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G.I. Joe
#01
Distribution (40): 10  | 15  | 15  (3 commons, 2 uncommons, 1 rare / booster)
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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LEGEND |
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G.I. Joe |
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Cobra |
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Mercenary |
Standard games are 150pts.
Cold Terrain: at the beginning of each Activation that figure is Slowed if not on a Victory Area, Start Area or Resist Cold.
Forest Terrain: difficult, grants cover.
Water Terrain: can make ranged attacks while in water, difficult terrain.
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Lvl/Save |
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Resist Fire 10. |
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Lvl/Save |
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DEF |
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Spd |
4 |
HP |
? |
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Aquatic.
Gain 10VPs if this figure Activates in a Victory Area. |
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Resist Cold 10. |
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Lvl/Save |
9 |
DEF |
20 |
Spd |
7 |
HP |
60 |
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Attack +14 (10) |
Cunning Attack.
[] Dual Shot (immediate; make two attacks against an enemy that is dealt damage).
Hidden and Dangerous (as long as this creature moves while touching a wall, it does not provoke AoOs).
Sneak Attack 10.
Stealth.
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Lvl/Save |
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DEF |
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Spd |
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Lvl/Save |
14 |
DEF |
23 |
Spd |
8 |
HP |
120 |
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Attack +14 (20) |
Cunning Attack.
Loner (+4 attack when 6 squares away from allies).
Martial Artist (+4 DEF when attacked by an adjacent foes & +10 damage to adjacent enemies).
Spring Attack.
Sneak Attack +10.
Stealth.
Unique.
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Lvl/Save |
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Spd |
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HP |
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Stable Footing. |
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Lvl/Save |
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DEF |
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Spd |
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HP |
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Aquatic. |
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Lvl/Save |
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Spd |
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26. Cobra Commander, Helmed (65pts)
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Medium
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27. Cobra Officer 1 (15pts)
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Medium
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28. Cobra Trooper 1 (5pts)
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Medium
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Lvl/Save |
? |
DEF |
23 |
Spd |
6 |
HP |
80 |
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Attack +14 (10) |
Disruptive.
Double Attack.
Opportunist.
Stealth.
Twin Attack.
Unique. |
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Lvl/Save |
10 |
DEF |
21 |
Spd |
6 |
HP |
80 |
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Attack +12 (20) |
CFX(4): Cobra Soldiers within 6 squares gain +1 attack. |
Avoid Defeat (when this figure would be reduced to 0hps or less, roll a d20, on 11+ this figure stays in play with 10hps).
Cobra Troopers gain Improved Sycronized fire.
You may count 1 Activation as your 2 Activations each Turn.
Cunning Attack.
Unique. |
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Lvl/Save |
5 |
DEF |
16 |
Spd |
6 |
HP |
30 |
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Attack +5 (10) |
CFX (1): At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack. |
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Lvl/Save |
4 |
DEF |
16 |
Spd |
6 |
HP |
10 |
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Attack +4 (10) |
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29. Cobra Trooper 2 (5pts)
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Medium
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30. Cobra Trooper Elite 1 (10pts)
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Medium
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31. Crimson Guard 1 (25pts)
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Medium
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Lvl/Save |
4 |
DEF |
16 |
Spd |
6 |
HP |
10 |
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Attack +4 (10) |
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Lvl/Save |
6 |
DEF |
16 |
Spd |
6 |
HP |
20 |
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Attack +8 (20) |
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Lvl/Save |
7 |
DEF |
18 |
Spd |
6 |
HP |
50 |
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Attack +8 (20) |
Bodyguard.
Cunning Attack.
It's a Trap! (enemies within six squares lose stealth). |
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Lvl/Save |
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DEF |
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Spd |
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HP |
? |
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Aquatic. |
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Lvl/Save |
10 |
DEF |
21 |
Spd |
7 |
HP |
80 |
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Attack +12 (10) |
Cunning Attack.
Sabouteur (prevent opponent from gaining VPs in a victory area this figure occupies).
Sneak Attack +10.
Stealth.
Twin Attack.
Unique.
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Lvl/Save |
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DEF |
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Spd |
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HP |
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Lvl/Save |
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DEF |
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Spd |
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HP |
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Aquatic. |
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Lvl/Save |
8 |
DEF |
21 |
Spd |
5 |
HP |
60 |
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Attack +10 (10) |
Rocket Launcher [][] (sight; radius 4; 20 damage) |
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37. Snow Serpent 1 (10pts)
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Medium
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Lvl/Save |
4 |
DEF |
16 |
Spd |
6 |
HP |
20 |
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Attack +6 (20) |
Resist Cold 10.
Snow Walk (not slowed by snowy terrain). |
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Lvl/Save |
14 |
DEF |
23 |
Spd |
8 |
HP |
120 |
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Attack +14 (10) |
Cunning Attack.
Loner (+4 attack when 6 squares away from allies).
Limited Ranged Attack [][][].
Martial Artist (+4 DEF when attacked by an adjacent foes & +10 damage to adjacent enemies).
Melee Attack.
Sneak Attack +10.
Stealth.
Twin Attack.
Unique.
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Lvl/Save |
12 |
DEF |
24 |
Spd |
6 |
HP |
120 |
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Attack +14 (20) |
CFX (3):followers within 6 squares gain careful shot. |
Anticipation (roll twice for initiative).
Armoured [] (reroll a hit against this figure).
Careful Shot.
Double Attack.
Unique.
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Lvl/Save |
8 |
DEF |
21 |
Spd |
7 |
HP |
80 |
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Attack +12 (10) |
Bully Dreadnok (dreadnoks adjacent to zartan can be made the legal targets of attacks against zartan).
Disguise Self [][] (can not be attacked until this figure makes an attack).
Sneak Attack +20.
Stealth. |
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