G.I. Joe #01
Distribution (40): 10 | 15 | 15 (3 commons, 2 uncommons, 1 rare / booster)
 
Harbinger
Dragoneye
Archfiends
Giants of Legend
Aberrations

 
LEGEND
 
G.I. Joe
  Cobra
 
Mercenary

Standard games are 150pts.
Cold Terrain: at the beginning of each Activation that figure is Slowed if not on a Victory Area, Start Area or Resist Cold.
Forest Terrain: difficult, grants cover.
Water Terrain: can make ranged attacks while in water, difficult terrain.

01. Ace (?pts)

Rare
Medium

02. Barbecue (?pts)

Uncommon
Medium

03. Deep Six (?pts)

Uncommon
Medium

04. Doc (?pts)

Uncommon
Medium
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
Resist Fire 10.
Lvl/Save
?
DEF
?
Spd
4
HP
?
Aquatic.
Gain 10VPs if this figure Activates in a Victory Area.
Lvl/Save
?
DEF
?
Spd
?
HP
?
?

05. Dusty (?pts)

Uncommon
Medium

06. Flash (?pts)

Rare
Medium

07. Frostbite (?pts)

Uncommon
Medium

08. Grunt (?pts)

Uncommon
Medium
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
Resist Cold 10.
Lvl/Save
?
DEF
?
Spd
?
HP
?
?

09. Gung-Ho (?pts)

Rare
Medium

10. Hawk (?pts)

Rare
Medium

11. Junk Yard (?pts)

Common
Medium

12. Lady Jaye (?pts)

Uncommon
Medium
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?

13. Mutt (?pts)

Uncommon
Medium

14. Recondo (?pts)

Uncommon
Medium

15. Rip Cord (?pts)

Rare
Medium

16. Road Block (?pts)

Rare
Medium
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?

17. Rock N Roll (?pts)

Rare
Medium

18. Scarlett (?pts)

Rare
Medium

19. Ship Wreck (30pts)

Rare
Medium

20. Short-Fuze (?pts)

Rare
Medium
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
9
DEF
20
Spd
7
HP
60
Attack +14 (10)

Cunning Attack.
[] Dual Shot (immediate; make two attacks against an enemy that is dealt damage).
Hidden and Dangerous (as long as this creature moves while touching a wall, it does not provoke AoOs).

Sneak Attack 10.
Stealth.

Lvl/Save
?
DEF
?
Spd
?
HP
?
?

21. Snake Eyes (60pts)

Uncommon
Medium

22. Spirit (?pts)

Rare
Medium

23. Torpedo (?pts)

Uncommon
Medium

24. Wild Bill (?pts)

Rare
Medium
Lvl/Save
14
DEF
23
Spd
8
HP
120
Attack +14 (20)
Cunning Attack.
Loner (+4 attack when 6 squares away from allies).
Martial Artist (+4 DEF when attacked by an adjacent foes &
+10 damage to adjacent enemies).
Spring Attack.
Sneak Attack +10.
Stealth.
Unique.
Lvl/Save
?
DEF
?
Spd
?
HP
?
Stable Footing.
Lvl/Save
?
DEF
?
Spd
?
HP
?
Aquatic.
Lvl/Save
?
DEF
?
Spd
?
HP
?
?

25. Baroness (45pts)

Uncommon
Medium

26. Cobra Commander, Helmed (65pts)

Rare
Medium

27. Cobra Officer 1 (15pts)

Common
Medium

28. Cobra Trooper 1 (5pts)

Common
Medium
Lvl/Save
?
DEF
23
Spd
6
HP
80
Attack +14 (10)
Disruptive.
Double Attack.
Opportunist.
Stealth.
Twin Attack.
Unique.
Lvl/Save
10
DEF
21
Spd
6
HP
80
Attack +12 (20)
CFX(4): Cobra Soldiers within 6 squares gain +1 attack.
Avoid Defeat (when this figure would be reduced to 0hps or less, roll a d20, on 11+ this figure stays in play with 10hps).
Cobra Troopers gain Improved Sycronized fire.
You may count 1 Activation as your 2 Activations each Turn.
Cunning Attack.
Unique.
Lvl/Save
5
DEF
16
Spd
6
HP
30
Attack +5 (10)
CFX (1): At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.
Lvl/Save
4
DEF
16
Spd
6
HP
10
Attack +4 (10)

29. Cobra Trooper 2 (5pts)

Common
Medium

30. Cobra Trooper Elite 1 (10pts)

Common
Medium

31. Crimson Guard 1 (25pts)

Common
Medium

32. Eel 1 (?pts)

Common
Medium
Lvl/Save
4
DEF
16
Spd
6
HP
10
Attack +4 (10)
Lvl/Save
6
DEF
16
Spd
6
HP
20
Attack +8 (20)
Lvl/Save
7
DEF
18
Spd
6
HP
50
Attack +8 (20)
Bodyguard.
Cunning Attack.
It's a Trap! (enemies within six squares lose stealth).
Lvl/Save
?
DEF
?
Spd
?
HP
?
Aquatic.

33. Firefly (30pts)

Uncommon
Medium

34. HISS Driver 1 (?pts)

Common
Medium

35. Lamprey 1 (?pts)

Common
Medium

36. Scrap-Iron (30pts)

Uncommon
Medium
Lvl/Save
10
DEF
21
Spd
7
HP
80
Attack +12 (10)
Cunning Attack.
Sabouteur (prevent opponent from gaining VPs in a victory area this figure occupies).
Sneak Attack +10.
Stealth.
Twin Attack.
Unique.
Lvl/Save
?
DEF
?
Spd
?
HP
?
?
Lvl/Save
?
DEF
?
Spd
?
HP
?
Aquatic.
Lvl/Save
8
DEF
21
Spd
5
HP
60
Attack +10 (10)
Rocket Launcher [][] (sight; radius 4; 20 damage)

37. Snow Serpent 1 (10pts)

Common
Medium

38. Storm Shadow (50pts)

Uncommon
Medium

39. Destro (60pts)

Rare
Medium

40. Zartan (40pts)

Rare
Medium
Lvl/Save
4
DEF
16
Spd
6
HP
20
Attack +6 (20)
Resist Cold 10.
Snow Walk (not slowed by snowy terrain).
Lvl/Save
14
DEF
23
Spd
8
HP
120
Attack +14 (10)
Cunning Attack.
Loner (+4 attack when 6 squares away from allies).
Limited Ranged Attack [][][].
Martial Artist (+4 DEF when attacked by an adjacent foes & +10 damage to adjacent enemies
).
Melee Attack.
Sneak Attack +10.
Stealth.
Twin Attack.
Unique.
Lvl/Save
12
DEF
24
Spd
6
HP
120
Attack +14 (20)
CFX (3):followers within 6 squares gain careful shot.
Anticipation (roll twice for initiative).
Armoured [] (reroll a hit against this figure).
Careful Shot.
Double Attack.
Unique.
Lvl/Save
8
DEF
21
Spd
7
HP
80
Attack +12 (10)
Bully Dreadnok (dreadnoks adjacent to zartan can be made the legal targets of attacks against zartan).
Disguise Self [][] (can not be attacked until this figure makes an attack).
Sneak Attack +20.
Stealth.