10hps); 4th - flame strike [] (sight; radius 2; 30 fire damage; DC16)

 

21. Mephling Pyromancer (38pts)

Uncommon
Small (Outsider)

22. Steelheart Archer (15pts)

Uncommon
Medium (Humanoid - Elf)

23. Warbound Impaler (52pts)

Rare
Large (Plant)

24. Warforged Barbarian (49pts)

Rare
Medium (Living Construct)
CG
Lvl/Save
7
AC
18
Spd
6
HP
40
Melee +8 (5 magic)
Melee Sneak Attack +5
SORCERER SPELLS
1st - [][][] lesser orb of acid (range 6; 5 acid damage; ignore SR); lesser orb of fire (range 6; 5 fire damage; ignore SR); 3rd - [][] fireball (sight; radius 4; 20 fire damage; DC15); fly (touch; target creature gains Flight; speed F8)
CG
Lvl/Save
4
AC
17
Spd
6
HP
35
Melee +7 (10)
Ranged +9 (10 magic)
Coordinate Shot (this creature's ranged attacks ignore cover from its allies)
Precise Shot
(whenever this creature shoots in to melee, the defender doesn't get the AC bonus)
CG
Lvl/Save
6
AC
19
Spd
6
HP
125
Melee +14/+14 (10 + impale)
Impale (paralysis; smaller creatures only, expires at end of creature's next turn; DC17)
CG
Lvl/Save
7
AC
18
Spd
6
HP
85
Melee +14/+9 (20 magic)
DR5
Bloody Rage 5 (Whenever this creature activates, 1 target adjacent enemy immediately takes 5 damage)
Living Construct (has only immune level Drain, Paralysis, Poison, Sleep)

25. Wemic Barbarian (53pts)

Rare
Large (Monstrous Humanoid)

26. Wood Elf Ranger (23pts)

Common
Medium (Humanoid-Elf)

27. Gulgar (47pts)

Rare
Large (Monstrous Humanoid)

28. Aspect of Hextor (75pts/234pts)

Rare/Epic
Large (Outsider)
CG
Lvl/Save
8
AC
17
Spd
10
HP
85
Melee +16/+11 (25)
Bravado (when an enemy creature fails a morale save, this creature gains Fearless unless already routing)
CG
Lvl/Save
5
AC
16
Spd
6
HP
35
Melee +10/+9 (10 magic, 5 magic)
Hunter +5 (+5 damage unless more than one enemy is adjacent)
Orc Foe
(damage +5 against Orc enemies)
ANY
Lvl/Save
10
AC
21
Spd
4
HP
75
Melee +14/+9 (15)
Ranged +7/+2 (10)
DR5
Immune Sonic
Melee Reach 2
Powerful Charge +10
(melee damage +10 when charging)
Sonic Pulse
[] (replaces attacks; cone; 10 sonic damage)
LE
Lvl/Save
10
AC
20
Spd
8
HP
115
Melee +12/+12/+12/+12 (15 magic)
Melee Reach 2
Multiple Threats
(all enemies adjacent to this creature are considered to be flanked)

29. Flameskull (25pts)

Uncommon
Tiny (Undead)

30. Goblin Blackblade (12pts)

Common
Small (Humanoid, Goblin)

31. Goblin Underboss (28pts)

Uncommon
Small (Humanoid, Goblin)

32. Hobgoblin Archer (11pts)

Common
Medium (Humanoid-Goblinoid-Hobgoblin)
LE
Lvl/Save
4
AC
19
Spd
F6
HP
25
Melee +18 (5 fire)
Ranged +18, range 6 (5 fire)
Flight
Conceal 6
Fearless

Immune Cold, Electricity, Fire
No Reach (can't make attacks of opportunity)
SPELLS
3rd - Fireball [] (range 6; radius 4; 20 fire damage; DC15)
LE
Lvl/Save
4
AC
20
Spd
6
HP
25
Melee +9 (5 magic)
Sneak Attack +5
Sneaky Tactics
(whenever this creature deals damage with its Sneak Attack on its turn, choose whether it counts against your limit of activating 2 creatures per phase)
LE - Commander 3
Lvl/Save
4
AC
20
Spd
6
HP
40
Melee +9 (10 magic + phantom threat)
Ranged +9 (5)
CFX: followers get damage +5 when using Sneak Attack
Cleave
Melee Sneak Attack +5
Phantom Threat
(a creature hit by this attack is considered flanked for the rest of the skirmish; DC18)
Sidestep (on its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)
LE
Lvl/Save
3
AC
17
Spd
4
HP
25
Melee +6 (5)
Ranged +8 (5 magic)
Precise Shot (whenever this creature shoots in to melee, the defender doesn't get the AC bonus)

33. Inspired Lieutenant (45pts)

Uncommon
Medium (Humanoid - Elf?)

34. Karnathi Zombie (11pts)

Uncommon
Medium (Undead)

35. Khumat (51pts)

Rare
Large (Outsider)

36. Large Duergar (15pts)

Uncommon
Large (Humanoid, Dwarf)
LE - Commander 4
Lvl/Save
9
AC
20
Spd
6
HP
55
Melee +10/+10 (10 magic)
CFX: each follower gets melee attack +2, or melee attack +4 if it has Psionics
Recall Agony [] (replaces attacks; sight; 20 damage; DC 18)
Smite +15
[]

PSIONICS
10pp - Hostile Empathic Transfer [5pp] (touch, only when wounded; 25 damage and this creature heals the amount of damage dealt; DC15)

LE
Lvl/Save
3
AC
22
Spd
4
HP
20
Melee +5 (5)
Fearless
Squad Activation
(all creatures in your warband named axe soldier must activate as a single activation)
Mob 2
(every 2 creaturess named Karnathi Zombie count as 1 creature for the purpose of warband construction)
LE
Lvl/Save
10
AC
22
Spd
6
HP
95
Melee +15 (20 + jaws of doom)
Jaws of Doom (a smaller enemy that takes damage from this attack must make an immediate morale save unless that damage already forces one)
Melee Reach 2
LE
Lvl/Save
4
AC
16
Spd
5
HP
45
Melee +7 (15)
Conceal 6
Melee Reach 2
Overwhelming Size (Melee attack +2 and melee damage +5 against Medium or smaller enemies)

37. Night Hag (43pts)

Rare
Medium (Outsider)

38. Shuluth, Archvillain (59pts/208pts)

Rare/Epic
Medium (Aberration)

39. Skeletal Legionnaire (4pts)

Common
Medium (Undead)

40. Snig, Worg Rider (42pts)

Rare
Large (Mounted Humanoid-Goblin-Goblinoid)
LE
Lvl/Save
8
AC
22
Spd
4
HP
70
Melee +12 (15 magic)
Disguise Self (unti