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UNDERDARK
- SET #8
Distribution (60): 12  | 24  | 24 
Prerelease Date: November 29th-30th, 2005 | Release Date: November 4th, 2005 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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01. Battle Plate Marshal (43pts)
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Medium (Humanoid Human)
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02. Dwarf Ancestor (49pts)
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Large (Outsider, Dwarf)
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03. Earth Shugenja (17pts)
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Medium (Humanoid Human)
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04. Githzerai Monk (34pts)
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Medium (Outsider)
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Lvl/Save |
12 |
AC |
22 |
Spd |
4 |
HP |
60 |
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Melee +10/+5 (10 magic)
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CFX: Followers gain Retaliate +5 (melee damage +5 against enemies that have activated this round) |
Cleave
Grant Dwarves Move Action []
Orc Foe (+5 damage vs orcs)
Retaliate +5 |
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Lvl/Save |
10 |
AC |
22 |
Spd |
4 |
HP |
70 |
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Melee +11 (20 magic)
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Blink out []
Cleave
Dwarf Ancestor Spirit (if your warband contains 1 or more dwarf commanders, treat dwarf followers as always being within 6 squares of those commanders)
Melee Reach 2 |
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Lvl/Save |
5 |
AC |
15 |
Spd |
6 |
HP |
35 |
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Melee +1 (5)
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SORCEROR SPELLS
1st - [][][] magic weapon (touch;
attack +1, ignore DR); 2nd - [][][] bull's strength (touch;
target creature with cost 16 or less gets melee damage +5); Cure Moderate Wounds (touch; heal 10hp) |
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Lvl/Save |
9 |
AC |
25 |
Spd |
10 |
HP |
55 |
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Melee +9/+9 (10 magic)
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Stunning Attack [][][] (DC 18)
Unavoidable Strike (This creature's next melee attack roll is a natural 20) |
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05. Gold Dwarf Soldier (17pts)
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Medium (Humanoid Dwarf)
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06. Half-Orc Paladin (48pts)
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Medium (Humanoid Orc)
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07. Lantern Bearer (12pts)
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Medium (Humanoid Human)
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08. Loyal Earth Elemental (34pts)
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Large (Elemental)
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Lvl/Save |
8 |
AC |
21 |
Spd |
4 |
HP |
40 |
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Melee +8 (15 magic)
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Lvl/Save |
10 |
AC |
21 |
Spd |
4 |
HP |
70 |
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Melee +13/+8 (10 magic)
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CFX: Followers get melee damage +5 against enemies of level 7 or higher. |
Fearless
Lay on Hands 20 []
Smite +5 [][]
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Lvl/Save |
4 |
AC |
19 |
Spd |
4 |
HP |
30 |
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Melee +4 (5)
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Illuminator
Mystic Light (evil creatures within 6 squares get attack -2)
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Lvl/Save |
8 |
AC |
18 |
Spd |
4 |
HP |
70 |
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Melee +12/+12 (15)
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Burrow 4
Earthbound (Attack -4 against creatures with Flight)
DR5
Requires Commander
Cleave
Melee Reach 2
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10. Medium Silver Dragon (52pts)
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Medium (Dragon)
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12. Slayer of Domiel (46pts)
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Medium (Humanoid Human)
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Lvl/Save |
10 |
AC |
25 |
Spd |
6 |
HP |
75 |
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Melee +20 (20 + 10 sonic)
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Blind Sight
DR5
Fearless
Melee Reach 2
Single Minded (on this creaturse turn, this creature cannot move or attack a noncommander if an enemy commander is within its melee reach)
Spell Resistance |
SPELLS
5th - mass inflict light wounds [] (range 6; radius 2; 10 negative damage; DC16) |
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Lvl/Save |
10 |
AC |
19 |
Spd |
F7 |
HP |
85 |
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Melee +11/+8/+8 (10/5/5)
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Breath Weapon [] (replaces attacks; cone; 20 cold damage; DC17)
Breath Weapon [] (replaces attacks; cone paralysis; DC17)
Double Damage from Fire
Immune acid, cold
Morale Booster (your warband gets morale save +2)
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Lvl/Save |
3 |
AC |
18 |
Spd |
4 |
HP |
25 |
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Melee +6 (10)
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Melee Reach 2
Set Against Charge 10 (enemies that charge take 10 damage after charge movement, but before making their melee attack)
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Lvl/Save |
12 |
AC |
20 |
Spd |
6 |
HP |
65 |
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Melee +10/+10 (10 magic / 5 magic)
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Conceal 6
Evade Damage (if this creature successfully saves against a damaging spell or special ability, it takes no damage)
Evil Foe +5 (damage +5 against evil enemies)
Hide
Marked Target (The first enemy this creature destroys is worth double victory points)
Melee Sneak Attack +10
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13. Aspect of Kord (65pts/208pts)
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Large (Outsider)
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14. Dromite Wilder (39pts)
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Small (Monstrous Humanoid, Dromite)
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16. Elminster of Shadowdale (100pts/269pts)
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Medium (Humanoid - Human)
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Lvl/Save |
10 |
AC |
19 |
Spd |
10 |
HP |
90 |
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Melee +18 (30 magic)
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Aggression +10 (On its
turn, this creature gets damage +10 whenever it is the first
to activate in a round)
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Lvl/Save |
6 |
AC |
20 |
Spd |
8 |
HP |
40 |
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Melee +6 (5 magic)
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Blind Fight
Cold Ray [] (replaces attack; range 6; 15 cold)
Resist Cold 5
Wild Surge (When this creature uses electricity surge, you may roll 1d20 for damage; 1-5 no damage; 6-10 normal damage; 11-20, double damage) |
PSIONICS
18pp - concealing amorphia 3pp (self; gain conceal 6); electricity burst 6pp (self; All other creatures within 4 squares take 20 electricty damage; DC17)
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Lvl/Save |
5 |
AC |
17 |
Spd |
6 |
HP |
35 |
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Melee +7 (5)
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Ranged +11/+11 (5 magic) |
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Lvl/Save |
12 |
AC |
18 |
Spd |
6 |
HP |
90 |
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Melee +13/+8 (10 magic)
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CFX: Followers
and Commanders in your warband gain Spell Focus 2 (Whenever this
creature casts a spell, the DC is +2 over printed number) Warband
Building: LG commanders are legal in your warband. |
Unique
Mastery of Spell Casting: This creature may cast 1 of each spell
from any spellcaster in your starting warband with cost less than its
own; if multiple casters have the same spell, it can be cast once per
caster (does not apply to psionics)
Quick cast []
Silver Fire [] (Replaces attacks: line 12; 20 damage)
Spell Focus 2
Spell Penetration |
SPELLS
2nd - scorching
ray [][] (range 6; 15 fire damage); 7th - mystra's
curse [][] (sight; roll twice for each of target creatur's
rolls and take the lower result; DC 19) |
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18. Half-Ogre Barbarian (25pts)
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Large (Giant)
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19. Halfling Sneak (5pts)
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Small (Humanoid, Halfling)
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20. Nentyar Hunter (47pts)
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Medium (Plant - Volodni)
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Lvl/Save |
9 |
AC |
18 |
Spd |
8 |
HP |
80 |
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Melee +16/+11 (10/5)
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Unique
Devoted (if this creature sets up adjacent to Drizzt
at the start of a skirmish, it has Fearless for that skirmish)
Hide
Pounce (This creature can use
all its melee attacks when charging).
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Lvl/Save |
5 |
AC |
14 |
Spd |
8 |
HP |
65 |
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Melee +12 (20)
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Melee Reach 2 |
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Lvl/Save |
1 |
AC |
16 |
Spd |
5 |
HP |
10 |
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Melee +2 (5 damage)
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Ranged +5, range 6 (5) |
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Melee Sneak Attack +5 |
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Lvl/Save |
8 |
AC |
17 |
Spd |
8 |
HP |
70 |
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Melee +9 (5)
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Ranged +10/+10 (5 magic + 5 cold) |
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CFX: If this creature makes both its ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target. |
Blind Fight
Conceal 6
Orc Foe +5
Resist 5 cold |
SPELLS
1st - true strike [][][] (self; next attack +20 and automatically succeeds against conceal); 3rd - greenfire [] (sight; radius 2; 10 acid damage; DC15) |
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21. Rikka, Angelic Avenger (31pts/143pts)
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Medium (Outsider)
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23. Spirit Folk Fighter (19pts)
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Medium (Fey)
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24. Wizard Tactician (27pts)
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Medium (Humanoid, Human)
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Lvl/Save |
5 |
AC |
16 |
Spd |
F8 |
HP |
75 |
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Melee +15 (20 magic)
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Unique
DR5
Flight
Spell Resistance
Resist 10 acid, cold, electricity
Waylay (This creature starts off the battle grid; before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use this only once per skirmish) |
SPELLS
2nd - [] cure serious wounds (touch; heal 20hp) |
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Lvl/Save |
5 |
AC |
16 |
Spd |
8 |
HP |
20 |
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Melee +2 (5)
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Ranged +3 (5) |
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Countersong
DR5
Mobility
Pipes [] (+4 to your initiative this round; use before rolling) |
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Lvl/Save |
4 |
AC |
17 |
Spd |
7 |
HP |
40 |
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Melee +7 (10 magic)
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Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster) |
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
30 |
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Melee +1 (5)
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Conceal 6
Perfect Targeting (This creatures spells can target
any enemy or ally within range and line of sight) |
SPELLS
1st - [][][] lesser orb of cold (range 6; 5 cold
damage ignore spell resistance); 2nd
- [][] bigby's
slapping hand (sight; target
creature provokes attacks of opportunity from all creatures
that threaten its square; DC20); 3rd - [] empowered magic
missile (sight; 15 magic damage)
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27. Mercenary Sergeant (23pts)
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Medium (Humanoid, Human)
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Lvl/Save |
10 |
AC |
23 |
Spd |
4 |
HP |
110 |
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Melee +21 (25)
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Requires Commander
DR5
Fearless
Immune Fire
Melee Reach 2
Spell Resist All
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Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
80 |
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Melee +17/+12 (15 magic)
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Flight
Immune Paralysis
Melee Rach 2
Smite Chaos +10 [] |
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Lvl/Save |
4 |
AC |
20 |
Spd |
4 |
HP |
40 |
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Melee +8 (10 magic)
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CFX: followers who are also under the command by a different commander get melee attack +2
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Willing to Follow |
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Lvl/Save |
7 |
AC |
21 |
Spd |
4 |
HP |
50 |
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Melee +8/+6/+6 (20/5/5)
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Burrow 4
Earthbound (Attack -4 against creatures with Flight)
Immune cold, fire, flanking
Resist electricity 10
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29. Monitor Lizard (6pts)
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Medium (Animal)
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31. Xen'drik Champion (23pts)
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Medium (Humanoid, Drow)
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32. Artemis Entreri (89pts/215pts)
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Medium (Humanoid, Human)
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Lvl/Save |
3 |
AC |
15 |
Spd |
6 |
HP |
20 |
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Melee +3 (5)
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Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster) |
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Lvl/Save |
3 |
AC |
18 |
Spd |
4 |
HP |
30 |
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Melee +5 (10 + 5 acid)
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Burrow 4
Enraged Acid Spirit [] (only when wounded, replaces attacks; line 12; 10 acid damage; DC14)
Feast (when it reduces a living enem to 0hps with a mlee attack, this creature makes a morale save)
Wandering Monster
Natural Soul (Melee attack +2 and melee damage +5 when under
command by a commander with Beastmaster)
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Lvl/Save |
9 |
AC |
20 |
Spd |
8 |
HP |
45 |
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Melee +13/+8 (5 magic)
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Ranged +14/+9 (5 magic) |
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Conceal 6
Skirmish Attack +10 (This creature gains melee damage +10 if it has moved this turn)
Spell Resistance |
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Lvl/Save |
10 |
AC |
20 |
Spd |
6 |
HP |
80 |
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Melee +16/+11 (10 magic)
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Ranged +16, range 6 [] (15 magic) |
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Unique
Backstab
+20 [] (+20 damage when using Melee Sneak
Attack or Ranged Sneak Attack)
Hide
Melee and Ranged Sneak Attack +5
Legendary Assassin 10 (Whenever this creature
destroys a Unique enemy, you score 10 extra victory points)
Sidestep
Dual Activation |
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34. Dolgaunt Monk (14pts)
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Medium (Aberration)
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35. Duergar Champion (33pts)
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Medium (Humanoid, Dwarf)
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36. Half-Orc Executioner (23pts)
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Medium (Humanoid, Orc)
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Lvl/Save |
9 |
AC |
18 |
Spd |
8 |
HP |
60 |
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Melee +7 (5 +
Sleep Poison)
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CFX: Special ability DCs of Aberration
followers are +2 over printed numbers. Warband Building:
small and medium CE Aberrations are legal in your warband. |
Conceal 6
Sleep Poison (Sleep; DC16)
Immune Poison
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SORCEROR SPELLS
2nd - [][] bigby's slapping hand (sight; target creature provokes
attacks of opportunity from all creatures that threaten its square; DC20);
3rd - [][] lightning bolt (line; 30 electricity damage; DC15) |
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Lvl/Save |
6 |
AC |
18 |
Spd |
8 |
HP |
35 |
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Melee +5/+5 (5 magic)
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Blindsight
DR5
Melee Reach 2 |
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Lvl/Save |
10 |
AC |
20 |
Spd |
6 |
HP |
65 |
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Melee +15/+10 (15 magic)
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Cleave
Conceal 6
Immune
Paralysis, Poison |
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
40 |
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Melee +10 (15)
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Executioners Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing)
Melee Sneak Attack +10 |
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37. Helmed Horror (45pts)
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Medium (Construct)
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Small (Kobold, Reptilian)
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39. Skeletal Equiceph (13pts)
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Large (Undead)
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40. Troglodyte Captain (53pts)
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Medium (Reptilian, Troglodyte)
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Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
95 |
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Melee +16/+11
(10 + 5 fire)
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Ranged +11 (5) |
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Blindsight
Fearless
Flight
Spell Immunity (Fireball, Lightning Bolt, Magic Missile)
Slow Ranged Attack (can not make a ranged attack and move in the same turn) |
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Lvl/Save |
1 |
AC |
14 |
Spd |
6 |
HP |
5 |
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Melee +0 (5)
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Wandering
Monster (Set up on a random feature tile or
random victory area)
Jittery (Must make a morale save after being attacked)
Beneath Contempt (Opponents do
not score victory points for eliminating this creature) |
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