UNDERDARK - SET #8
Distribution (60): 12 | 24 | 24
Prerelease Date: November 29th-30th, 2005 | Release Date: November 4th, 2005
 
Harbinger
Dragoneye
Archfiends
Giants of Legend
Aberrations

 

01. Battle Plate Marshal (43pts)

Rare
Medium (Humanoid Human)

02. Dwarf Ancestor (49pts)

Rare
Large (Outsider, Dwarf)

03. Earth Shugenja (17pts)

Uncommon
Medium (Humanoid Human)

04. Githzerai Monk (34pts)

Uncommon
Medium (Outsider)
LG - Commander 7
Lvl/Save
12
AC
22
Spd
4
HP
60
Melee +10/+5 (10 magic)
CFX: Followers gain Retaliate +5 (melee damage +5 against enemies that have activated this round)
Cleave
Grant Dwarves Move Action
[]
Orc Foe
(+5 damage vs orcs)
Retaliate +5
LG
Lvl/Save
10
AC
22
Spd
4
HP
70
Melee +11 (20 magic)
Blink out []
Cleave
Dwarf Ancestor Spirit
(if your warband contains 1 or more dwarf commanders, treat dwarf followers as always being within 6 squares of those commanders)
Melee Reach 2
LG
Lvl/Save
5
AC
15
Spd
6
HP
35
Melee +1 (5)
SORCEROR SPELLS
1st - [][][] magic weapon (touch; attack +1, ignore DR); 2nd - [][][] bull's strength (touch; target creature with cost 16 or less gets melee damage +5); Cure Moderate Wounds (touch; heal 10hp)
LG
Lvl/Save
9
AC
25
Spd
10
HP
55
Melee +9/+9 (10 magic)
Stunning Attack [][][] (DC 18)
Unavoidable Strike (This creature's next melee attack roll is a natural 20)

05. Gold Dwarf Soldier (17pts)

Common
Medium (Humanoid Dwarf)

06. Half-Orc Paladin (48pts)

Uncommon
Medium (Humanoid Orc)

07. Lantern Bearer (12pts)

Uncommon
Medium (Humanoid Human)

08. Loyal Earth Elemental (34pts)

Uncommon
Large (Elemental)
LG
Lvl/Save
8
AC
21
Spd
4
HP
40
Melee +8 (15 magic)

Cleave

LG - Commander 3
Lvl/Save
10
AC
21
Spd
4
HP
70
Melee +13/+8 (10 magic)
CFX: Followers get melee damage +5 against enemies of level 7 or higher.

Fearless
Lay on Hands 20
[]
Smite +5
[][]

LG
Lvl/Save
4
AC
19
Spd
4
HP
30
Melee +4 (5)

Illuminator
Mystic Light
(evil creatures within 6 squares get attack -2)

LG
Lvl/Save
8
AC
18
Spd
4
HP
70
Melee +12/+12 (15)

Burrow 4
Earthbound
(Attack -4 against creatures with Flight)
DR5
Requires Commander
Cleave
Melee Reach 2

09. Marut (74pts/191pts)

Rare/Epic
Large (Outsider)

10. Medium Silver Dragon (52pts)

Rare
Medium (Dragon)

11. Royal Guard (10pts)

Common
Medium (Humanoid Human)

12. Slayer of Domiel (46pts)

Rare
Medium (Humanoid Human)
LG
Lvl/Save
10
AC
25
Spd
6
HP
75
Melee +20 (20 + 10 sonic)
Blind Sight
DR5
Fearless
Melee Reach 2
Single Minded
(on this creaturse turn, this creature cannot move or attack a noncommander if an enemy commander is within its melee reach)
Spell Resistance
SPELLS
5th - mass inflict light wounds [] (range 6; radius 2; 10 negative damage; DC16)
LG
Lvl/Save
10
AC
19
Spd
F7
HP
85
Melee +11/+8/+8 (10/5/5)

Breath Weapon [] (replaces attacks; cone; 20 cold damage; DC17)
Breath Weapon [] (replaces attacks; cone paralysis; DC17)
Double Damage from Fire
Immune acid, cold
Morale Booster
(your warband gets morale save +2)

LG
Lvl/Save
3
AC
18
Spd
4
HP
25
Melee +6 (10)

Melee Reach 2
Set Against Charge 10
(enemies that charge take 10 damage after charge movement, but before making their melee attack)

LG
Lvl/Save
12
AC
20
Spd
6
HP
65
Melee +10/+10 (10 magic / 5 magic)

Conceal 6
Evade Damage
(if this creature successfully saves against a damaging spell or special ability, it takes no damage)
Evil Foe +5
(damage +5 against evil enemies)
Hide
Marked Target
(The first enemy this creature destroys is worth double victory points)
Melee Sneak Attack +10

13. Aspect of Kord (65pts/208pts)

Rare/Epic
Large (Outsider)

14. Dromite Wilder (39pts)

Rare
Small (Monstrous Humanoid, Dromite)

15. Elf Stalker (15pts)

Uncommon
Medium (Humanoid, Elf)

16. Elminster of Shadowdale (100pts/269pts)

Rare/Epic
Medium (Humanoid - Human)
CG
Lvl/Save
10
AC
19
Spd
10
HP
90
Melee +18 (30 magic)

Aggression +10 (On its turn, this creature gets damage +10 whenever it is the first to activate in a round)

CG
Lvl/Save
6
AC
20
Spd
8
HP
40
Melee +6 (5 magic)
Blind Fight
Cold Ray
[] (replaces attack; range 6; 15 cold)
Resist Cold 5
Wild Surge
(When this creature uses electricity surge, you may roll 1d20 for damage; 1-5 no damage; 6-10 normal damage; 11-20, double damage)

PSIONICS
18pp - concealing amorphia 3pp (self; gain conceal 6); electricity burst 6pp (self; All other creatures within 4 squares take 20 electricty damage; DC17)

CG
Lvl/Save
5
AC
17
Spd
6
HP
35
Melee +7 (5)
Ranged +11/+11 (5 magic)

Hide

CG - Commander 5
Lvl/Save
12
AC
18
Spd
6
HP
90
Melee +13/+8 (10 magic)
CFX: Followers and Commanders in your warband gain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2 over printed number) Warband Building: LG commanders are legal in your warband.
Unique
Mastery of Spell Casting:
This creature may cast 1 of each spell from any spellcaster in your starting warband with cost less than its own; if multiple casters have the same spell, it can be cast once per caster (does not apply to psionics)
Quick cast []
Silver Fire []
(Replaces attacks: line 12; 20 damage)
Spell Focus 2
Spell Penetration
SPELLS
2nd - scorching ray [][] (range 6; 15 fire damage); 7th - mystra's curse [][] (sight; roll twice for each of target creatur's rolls and take the lower result; DC 19)

17. Guenhywvar (33pts)

Uncommon
Medium (Magical Beast)

18. Half-Ogre Barbarian (25pts)

Uncommon
Large (Giant)

19. Halfling Sneak (5pts)

Common
Small (Humanoid, Halfling)

20. Nentyar Hunter (47pts)

Uncommon
Medium (Plant - Volodni)
CG
Lvl/Save
9
AC
18
Spd
8
HP
80
Melee +16/+11 (10/5)

Unique
Devoted
(if this creature sets up adjacent to Drizzt at the start of a skirmish, it has Fearless for that skirmish)
Hide
Pounce (This creature can use all its melee attacks when charging).

CG
Lvl/Save
5
AC
14
Spd
8
HP
65
Melee +12 (20)
Melee Reach 2
CG?
Lvl/Save
1
AC
16
Spd
5
HP
10
Melee +2 (5 damage)
Ranged +5, range 6 (5)
Melee Sneak Attack +5
CG - Commander 2
Lvl/Save
8
AC
17
Spd
8
HP
70
Melee +9 (5)
Ranged +10/+10 (5 magic + 5 cold)
CFX: If this creature makes both its ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target.
Blind Fight
Conceal 6
Orc Foe +5
Resist 5 cold
SPELLS
1st - true strike [][][] (self; next attack +20 and automatically succeeds against conceal); 3rd - greenfire [] (sight; radius 2; 10 acid damage; DC15)

21. Rikka, Angelic Avenger (31pts/143pts)

Rare/Epic
Medium (Outsider)

22. Satyr (15pts)

Uncommon
Medium (Fey)

23. Spirit Folk Fighter (19pts)

Common
Medium (Fey)

24. Wizard Tactician (27pts)

Uncommon
Medium (Humanoid, Human)
CG
Lvl/Save
5
AC
16
Spd
F8
HP
75
Melee +15 (20 magic)
Unique
DR5
Flight
Spell Resistance
Resist 10 acid, cold, electricity
Waylay
(This creature starts off the battle grid; before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use this only once per skirmish)
SPELLS
2nd - [] cure serious wounds (touch; heal 20hp)
CG
Lvl/Save
5
AC
16
Spd
8
HP
20
Melee +2 (5)
Ranged +3 (5)
Countersong
DR5
Mobility
Pipes
[] (+4 to your initiative this round; use before rolling)
CG?
Lvl/Save
4
AC
17
Spd
7
HP
40
Melee +7 (10 magic)
Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster)
CG
Lvl/Save
5
AC
16
Spd
6
HP
30
Melee +1 (5)
Conceal 6
Perfect Targeting (This creatures spells can target any enemy or ally within range and line of sight)

SPELLS
1st - [][][] lesser orb of cold (range 6; 5 cold damage ignore spell resistance); 2nd - [][] bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC20); 3rd - [] empowered magic missile (sight; 15 magic damage)

25. Iron Golem (61pts/266pts)

Rare/Epic
Large (Construct)

26. Justicator (48pts/163pts)

Rare/Epic
Large (Outsider)

27. Mercenary Sergeant (23pts)

Common
Medium (Humanoid, Human)

28. Xorn (24pts)

Uncommon
Medium (Outsider)
LG/LE
Lvl/Save
10
AC
23
Spd
4
HP
110
Melee +21 (25)

Requires Commander
DR5
Fearless
Immune Fire
Melee Reach 2
Spell Resist All

LG/LE
Lvl/Save
10
AC
22
Spd
F6
HP
80
Melee +17/+12 (15 magic)
Flight
Immune Paralysis
Melee Rach 2
Smite Chaos +10
[]
LG/LE - Commander 2
Lvl/Save
4
AC
20
Spd
4
HP
40
Melee +8 (10 magic)
CFX: followers who are also under the command by a different commander get melee attack +2

Willing to Follow
LG/LE
Lvl/Save
7
AC
21
Spd
4
HP
50
Melee +8/+6/+6 (20/5/5)
Burrow 4
Earthbound
(Attack -4 against creatures with Flight)
Immune cold, fire, flanking
Resist electricity 10

29. Monitor Lizard (6pts)

Common
Medium (Animal)

30. Ankheg (22pts)

Uncommon
Large (Magical Beast)

31. Xen'drik Champion (23pts)

Rare
Medium (Humanoid, Drow)

32. Artemis Entreri (89pts/215pts)

Rare/Epic
Medium (Humanoid, Human)
CG/CE
Lvl/Save
3
AC
15
Spd
6
HP
20
Melee +3 (5)
Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster)
CG/CE
Lvl/Save
3
AC
18
Spd
4
HP
30
Melee +5 (10 + 5 acid)

Burrow 4
Enraged Acid Spirit
[] (only when wounded, replaces attacks; line 12; 10 acid damage; DC14)
Feast (when it reduces a living enem to 0hps with a mlee attack, this creature makes a morale save)
Wandering Monster
Natural Soul
(Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)

CG/CE
Lvl/Save
9
AC
20
Spd
8
HP
45
Melee +13/+8 (5 magic)
Ranged +14/+9 (5 magic)
Conceal 6
Skirmish Attack +10
(This creature gains melee damage +10 if it has moved this turn)
Spell Resistance
LE
Lvl/Save
10
AC
20
Spd
6
HP
80
Melee +16/+11 (10 magic)
Ranged +16, range 6 [] (15 magic)
Unique
Backstab +20
[] (+20 damage when using Melee Sneak Attack or Ranged Sneak Attack)
Hide
Melee and Ranged Sneak Attack +5
Legendary Assassin 10 (Whenever this creature destroys a Unique enemy, you score 10 extra victory points)
Sidestep
Dual Activation

33. Dark Naga (41pts)

Uncommon
Large (Aberration)

34. Dolgaunt Monk (14pts)

Uncommon
Medium (Aberration)

35. Duergar Champion (33pts)

Uncommon
Medium (Humanoid, Dwarf)

36. Half-Orc Executioner (23pts)

Uncommon
Medium (Humanoid, Orc)
LE - Commander 3
Lvl/Save
9
AC
18
Spd
8
HP
60
Melee +7 (5 + Sleep Poison)
CFX: Special ability DCs of Aberration followers are +2 over printed numbers. Warband Building: small and medium CE Aberrations are legal in your warband.

Conceal 6
Sleep Poison (Sleep; DC16)
Immune Poison

SORCEROR SPELLS
2nd - [][] bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC20); 3rd - [][] lightning bolt (line; 30 electricity damage; DC15)
LE
Lvl/Save
6
AC
18
Spd
8
HP
35
Melee +5/+5 (5 magic)
Blindsight
DR5
Melee Reach 2
LE
Lvl/Save
10
AC
20
Spd
6
HP
65
Melee +15/+10 (15 magic)
Cleave
Conceal 6
Immune Paralysis, Poison
LE
Lvl/Save
5
AC
16
Spd
6
HP
40
Melee +10 (15)
Executioners Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing)
Melee Sneak Attack +10

37. Helmed Horror (45pts)

Rare
Medium (Construct)

38. Kobold Miner (3pts)

Common
Small (Kobold, Reptilian)

39. Skeletal Equiceph (13pts)

Uncommon
Large (Undead)

40. Troglodyte Captain (53pts)

Uncommon
Medium (Reptilian, Troglodyte)
LE
Lvl/Save
10
AC
22
Spd
F6
HP
95
Melee +16/+11 (10 + 5 fire)
Ranged +11 (5)
Blindsight
Fearless
Flight
Spell Immunity
(Fireball, Lightning Bolt, Magic Missile)
Slow Ranged Attack (can not make a ranged attack and move in the same turn)
LE
Lvl/Save
1
AC
14
Spd
6
HP
5
Melee +0 (5)
Wandering Monster (Set up on a random feature tile or random victory area)
Jittery
(Must make a morale save after being attacked)
Beneath Contempt (Opponents do not score victory points for eliminating this creature)