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UNHALLOWED
- SET #12
Distribution (60): 12  | 24  | 24  ( 4 epics, 1 per faction)
Prerelease Date: March 2nd, 2007 | Release Date: March 9th, 2007 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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The Cyrusprisoner List:
There was a leak of sorts on Maxminis.com 02/09/2007, due to much controversy and inplace policies the leak was removed. This is what was leaked. Source #1 | Source #2
unnamed guy with sword (suspected blackrazor)
not frost giant but aquatic blue-skinned giant with trident (suspected Marid - Genie)
rat swarm
grey dwarf (suspected duergar)
lizard man
yugoloth (unknown)
large dog (unknown)
lion (confirmed)
brain 1 with legs (suspected intellect devourer)
somethin like a brain but not (unknown)
wild elf
elf prince |
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01. Blessed Hunter (47pts)
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Large (Magical Beast)
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02. Celestial Giant Owl (30pts)
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Large (Magical Beast)
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03. Cormyrean War Wizard (29pts)
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Medium (Humanoid - Human)
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04. Devotee of the Silver Flame (7pts)
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Medium (Humanoid - Human)
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Lvl/Save |
8 |
AC |
17 |
Spd |
6 |
HP |
90 |
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Melee +13/+13 (10 magic)
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Acrobatic Charge
DR5
Immune Electricity
Pounce
Powerful Charge +10
Rend +10
Smite Evil +10 [] |
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Lvl/Save |
8 |
AC |
16 |
Spd |
F6 |
HP |
55 |
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Melee +15 (15)
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Flight
DR5
Immune Electricity
Smite Evil +10 []
Spell Resistance |
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Lvl/Save |
8 |
AC |
19 |
Spd |
6 |
HP |
45 |
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Melee +5 (10 electricity)
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Phalanx Spellcasting (this creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally) |
SPELLS
1st - Slide [][] (range 6; slide target creature 1 square); 2nd - Ray of Ice [] (range 6; 15 cold damage); 2nd - Scorching Ray [] (range 6; 15 fire damage); 3rd - Lightning Bolt [][] (line; 20 electricity damage; DC?) |
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Lvl/Save |
4 |
AC |
18 |
Spd |
4 |
HP |
25 |
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Melee +6 (5 magic)
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Supernatural Bane (melee attack +2 melee damage +10 against enemies with DR) |
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05. Knight of the Chalice (25pts)
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Medium (Humanoid - Elf)
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06. Pentifex Monolith (32pts)
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Medium (Humanoid - Human)
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07. Phalanx Soldier (12pts)
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Medium (Humanoid - Human)
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08. Shield Guardian (41pts)
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Large (Construct)
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Lvl/Save |
5 |
AC |
21 |
Spd |
4 |
HP |
30 |
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Melee +6 (5 magic)
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CFX: Followers gain immune aura of fear and evil outsider foe
+5 (damage +5 to evil outsider enemies) |
Evil Outsider Foe +5
Fearless
Lay on Hands 10 [] (replaces attacks; touch; heal 10hps)
Smite Evil +5 [][] (melee damage +5 to evil enemies)
Willing to Follow |
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Lvl/Save |
6 |
AC |
21 |
Spd |
4 |
HP |
65 |
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Melee +9 (10 magic)
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Chaos Bane
Ghost Touch
Soulmelds (choose 1 effect; Soulmeld effects end immediately if this creature is eliminated.
- Airstep Sandals (swift; self; Flight and speed F6 until this creature's next activation)
- Crystal Helm (swift; self; +3 AC until this creature's next activation)
- Armguards of Destruction (replaces attacks; 15 damage to adjacent Undead) |
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Lvl/Save |
4 |
AC |
16 |
Spd |
6 |
HP |
30 |
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Melee +7 (5)
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Melee Reach 2
Phalanx Fighting
Set Against Charge 10
Spear Wall +5 (melee damage +5 for each adjacent ally with spear wall) |
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Lvl/Save |
10 |
AC |
21 |
Spd |
6 |
HP |
70 |
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Melee +10/+10 (15)
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Requires Commander
Construct Traits
Fearless
Guard (adjacent allied commanders get +2 AC)
Melee Reach 2
Shield Controller (if this creature's required commander takes damage, this creature can take half of that damage)
Stored Spell (can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics)
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09. Stone Giant Rune Carver (91pts)
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Large (Giant)
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10. Van Richten (59pts/231pts)
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Medium (Humanoid - Human)
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11. Vampire Hunter (18pts)
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Medium (Humanoid - Human)
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Lvl/Save |
10 |
AC |
22 |
Spd |
6 |
HP |
130 |
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Melee +16/+11 (20 magic + 5 sonic)
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Ranged +12 [][] (20 magic + stone shards) |
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Melee Reach 2
Precise Shot (whenever this creature shoots into melee, the defender doesn't get the AC Bonus)
Stone Shards (all creatures adjacent to an enemy hit by this attack take 10 magic dmg)
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SPELLS
7th - Symbol of Showing [] (Place a counter in an adjacent square; on its turn, an enemy with 65 or fewer hp moves into the counter's square or any adjacent square to the counter, or that activates within these squares, is stunned; DC19, only one save is needed each turn) |
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Lvl/Save |
10 |
AC |
20 |
Spd |
4 |
HP |
75 |
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Melee +10/+5 (10 magic)
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CFX: Followers with half of there maximum hit points or fewer get melee damage +5 |
Greater Turn Undead 10 [] (as turn undead but creatures that fail the morale save are destroyed)
Undead Bane Melee (attack +2 Melee damage +10 against Undead enemies) |
SPELLS
2nd - Close Wounds [] (immediate; range 6; a target that would be reduced to 0hps or fewer instead has 5hps remaining); 3rd - Searing Light [][] (sight; 10 damage or 20 damage to undead); 4th - Make Manifest [] (range 6; target creature losses incorporeal; DC16); 4th - Holy Smite [] (sight; radius 4; 20 damage to evil creatures or 25 damage to evil outsiders; DC16); 5th - Mass Cure Light Wounds [] (self and allies within 6 squares; heal 15hps); |
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Lvl/Save |
7 |
AC |
16 |
Spd |
6 |
HP |
40 |
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Melee +8 (10 magic)
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Ranged +11 (5 magic) |
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Undead Slayer +10 (damage +10 to undead enemies)
Wooden Stake [] (replaces attacks: make a melee or ranged attack roll; If successful destroy undead creature whose name contains Vampire DC20; 5 damage instead on successful save) |
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Lvl/Save |
3 |
AC |
16 |
Spd |
F12 |
HP |
15 |
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Melee +4 (5 + Pushback)
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Flight
Breath Weapon [][] (replaces attacks; cone; 10 damage + push affected creatures 1 square; DC12)
Conceal 6
Pushback (when this creature's melee attack deals damage to a Medium or smaller creature, it may push that creature 1 square; DC12)
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14. Changeling Rogue (8pts)
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Medium (Hmnd - Changeling - Shapeshifter)
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15. Cleric of Sune (34pts)
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Medium (Humanoid - Human)
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16. Dwarf Battlerager (17pts)
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Medium (Humanoid - Dwarf)
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Lvl/Save |
8 |
AC |
19 |
Spd |
F10 |
HP |
50 |
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Melee +13/+8 (10 magic + 5 fire)
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Ranged +11/+6 (10 + 5 fire) |
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DR5
Immune Confusion, Fire
Spell Resistance
Burning Wind [][] (replaces attacks; 10 fire within 3 squares; no save) |
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Lvl/Save |
4 |
AC |
17 |
Spd |
6 |
HP |
25 |
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Melee +6 (5 magic)
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Disguise Self
Melee Sneak Attack +5 |
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Lvl/Save |
7 |
AC |
17 |
Spd |
6 |
HP |
50 |
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Melee +8 (5 magic)
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CFX: Allied and Enemy Humanoids get melee attack +2 and melee damage +5. |
Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC17)
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SPELLS
3rd - Cure Serious Wounds [] (touch; heal 20 hp); Legions Magic Weapon [] (your warband; attack +1, ignore DR); Suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 15); 5th - Castigate [] (radius 2, centered on caster; 10 damage to enemy creatures, or 20 damage to LE creatures, cast cast while adjacent to enemy; DC16) |
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Lvl/Save |
7 |
AC |
12 |
Spd |
7 |
HP |
35 |
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Melee +5/+5 (10)
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Battlerage (If this creature has taken damage it gets melee attack +4 and Melee damage +10 until end of the skirmish)
Dodge Giants +4
Fearless |
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17. Halfling Brawler (15pts)
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Small (Humanoid - Halfling)
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18. Large Astral Construct (43pts)
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Large (Construct)
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19. Large Brass Dragon (50pts)
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Large (Dragon)
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20. Lyrandar Skyfire Captain (55pts)
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Medium (Humanoid - Elf)
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Lvl/Save |
5 |
AC |
13 |
Spd |
6 |
HP |
35 |
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Melee +7/+7 (10)
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Ranged +7, range 6 [] (10 + Double Throw) |
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Size Advantage (melee damage +5 to larger enemies)
Double Throw (when this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target) |
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Lvl/Save |
7 |
AC |
19 |
Spd |
6 |
HP |
70 |
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Melee +13/+13 (15)
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Requires Commander
Construct Traits
DR5
Astral Construct Ability [] (During Setup, choose 1 effect:
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Energy Damage (Melee damage +5 fire or +5 cold; choose type during setup)
- Flight and Speed +4
- Melee Attack +4
- +4 AC
- Spell Resistance ) |
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Lvl/Save |
10 |
AC |
19 |
Spd |
F9 |
HP |
90 |
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Melee +10/+8/+8 (15)
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Breath Weapon [] (line; replaces attacks; 20 fire damage; DC18)
Breath Weapon [] (cone; replaces attacks; sleep; DC18)
Misdirection (if you miss him you must make an immediate attack against an ally within range) |
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Lvl/Save |
8 |
AC |
18 |
Spd |
6 |
HP |
45 |
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Melee +9/+4 (5 magic)
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Ranged +12/+7 (10 magic + 5 fire) |
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CFX: enemies lose flight. |
Prepared For Battle (immediately after setup this creature may cast 2 of its spells upon itself or an adjacent ally) |
SPELLS
1st - Energy Alteration [] (touch; chose ranged attacks or melee attacks; acid, cold, electricity, or fire energy damage on the chosen attacks changes to another energy type [acid, cold, electricity, or fire]; DC13); 2nd - Cat's Grace [] (touch; +2AC, ranged attack +2); 3rd - Fiery Weapon Augmentation [] (touch; chose a ranged attacks or melee attacks; target creature gains damage +5 fire with the attack type chosen); 4th - Speed Weapon Augmentation [] (touch; chose a ranged attack or melee attack; target creature gains an extra attack of the chosen type on each of its turns) |
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24. Stormrage Shambler (72pts)
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Large (Plant)
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Lvl/Save |
8 |
AC |
19 |
Spd |
6 |
HP |
70 |
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Melee +10/+5 (20)
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Drown [] (replace attack range 6 destroy living creature with 60 or fewer hp; DC17)
Fire Slayer +10 (damage +10 to enemies with immune fire)
Melee Reach 2
Spell Resistance |
SPELLS
3rd - Quench [] (range 6; this creature and target creature gain resist 10 fire) |
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Lvl/Save |
2 |
AC |
18 |
Spd |
F8 |
HP |
15 |
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Melee +4 (5 + Sleep Poison)
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Flight
Hide
Sleep Poison (sleep; DC14)
Spell Resistance
Spell Caster's Cohort (If this creature puts an enemy to sleep, choose a spellcaster in your warband within 6, that spellcaster gains 1 extra casting of a spell of your choice. Does not apply to Psionics) |
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Lvl/Save |
4 |
AC |
14 |
Spd |
6 |
HP |
35 |
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Melee +5 (5 + Black Death)
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Black Death (living creature only; attack -1 whenever creature activates; penalty is cumulative, but only can be affected by one black death at a time; DC 15, save at end of each turn)
Fearless
Formless (damage from melee and ranged attack is reduced to 5)
No Reach
Swarm Attack [] (each adjacent creature saves against black death)
Trample 0 + Black Death (Can move through 1 smaller enemies space to use Black death only; DC15)
Wandering Monster |
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Lvl/Save |
8 |
AC |
17 |
Spd |
6 |
HP |
120 |
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Melee +15/+15 (25)
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Wild
Electricity Healing 10
Immune Electricity
Melee Reach 2
Plant Traits |
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25. Virtuous Charger (40pts)
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Large (Mounted Hmnd - Elf - Magical Beast)
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26. Wild Elf Warsinger (9pts)
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Medium (Humanoid - Elf)
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27. Wizard of Turmish (33pts)
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Medium (Humanoid - Human)
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28. High Inquisitor (49pts)
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Medium (Humanoid - Human)
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Lvl/Save |
7 |
AC |
18 |
Spd |
12 |
HP |
85 |
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Melee +11/+9 (15 magic / 10)
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Aura of Protection From Evil
Immune Confusion, Dominate, Poison
Enhanced Mobility 12 (this creature can move up to 12 squares on its turn and use all its melee attacks)
Skirmish Attack +10 (damage +10 if this creature has moved at least 2 squares this turn) |
SPELLS
?th - Neutralize Poison [] (?; ?; DC?); ?th - Cure Moderate Wounds [] (?; ?; DC?); |
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Lvl/Save |
3 |
AC |
16 |
Spd |
8 |
HP |
20 |
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Melee +8 (10)
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Aura of Fear 2
Dirge of the Unloving (undead for 6 squares; when it activates 5 dmg)
Warsong (allies in line of sight of this creature gain powerful charge +10) |
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Lvl/Save |
7 |
AC |
13 |
Spd |
F8 |
HP |
30 |
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Melee +3 (5 magic)
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Flight
Cooperative Spellcasting (this creature's spell DCs increase by 1 for each adjacent allied spellcaster)
Devoted Familiar [] (immediate; when this creature takes damage that would destroy it, it takes no damage instead)
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SPELLS
1st - Backbiter [][] (range 6; target creature makes an immediate melee attack against itself; DC13); 1st - Disrupt Undead [unlimited] (range 6; 5 damage to Undead creature); 3rd - anyspell [][][] (cast any spell of 2nd or lower that an adjacent allied spellcaster can cast); 4th - burning blood [] (sight; 5 fire damage whenever target creature activates; DC16) |
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Lvl/Save |
8 |
AC |
22 |
Spd |
4 |
HP |
65 |
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Melee +9/+4 (10 magic)
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CFX: Each enemy hit by a smite attack must make a moral save. |
Smite +10 []
Turn Undead 6 []
Zealotry [][] (immediate reroll 1 save this creature just failed can use when routing)
Overbearing Presence (Adjacent noncommander enemies are considered out of command)
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SPELLS
1st - cure light wounds [][] (touch; heal 5hps); 3rd - inflict serious wounds [][] (touch; 20 negative damage; DC15); 4th - Order's Wrath [] (sight; radius 4; 20 damage to chaotic creatures; DC16); |
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29. Large Ice Elemental (28pts)
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Large (Elemental)
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31. Beholder Lich (64pts)
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Large (Undead)
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32. Blood Golem of Hextor (52pts)
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Large (Construct)
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Lvl/Save |
8 |
AC |
19 |
Spd |
6 |
HP |
55 |
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Melee +10/+10 (10 + 5 cold)
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Cold Healing 10
Double Damage from Fire
DR5
Ice Spikes (an enemy that moves into any square adjacent to this creature, or that activates within these squares, takes 5 cold damage; does not affect creatures with Flight)
Immune Cold
Melee Reach 2 |
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Lvl/Save |
1 |
AC |
16 |
Spd |
F8 |
HP |
5 |
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Melee +3 (5)
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Flight
Requires Spellcaster
Attendant (does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 CREATURE for each required spellcaster)
Blind Sight
Deliver Touch Attack [] (for required spellcaster)
Evade Damage
No Reach
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Lvl/Save |
11 |
AC |
22 |
Spd |
F4 |
HP |
70 |
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Melee +3 (10)
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Fearless
Undead Traits
Unhallowed Sight (all creatures within line of sight lose turn undead; undead creatures within line of sight get attack +1)
Double Eye Rays (replaces Attacks; sight; roll d20 twice; each time, use indicated effect or any effect with lower number, choose target after each roll):
1-5 Chill Touch (5 damage or turn undead 20 to undead creature)
6-10 Inflict Moderate Wounds (10 negative damage; DC18)
11-14 Vampiric Touch (15 damage to living creature; DC18; this creature gets hp equal to damage dealt [max 70 hp])
15-18 Bestow Curse (attack -4 save -4; DC18)
19 -20 Finger of Death (destroy living creature; DC18; 25 damage on successful save)
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Lvl/Save |
10 |
AC |
20 |
Spd |
4 |
HP |
75 |
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Melee +13/+13 (15)
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Construct Traits
DR5
Fearless
Feed 10 (whenever ths creature destroys a living creature, it immediately gets +10 hp [maximum 75 hp])
Fountain of Blood (squares occupied by and adjacent to this creature are treated as blood rock terrain)
Melee Reach 2
Spell Resistance All
Whirlwind Attack
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33. Blood of Vol Divinity Seeker (26pts)
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