|
Lvl/Save |
15 |
AC |
26 |
Spd |
F6 |
HP |
600 |
|
Melee +24 (45 magic) or Claw +22 (30 magic)
|
|
Independent
Not Subject to Commander Effects
Flight
Almighty (Not affected by allies's spells)
Aura of Fear 5 (Enemies in squares threatened by this creature get morale save -5)
Breath Weapon [][] (Line; 60 acid damage; DC 28)
Crush 45 (Can move through a smaller enemy's space to deal 45 damage and Stun; DC 28)
DR 5
Fearless
Immune Acid
Spell Resistance
Indomitable (If this creature is subject to any effect that would eliminate it but that does not deal damage, it is not destroyed but instead takes 100 damage)
Massive (This creature can end its move in pits. It can move through and end its movement in walls as though in difficult terrain; it cannot see through walls. Enemies can attack this creature within a wall only if 1 full square of wall does not lie between it and the attacker)
Melee Reach 3
Tail Slap 15 (15 damage to 1 adjacent enemy and push it 2 squares if Huge or smaller)
Tail Sweep 20 (Cone; 20 damage; DC 28)
This creature begins with 600 hit points and 6 activations per round; each activations counts as 1 of your 2 activations in a phase. On each activation, choose 1 of the options below. Each option can be used only once per round. For every 100 points of damage this creature takes, reduce its number of activations by 1.
Whenever a damage-dealing or other harmful effect would apply on each of this creature's activations, it affects only the first activation in each round.
Move
Bite
Move & Claw
Move & Claw
Breath
Move & Crush
Tail Slap
Tail Sweep
|
|
|
Lvl/Save |
17 |
AC |
32 |
Spd |
F7 |
HP |
800 |
|
Melee +28 (50 magic); or claw +26 (40 magic)
|
|
Independent
Not Subject to Commander Effects
Flight
Almighty (not affected by allies' spells)
Aura of Fear 10 (enemies in squares threatened by this creature get morale save -10)
Breath Weapon [][][] (cone; 100 fire damage; DC 30)
Crush 50 (can move through a smaller enemy's space to deal 50 damage and stun; DC 30)
Double Damage from Cold
DR 10
Fearless
Immune Fire
Indomitable (if this creature is subject to any effect that would eliminate it but that does not deal damage, it is not destroyed but instead takes 100 damage)
Massive (this creature can end its move in pits. It can move through and end its movement in walls as though in difficult terrain; it cannot see through walls. Enemies can attack this creature within a wall only if 1 full square of wall does not lie between it and the attacker.)
Melee Reach 4
Spell Resistance
Roar [] (cone; affected creatures make a morale save)
Tail Slap 20 (20 damage to 1 adjacent enemy, and push it 2 squares if Gargantuan or smaller)
Tail Sweep 30 (cone; 30 damage; DC 30)
This creature begins with 800 hit points and 8 activations per round; each activations counts as 1 of your 2 activations in a phase. On each activation, choose 1 of the options below. Each option can be used only once per round. For every 100 points of damage this creature takes, reduce its number of activations by 1.
Whenever a damage-dealing or other harmful effect would apply on each of this creature's activations, it affects only the first activation in each round.
Move
Move
Bite
Move & Claw
Move & Claw
Move & Breath
Move & Crush
Roar
Tail Slap
Tail Sweep
|
|
|
Lvl/Save |
15 |
AC |
27 |
Spd |
F6 |
HP |
600 |
|
Melee +25 (45 magic); or claw +23 (30 magic)
|
|
Independent
Not Subject to Commander Effects
Flight
Burrow 6
Almighty (not affected by allies' spells)
Aura of Fear 5 (enemies in squares threatened by this creature get morale save -5)
Breath Weapon [][] (line; 60 electricity damage; DC29)
Crush 45 (can move through a smaller enemy's space to deal 45 damage and stun; DC29)
DR5
Fearless
Immune Electricity
Indomitable (if this creature is subject to any effect that would eliminate it but that does not deal damage, it is not destroyed but instead takes 100 damage)
Massive (this creature can end its move in pits. It can move through and end its movement in walls as though in difficult terrain; it cannot see through walls. Enemies can attack this creature within a wall only if 1 full square of wall does not lie between it and the attacker.)
Melee Reach 3
Spell Resistance
Tail Slap 15 (15 damage to 1 adjacent enemy, and push it 2 squares if Huge or smaller)
Tail Sweep 20 (cone; 20 damage; DC29)
This creature begins with 600 hit points and 6 activations per round; each activation counts as 1 of your 2 activations in a phase. On each activation, choose 1 of the options below. Each option can be used only once per round. For every 100 points of damage this creature takes, reduce its number of activations by 1.
Whenever a damage-dealing or other harmful effect would apply on each of this creature's activations, it affects only the first activation in each round.
Move
Bite
Move & Claw
Move & Claw
Breath
Move & Crush
Tail Slap
Tail Sweep
|
|