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WAR of the DRAGON QUEEN
- SET #10 (HUGE SET)
Distribution (60): 14  | 16/6  | 18/6
Prerelease Date: July 1st-2nd, 2006 | Release Date: July 7th, 2006 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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01. Aasimar Fighter (4pts)
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| Medium (Outsider)
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02. Aspect of Bahumut (318pts)
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Huge (Dragon - Outsider)
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03. Cleric of Syreth (47pts)
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Medium (Humanoid- Human)
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04. Dragonborn Fighter (30pts)
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Medium (Dragon)
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Lvl/Save |
2 |
AC |
18 |
Spd |
4 |
HP |
15 |
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Melee +4 (5)
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Chaos Foe (damage +5 against chaotic enemies)
Resist 5 Acid, Cold, Electricity |
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Lvl/Save |
15 |
AC |
27 |
Spd |
F12 |
HP |
250 |
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Melee +22/+17/+17 (25 magic)
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CFX: followers gain Dragon Bolstered (attack+2 and melee damage+5 while an allied Dragon is adjacent) Warband Building: CG dragons are legal in your warband. |
Flight
Aura of Fear 5
Breath Weapon [] (replaces attacks; cone; 60 cold damage; DC26)
Breath Weapon [] (replaces attacks; line; 60 damage; DC26)
Cleave
DR5
Dragon Bane (melee attacks +2, melee damage +10 against dragon enemies)
Dragonmaster 20
Immune Cold
Melee Reach 2
Spell Resistance
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Lvl/Save |
7 |
AC |
21 |
Spd |
4 |
HP |
60 |
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Melee +10/+5 (5 magic)
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Range +10 (5 magic + 5 fire) |
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CFX: followers flanking an enemy get +4AC. |
SPELLS
1st - Magic Weapon [][] (touch; attack +1, ignore DR); 2nd - Cure Moderate Wounds [][] (touch; heal 10hp); 4th - Legion's Shield of Faith [] (your warband +2AC) |
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Lvl/Save |
6 |
AC |
22 |
Spd |
4 |
HP |
65 |
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Melee +10/+5 (10)
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Breath Weapon [] (replaces attacks; line 12, 15 damage, your choice of acid, cold, electricity or fire; DC16)
Cleave
Dodge Dragons +3 (+3AC against attacks by dragons)
Dragon Bane (melee attack +2, melee damage +5 against dragon enemies)
Immune Aura of Fear |
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05. Golden Protector (41pts)
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Large (Dragon)
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06. Meepo, Dragon Lord (31pts)
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Small (Humanoid - Kobold - Reptilian)
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07. Slaughterstone Eviscerator (36pts/179pts)
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Large (Construct)
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08. Tordek, Dwarf Champion (59pts/240pts)
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Medium (Humanoid - Dwarf)
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Lvl/Save |
7 |
AC |
20 |
Spd |
F6 |
HP |
60 |
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Melee +12/+12 (15)
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Flight
Aura of Protection from Evil (this creature and adjacent
allies get +2 AC against evil creatures)
Breath Weapon [] (replaces attacks; cone; 25 fire damage; DC16)
DR5
Pounce
Resist 5 Acid, Cold, Electricity
Resist 10 Fire |
SPELLS
3rd - Cure Serious Wounds [] (touch; heal 20hp); 4th - Holy Smite [] (sight; radius 4; 20 damage to evil creatures or 25 damage to evil outsiders; DC16); Neutralize Poison [] (touch; remove Poison, and target gains Immune Poison)
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Lvl/Save |
8 |
AC |
24 |
Spd |
4 |
HP |
55 |
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Melee +13/+8 (10 magic)
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Unique
Dragonlord (Dragons within 6 cannot use breath weapons)
Mob Morale 2 (your warband gains morale +2 save while it contains at least 4 other creatures)
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Lvl/Save |
5 |
AC |
21 |
Spd |
6 |
HP |
55 |
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Melee +10/+10/+10/+10 (10)
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Requires Dwarf Commander
DR5
Enhanced Mobility 3 (this creature can move up to 3 squares and make all of its melee attacks)
Fearless
Melee Reach 2
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Lvl/Save |
10 |
AC |
22 |
Spd |
6 |
HP |
100 |
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Melee +19/+14 (15 magic + 5 electricity)
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Ranged +12 range 6 [] |
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Unique
Independant
Cleave
Dodge Giants (+4AC vs Giants)
Ghost Touch |
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Medium (Humanoid - Human)
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10. Bonded Fire Summoner (43pts)
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Medium (Human)
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11. Clawfoot Rider (48pts)
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Medium (Mounted Humanoid - Halfling)
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12. Goliath Cleric of Kavaki (36pts)
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Medium (Humanoid - Goliath)
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Lvl/Save |
8 |
AC |
15 |
Spd |
6 |
HP |
35 |
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Melee +3 (5)
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Eldritch Tapestry (when casting a touch spell, this can affect itself and up to 3 adjacent allies instead of the spells normal target) |
SPELLS
1st - Magic Weapon [] (touch; attack +1, ignore DR); Snake Swiftness [][] (range 6; target creature may make an immediate attack); 2nd - Bull's Strength [] (touch; target creature with cost 16 or less gets melee damage +5); Dimension Hop [] (touch; move target creature 3 squares, DC14; allies may voluntarily fail this save) |
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Lvl/Save |
10 |
AC |
16 |
Spd |
6 |
HP |
45 |
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Melee +4 (5 + 5 fire)
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CFX: Elemental Followers gain Immune Cold. Warband Building: Elementals with Immune Fire are legal in your warband. |
Fire Companions (Elementals with fire immune gain +2 bonus on Attack rolls and Speed)
Fire Elemental Master (As Beastmaster, but Fire Elementals only) |
SPELLS
2nd - Scorching Ray [][] (range 6; 15 fire damage); 4th - Summon Monster IV [][] (up to three elementals with a total cost of 25 or less) |
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Lvl/Save |
9 |
AC |
18 |
Spd |
8 |
HP |
65 |
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Melee +10/+5 (10)
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Ranged +14/+14 (10 magic)
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Mounted Ranged Attack (this creature can move at double speed and make a single ranged attack at any point during its move)
Precise Shot
Woodland Stride (not slowed by difficult terrain on maps whose name contains Forest, Jungle or Terrain)
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Lvl/Save |
6 |
AC |
17 |
Spd |
4 |
HP |
55 |
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Melee +8 (20 magic)
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Powerful Build
Pushback |
SPELLS
2nd - Bull's Strength [] (touch; target creature with cost 16 or less gets melee damage +5); Hold Person [] (sight; paralysis, humanoid only; DC14); 3rd - Cure Serious Wounds [] (touch; heal 20hp) |
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13. Griffon Cavalry (63pts/167pts)
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Large (Mounted Hmnd - Elf - Magical Beast)
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14. Small Copper Dragon (15pts)
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Small (Dragon)
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15. Spellscale Sorcerer (31pts)
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Medium (Dragon)
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Lvl/Save |
9 |
AC |
21 |
Spd |
F8 |
HP |
70 |
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Melee +15/+10 (15 magic)
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Flight
Bloodlust (if it's melee attack destroys a living target this creature gains fearless)
Jouster +10 (damage +10 against mounted enemies)
Melee Reach 2
Pounce
Powerful Charge +10 |
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Lvl/Save |
5 |
AC |
16 |
Spd |
F8 |
HP |
35 |
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Melee +7/+5/+5 (5)
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Flight
Breath Weapon [] (replaces attacks; line 12; 10 acid; DC13)
Breath Weapon [] (replaces attacks; cone; gain slow attack, can't attack and move on the same turn, and can't make more than 1 attack per turn; DC13)
Immune Acid |
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Lvl/Save |
6 |
AC |
18 |
Spd |
6 |
HP |
35 |
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Melee +2 (5)
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Counterspell 3 [][] (immediate; sight; cancel spell of up to 3rd level as an enemy casts it] |
SORCERER SPELLS
1st [][][] - Ray of Enfeeblement (Range 6; attack -2, damage -5 [minimum 5]); Sleep (sight; radius 4; sleep DC13); 2nd [][] - Blur (touch; target creature gains conceal 6); Melf's Acid Arrow (10 acid damage; ignore spell resistance)
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Lvl/Save |
6 |
AC |
20 |
Spd |
7 |
HP |
50 |
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Melee +7/+2 (5)
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Ranged +13/+8 (10 magic + 5 electricity)
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Precise Shot |
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17. Tavern Brawler (4pts)
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Medium (Humanoid-Human)
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18. Warden of the Wood (46pts)
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Medium (Humanoid - Elf)
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20. Huge Fire Elemental (151pts)
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Huge (Elemental)
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Lvl/Save |
2 |
AC |
12 |
Spd |
6 |
HP |
10 |
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Melee +4 (5)
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Range +2, range 6 [] (5) |
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Fearless
Stagger (this creature can charge even if it does not move in a straight line) |
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Lvl/Save |
8 |
AC |
17 |
Spd |
6 |
HP |
55 |
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Melee +7 (5)
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Ranged +11 (5 magic + magic stone) |
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CFX: Plant followers gain immune fire. Animal followers gain fearless. Warband Building: Animals and plants of any faction are legal in your warband. |
Beast Master 8; Plantmaster 8
Magic Stone
Stable Footing |
SPELLS
2nd - Briar Web [] (sight; radius 4, the next time an affected creature moves, it takes 5 damage and is considered to be in difficult terrain, ignore spell resistance, does not affect creatures with flight); 3rd - Call Lightning [] (sight; 20 electricity damage, ignore spell resistance, DC 15; 20 electricity damage whenever target creature activates until its save succeeds); 4th - Flame Strike [] (sight; radius 2; 30 fire damage; DC16) |
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Lvl/Save |
3 |
AC |
23 |
Spd |
4 |
HP |
20 |
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Melee +5 (5+5 fire)
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Double Damage from Cold
Explosive Strike (all creatures adjacent to an enemy hit by this creatures melee attack take 5 fire damage)
Immune Fire |
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Lvl/Save |
10 |
AC |
19 |
Spd |
10 |
HP |
135 |
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Melee +17/+17 (15 + 10 fire)
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Double Damage from Cold
DR5
Enflamed (Adjacent allies with Immune or Resist Fire gain an extra +2 to attack and +5 fire damage)
Fire Shield 10 (10 fire damage any time the elemental is hit in melee)
Immune Fire
Melee Reach 3
Mobility
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23. Wizened Elder Watcher (34pts)
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Medium (Plant)
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24. Aspect of Tiamat (352pts)
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Huge (Dragon - Outsider)
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Lvl/Save |
10 |
AC |
19 |
Spd |
6 |
HP |
22 |
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Melee +25/+20 (25 + swallow whole/10 + poison)
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Burrow 6
Melee Reach 3
Poison (attack -4 and damage -10, minimum 5; DC25)
Swallow Whole (destroys medium or smaller creature; DC20) |
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Lvl/Save |
4 |
AC |
15 |
Spd |
6 |
HP |
35 |
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Melee +7/+7 (5)
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Battle Fury (fearless while enemy is adjacent)
Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with Beastmaster) |
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Lvl/Save |
9 |
AC |
19 |
Spd |
4 |
HP |
65 |
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Melee +8/+8 (5 magic)
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Double Damage from Fire
DR5
Stable Footing (not slowed by difficult terrain)
Thorny Grasp [][][] (replaces attacks; range 6; target creature is entangled and takes 5 damage each time it activates until its save succeeds; DC16) |
SPELLS
1st - Faerie Fire [] (range 6; radius 2; affected creatures lose conceal; DC13); 3rd - Greater Magic Fang [] (range 6; target animal or magical beast gets attack +2, ignore DR); Winter's Embrace [] (range 6; 5 cold damage whenever target creature activates; DC15, save at the end of each of target creatures turns) |
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Lvl/Save |
13 |
AC |
23 |
Spd |
F4 |
HP |
250 |
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Melee +19/+19/+19 (20 magic)
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CFX: dragon and spawn followers get attack +2 and melee damage +5. Warband Building: CE dragons are legal in your warband. |
Flight
DR5
Aura of Fear 5
Dual Activation
Breath Weapon [] (replaces attacks; line 12; 45 acid damage; DC22)
Breath Weapon [] (replaces attacks; cone; 45 acid damage; DC22)
Breath Weapon [] (replaces attacks; cone; 45 cold damage; DC22)
Breath Weapon [] (replaces attacks; line 12; 45 electricity damage; DC22)
Breath Weapon [] (replaces attacks; cone; 45 fire damage; DC22)
Melee Reach 2
Spell Resistance
Poison Sting (1 melee attack per phase; a hit deals normal damage + virulent poison; 10 damage whenever poisoned creature activates; DC22)
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25. Blackguard on Nightmare (68pts/195pts)
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Large (Mounted Hmnd - Human - Outsider)
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26. Bluespawn Godslayer (145pts)
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Huge (Dragon - Monstrous Hmnd - Spawn)
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27. Cadaver Collector (103pts)
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Large (Construct)
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28. Diseased Dire Rat (14pts)
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Small (Animal)
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Lvl/Save |
9 |
AC |
21 |
Spd |
10 |
HP |
80 |
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Melee +15/+10 (10 magic + 5 fire)
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CFX: Tyrannical Morale +6 |
Blink Out [] (swift; on its turn, this creature gains incorporeal)
Melee Sneak Attack +5
Mounted Melee Attack (this creature can move at double speed and make a single melee attack at any point during its move)
Smite Good +10 [] (melee damage +10 against good enemies)
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Lvl/Save |
10 |
AC |
23 |
Spd |
6 |
HP |
185 |
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Melee +21/+16 (20 + 5 electricity)
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DR10
Dragon Slayer (damage +10 against dragon enemies)
Fearless
Immune Electricity
Melee Reach 3
Outsider Slayer (damage +10 against outsider enemies)
Spell Resistance (may ignore spells unless caster rolls 11+)
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Lvl/Save |
10 |
AC |
20 |
Spd |
6 |
HP |
120 |
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Melee +22/+22 (30)
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Breath Weapon [] (cone; replaces attacks; paralysis; DC18)
DR5
Fearless
Melee Reach 2
Spell Resistance All
Corpse Collecting (Whenever this creature destroys an enemy it gains a cumulative +1 AC) |
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Lvl/Save |
5 |
AC |
15 |
Spd |
8 |
HP |
30 |
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Melee +6 (5)
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Distracting Presence (adjacent enemies do not score victory points for occupying victory areas)
Pack Frenzy (+2 attack and damage +5 if at least 1 other allied creature whose name contains Rat or Wererat is within 6 squares) |
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29. Displacer Beast Pack Lord (169pts)
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Huge (Magical Beast)
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30. Doom Fist Monk (27pts)
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Medium (Goblinoid)
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32. Dragonwrought Kobold (11pts)
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Small (Hmnd - Kobold - Reptilian - Dragon)
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Lvl/Save |
10 |
AC |
17 |
Spd |
8 |
HP |
200 |
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Melee +19/+19 (20)
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CFX: followers whose name contains displacer get melee damage +5 and gain fearless. |
Conceal 11
Displacer Master 6
Melee Reach 4 |
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Lvl/Save |
7 |
AC |
18 |
Spd |
8 |
HP |
45 |
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Melee +9/+9 (10)
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Evade Damage (if this creature successfully saves against a damaging spell or special ability, it takes no damage)
Melee Reach 2
Stun [][] (DC16)
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Lvl/Save |
12 |
AC |
24 |
Spd |
F9 |
HP |
140 |
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Melee +20/+18/+18 (25 magic + paralysis / 25 magic / 25 magic)
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Flight
Aura of Fear 5
Breath Weapon [] (replaces attacks; line 12; 55 electricity; DC23)
DR5
Fearless
Immune Cold, Electricity
Melee Reach 2
Paralysis (DC23)
Spell Resistance |
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Lvl/Save |
3 |
AC |
16 |
Spd |
F6 |
HP |
20 |
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Melee +7 (10)
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Flight
Powerful Charge +5 (melee damage +5 when charging) |
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33. Dread Warrior (10pts)
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Medium (Undead)
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34. Eldritch Giant (236pts)
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Huge (Giant)
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35. Greenspawn Razorfiend (45pts)
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Large (Dragon - Magical Beast - Spawn)
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36. Hobgoblin Talon of Tiamat (37pts)
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Medium (Goblinoid - Hobgoblin)
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Lvl/Save |
4 |
AC |
18 |
Spd |
4 |
HP |
30 |
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Melee +9 (10)
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Fearless
Requires Instruction (this creature behaves as though confused if it activates when out of command) |
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Lvl/Save |
11 |
AC |
24 |
Spd |
7 |
HP |
250 |
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Melee +23/+18 (40)
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Arrogant (commander ratings don't add to this creature's morale saves)
Melee Reach 3
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SPELLS
3rd - Empowered Magic Missile [][] (sight; 15 damage); 4th - Dimension Door [][] (self; place this creature in any space it can see at least part of) |
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Lvl/Save |
8 |
AC |
21 |
Spd |
6 |
HP |
95 |
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Melee +13/+13 (15)
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Immune Acid
Keen Critical 19 (scores critical hits on melee attack rolls of 19 and 20)
Tiamat's Blessing - Acid (adjacant spawn gain resist acid 5)
Viscious Attack (triple damage instead of double on a critical hit) |
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Lvl/Save |
6 |
AC |
19 |
Spd |
4 |
HP |
50 |
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Melee +10 (10)
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Ranged +9 range 6 [] (5) |
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CFX: dragon, goblinoid and spawn followers get attack +3. Warband Building: dragonspawn of any faction are legal in your warband. |
Breath Weapon [] (replaces attacks; cone; 10 cold; DC14)
Pack Attack +2 (attack +2 for each allied dragon or goblinoid adjacent to target of this creature attack.
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38. Large Green Dragon (51pts)
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