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DESERT OF DESOLATION
- SET #14
Distribution (60): 12  | 24  | 24  (4 epics)
Prerelease Date: Oct 26th, 2007 | Release Date: Nov 2nd, 2007 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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01. Angel of Vengeance (74pts)
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Large (Outsider)
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02. Animated Statue (10pts)
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Medium (Construct)
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03. Dwarf Brawler (23pts)
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Medium (Humanoid - Dwarf)
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04. Dwarf Maulfighter (40pts)
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Medium (Humanoid - Dwarf)
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Lvl/Save |
11 |
AC |
23 |
Spd |
F6 |
HP |
85 |
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Melee +18/+13 (20 magic)
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Flight
Blindsight
DR5
Fearless
Bolstering Presence (allies within line of sight get morale save +4)
Back in Action [] (immediate; 1 attempt to rally a creature automatically succeeds)
Melee Reach 2
Word of Truth [] (replaces attacks; enemies within 2 squares take 15 sonic damage and are stunned; dc19)
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Lvl/Save |
5 |
AC |
21 |
Spd |
4 |
HP |
30 |
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Melee +6 (5 magic)
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Construct Traits
Fearless
Statue (can start off the battle map; before rolling initiative for a round, you may place this creature in any square that contains a statue. can occupy statue squares but cannot score victory points while in a statue square.) |
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Lvl/Save |
8 |
AC |
16 |
Spd |
6 |
HP |
55 |
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Melee +11/+11 (10 + bully)
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Bully (push an enemy with fewer hp up to 1 square)
Fearless
Stunning Rend (if this creature hits 1 enemy with 2 melee attacks on the same turn, stun that enemy; dc18)
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Lvl/Save |
11 |
AC |
21 |
Spd |
4 |
HP |
80 |
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Melee +13/+8 (20 magic)
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Resounding Blow (if this creature scores a critical hit, stun that enemy)
Stunning Cleave [] (when this creature's melee attack destroyes an enemy, stun all enemies adjacent to that enemy, use after enemy is destroyed; dc18)
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05. Human Cleric of Bahamut (31pts)
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Medium (Humanoid - Human)
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06. Macetail Behemoth (40pts)
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Large (Animal)
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07. Militia Archer (14pts)
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Medium (Humanoid - Human)
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Lvl/Save |
7 |
AC |
22 |
Spd |
4 |
HP |
60 |
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Melee +11/+6 (10 magic)
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Divine Fortune [] (immediate; self; save +4 on 1 save)
Piercing Critical [] (quadruple damage instead of double on a critical hit)
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SPELLS
1st - bless [] (your warband; attack +1); 2nd - cure moderate wounds [][] (touch; heal 10hp) |
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Lvl/Save |
10 |
AC |
22 |
Spd |
6 |
HP |
70 |
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Melee +14 (25)
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Macetail Sweep [] (replaces attacks; stun, all adjacent enemies; dc18) |
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Lvl/Save |
4 |
AC |
16 |
Spd |
6 |
HP |
30 |
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Melee +2 (5)
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Ranged +6 (10) |
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CFX: follower get attack +2 against higher level enemies |
Coordinated Shot (this creature's ranged attacks ignore cover from its allies)
Willing to Follow (this commander can benefit from the commander effects of other commanders in your warband as though it were a follower) |
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Lvl/Save |
8 |
AC |
21 |
Spd |
F8 |
HP |
50 |
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Melee +11/+11 (10 magic)
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Flight
Pounce
Rend +10 (if this creature hits 1 enemy with two melee attacks on the same turn, damage +10 to second attack)
Riddle of the Sphinx (replaces attacks; range 6; target enemy can take no actions on its turn; DC18; save at the end of each of target creature's turns) |
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09. Thundertusk Boar (24pts)
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Large (Animal)
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10. Bruenor Battlehammer (53pts/195pts)
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Medium (Dwarf)
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Medium (Humanoid - Human)
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12. Merchant Guard (8pts)
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Medium (Humanoid - Human)
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Lvl/Save |
7 |
AC |
18 |
Spd |
8 |
HP |
50 |
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Melee +12 (15)
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Death Strike (when this creature's hps are reduced to 0 or lower, it may make one immediate melee attack)
Dwarf Mount (can have a medium or smaller dwarf creature as a rider)
Rabid Charger (when charging with a rider, the rider and this creature can each make 1 melee attack)
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Lvl/Save |
10 |
AC |
21 |
Spd |
6 |
HP |
100 |
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Melee +15/+10 (15 magic)
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CFX - dwarf follower get speed +2. |
Unique
Cleave
Dodge Giants +4 (+4 AC against Giants)
Hard to Kill [] (when this creature would be reduced to 0 hp or fewer, it instead has 5 hp remaining on a roll of 5+)
Keen Critical 19 (scores critical hits on melee attack rolls of 19 and 20)
Willing to Follow Drizzt (this commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower) |
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Lvl/Save |
1 |
AC |
16 |
Spd |
6 |
HP |
5 |
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Melee +1 (5)
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Lvl/Save |
3 |
AC |
19 |
Spd |
4 |
HP |
20 |
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Melee +5 (5)
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Bodyguard (if an adjacent creature in your warband would take damage from an attack, this creature can take the damage instead)
Bold (has fearless while under command) |
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14. Black Woods Dryad (16pts)
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Medium (Fey - Plant)
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15. Cliffwalk Archer (36pts)
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Medium (Hmnd - Shapechanger - Shifter)
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16. Elf Conjurer (32pts/200pts)
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Medium (Humanoid - Elf)
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Lvl/Save |
4 |
AC |
17 |
Spd |
8 |
HP |
30 |
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Melee +6/+6 (5)
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Human Mount (can have a medium or smaller human creature as a rider)
Charge +10 (when charging with a rider, this creature's rider gets damage +10) |
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Lvl/Save |
4 |
AC |
16 |
Spd |
8 |
HP |
35 |
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Melee +9 (15)
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Roots of the Earth (non-flying creatures cannot move out of squares adjacent to this creature)
Immune Pushback
Plant Traits |
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Lvl/Save |
7 |
AC |
17 |
Spd |
8 |
HP |
60 |
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Melee +11 (15 magic)
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Ranged +13/+13 (10 magic) |
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Coordinated Shot (this creature's ranged attacks ignore cover from its allies)
Precise Shot (whenever this creature shoots into melee, the defender doesn't get the AC bonus)
Shot on the Run (replaces turn; this creature can move up to its Speed and make a single ranged attack at any point during its move) |
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Lvl/Save |
7 |
AC |
18 |
Spd |
F6 |
HP |
35 |
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Melee +5 (5 magic)
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Flight
Immune Sleep
Perfect Targeting (this creature's spells can target any enemy or ally within range and line of sight) |
SPELLS
1st - kelgore's fire bolt [][] (sight; 20 fire damage; dc13; 5 fire damage instead if caster fails to overcome spell resistance, no save); 3rd - curse of arrow attraction [] (sight; -4AC against ranged attacks); dispel magic [] (sight or any ally in line of sight; remove 1 ongoing spell from target creature); melf's unicorn arrow [][] (sight; 15 damage and push target up to 3 squares) |
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17. Eternal Blade (54pts)
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Medium (Humanoid - Elf)
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18. Halfling Enchanter (23pts)
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Small (Humanoid - Halfling)
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19. Halfling Rogue (13pts)
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Small (Humanoid - Halfling)
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20. Gelatinous Cube (28pts)
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Large (Ooze)
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Lvl/Save |
9 |
AC |
17 |
Spd |
6 |
HP |
75 |
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Melee +11/+6 (15 magic)
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CFX: followers get save +4 |
Immune Sleep
Bounding Assault [] (replace turn; this creature can move up to twice its Speed, then make a single melee attack at the end of its move)
Eternal Training [] (choose a creature type; this creature gets attack +2 and damage +10 against enemies with that type for the rest of the skirmish)
Improved Initiative 8 (commander rating counts as 8 for initiative checks)
Moment of Perfect Mind [] (immediate; self; 1 save automatically succeeds)
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Lvl/Save |
5 |
AC |
17 |
Spd |
6 |
HP |
20 |
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Melee +2 (5)
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Mirror Image [][][] (whenever an attack would hit this creature, the attack misses instead on a roll of 11+)
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SPELLS
1st - whelm [][][] (sight; 10 damage, living creature only; DC13 negates); 2nd - vertigo [] (sight; creature cannot move on its turn; DC14; save at the end of each of target creature's turns); 3rd - hesitate [][] (sight; on its turn, target creature can only move; DC15, save at the end of each of target creature's turns) |
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Lvl/Save |
5 |
AC |
20 |
Spd |
6 |
HP |
25 |
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Melee +9 (5)
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Ranged +12, range 6 (5) |
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Hide
Melee and Ranged Sneak Attack +10
Tumble [][] (swift; until the end of its turn, this creature's movement does not provoke attacks of opportunity) |
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Lvl/Save |
4 |
AC |
4 |
Spd |
3 |
HP |
55 |
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Melee +2 (5 + 5 paralysis)
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Wild
Ooze Traits
Engulf (replaces attacks; destroy all adjacent paralyzed creatures)
Fearless
Immune Electricity
Paralysis 20
Spasm (replaces attacks; paralysis, all adjacent creatures; DC13)
Wandering Monster |
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21. Mercenary General (42pts)
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Medium (Humanoid - Human)
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22. Vicejaw Crocodile (24pts)
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Large (Animal)
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23. Capricious Copper Dragon (58pts)
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Large (Dragon)
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24. Tiefling Cleric (24pts)
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Medium (Humanoid - Outsider)
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Lvl/Save |
9 |
AC |
15 |
Spd |
7 |
HP |
85 |
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Melee +13/+8 (15 magic)
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CFX: commanders in your warband gain fearless. |
Unique
Drillmaster (lawful creatures in your warband with cost 15 or less get Speed +4; chaotic creatures in your warband with cost 15 or less get save +4)
Entourage (creatures in your warband with the same name as this creature's Minion get attack +4)
Fervor (morale save +4 while another commander is in your warband)
Minion (1 humanoid or monstrous humanoid with cost 12 or less)
Peerless Rider (attack +2 and damage +5 while a rider)
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Lvl/Save |
5 |
AC |
16 |
Spd |
4 |
HP |
60 |
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Melee +7 (15 + vicejaw)
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Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster)
Vicejaw (a large or smaller enemy hit by this creature's melee attack cannot move on that enemy's next turn)
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Lvl/Save |
9 |
AC |
21 |
Spd |
F9 |
HP |
100 |
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Melee +13/+11/+11 (15)
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Flight
Breath Weapon [] (replaces attacks; line 12; 20 acid damage; DC17)
Breath Weapon [] (replaces attacks; cone; slow (can't attack and move on the same turn and can't make more than 1 attack per turn); DC17)
Immune Acid
Hoardkeeper +10 (while this creature occupies one of your victory areas, you score 10 extra victory points for each enemy destroyed)
Multiple Threats (All enemies adjacent to this creaturea are considered to be flanked) |
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Lvl/Save |
6 |
AC |
18 |
Spd |
6 |
HP |
50 |
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Melee +6 (10)
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Resist 5 acid, electricity, fire
Undead Slayer +10 (damage +10 to undead enemies) |
SPELLS
1st - command [][] (range 6; stun; dc13); 2nd - sound burst [][] (range 6; radius 2; 5 sonic damage and stun; dc14); 3rd - searing light [][] (sight; 10 damage, or 20 damage against undead) |
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25. Tiefling Rogue (11pts)
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Medium (Humanoid - Outsider)
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26. Astral Stalker (45pts)
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Medium (Outsider)
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27. Blood of Vol Fanatic (30pts)
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Medium (Humanoid - Human)
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28. Guardian Mummy (32pts)
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Medium (Undead)
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Lvl/Save |
5 |
AC |
17 |
Spd |
6 |
HP |
25 |
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Melee +5/+5 (5 magic)
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Hide
Melee Sneak Attack +5
Mobility (+4AC against attacks of opportunity)
Resist 5 cold, electricity, fire
Sidestep (on its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)
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Lvl/Save |
9 |
AC |
23 |
Spd |
8 |
HP |
75 |
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Melee +13/+13 (10 magic)
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Ranged +10 (10 magic + paralytic poison) |
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Hide
DR5
Hunter's Claws (melee damage +5 against poisoned enemies)
Melee and Ranged Sneak Attack +10
Paralytic Poison (speed -2; DC19)
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Lvl/Save |
6 |
AC |
18 |
Spd |
6 |
HP |
65 |
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Melee +12/+7 (10 magic)
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Devotee of Undead (melee damage +5 when a follower of an Undead commander)
Fearless
Rage +5 (while this creatures hps are half its starting total or below, it gets damage +5)
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Lvl/Save |
6 |
AC |
20 |
Spd |
6 |
HP |
55 |
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Melee +11 (15)
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Undead Traits
Aura of Fear 2
DR5
Double Damage from Fire
Fearless
Mummy Rot [][] (use after hit is determined; target takes 15 damage at the start of its next turn and gets save -2; DC21) |
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29. Manticore Sniper (29pts)
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Large (Magical Beast)
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32. Rot Scarab Swarm (19pts)
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Medium (Vermin - Swarm)
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Lvl/Save |
6 |
AC |
17 |
Spd |
F8 |
HP |
60 |
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Melee +10 (10)
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Ranged +8/+8/+8 (5) |
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Flight
Guided Sniper (this creature gains Perfect Targeting, this creature's ranged attacks can target any enemy or ally within range and line of sight, while it has a rider)
Humanoid Mount (can have a medium or smaller humanoid creature as a rider)
Precise Shot (whenever this creature shoots in to melee, the defender doesn't get the AC bonus)
Spike Volley [][] (replaces attacks; sight; radius 2; 15 damage; dc18)
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Lvl/Save |
8 |
AC |
22 |
Spd |
F8 |
HP |
75 |
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Melee +13/+13 (10 magic + 5 fire)
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Flight
Blink Out [][] (swift; on its turn, this creature gains incorporeal)
Humanoid Mount (can have a medium or smaller humanoid creature as a rider)
Concealing Mount (this creature's rider gains smoke)
Smoke (conceal 6, or conceal 11 against non-adjacent enemies)
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Lvl/Save |
10 |
AC |
22 |
Spd |
8 |
HP |
95 |
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Melee +14/+12 (10 magic / 10 magic + virulent poison)
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DR5
Fearsome Presence 2 (eneimes within line of sight get morale save -2)
Immune fire, poison
Melee Reach 2
Spell Resistance
Virulent Poison (10 damage whenever poisoned creature activates; DC20)
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Lvl/Save |
2 |
AC |
14 |
Spd |
4 |
HP |
25 |
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Melee +12 (5 + stun)
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Vermin Traits
Fearless
Infest (this creature can enter an enemy creature's space and can end its move in a space occupied by a non-Swarm creature)
Devour (a stunned creature that activates when this creature occupies its space takes 15 damage)
Formless (damage to this creature from melee and ranged attacks is reduced to 5)
Mob 2 (every 2 creatures named Rot Scarab Swarm count as 1 creature for the purpose of warband construction)
Squad Activation
No Reach (can't make attacks of opportunity)
Stun (DC13)
Swarm (whenever this creature would be eliminated, you may choose to eliminate 1 adjacent ally named Rot Scarab Swarm instead)
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