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DEATHKNELL - SET #6
Distribution (60): 12  | 24  | 24 
Prerelease Date: March 19th-20th, 2005 | Release Date: March 25th, 2005 |
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01. Champion of Yondalla (54pts)
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Small (Humanoid-Halfling)
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03. Dwarf Artificer (21pts)
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Medium (Humanoid-Dwarf)
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Lvl/Save |
8 |
AC |
25 |
Spd |
3 |
HP |
70 |
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Melee +13/+13 (10 magic)
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CFX: followers gain +3 attack against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband. |
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Lvl/Save |
9 |
AC |
22 |
Spd |
F8 |
HP |
60 |
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Melee +12 (10 + poison) |
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CFX: followers within 6 squares gain Resist 10 Acid, Cold, Electricity, Fire, Sonic. WARBAND BUILDING: CG Outsiders are legal in your warband.
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Flight
Poison (5 damage whenever poisoned creature activates; DC16)
Resist 10 Acid, Cold, Electricty, Fire and Sonic
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SORCERER SPELLS
2nd - [][] cure moderate wounds (touch; heal 10hps); snake's swiftness (ranged 6; target creature may make an immediate melee attack); 3rd - [][] empowered lesser sonic orb [][] (range 6; 15 sonic damage; ignore SR); 4th - [][] legion's undeniable gravity (any warband; creatures lose flight and can not gain flight; DC16) |
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Lvl/Save |
9 |
AC |
19 |
Spd |
4 |
HP |
30 |
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Melee +6 (5 magic)
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SPELLS
2nd - inflict moderate damage [][] (touch; constructs only, 10 damage,
ignore SR; DC14); 3rd -
greater magic weapon [] (touch; attack +2, ignore DR);
4th - legion's shield of faith [] (warband; +2AC); rust construct [] (touch; constructs only, -4AC, -5 damage, minimum 5 damage, lose DR, ignore SR)
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Lvl/Save |
8 |
AC |
19 |
Spd |
4 |
HP |
30 |
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Melee +7/+7 (5 magic/5) |
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CFX: followers gain melee attack +1. Enemy orcs gain morale save -8. |
Orc Foe (melee damage +5 against orc) |
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05. Dwarf Phalanx Soldier (12pts)
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Medium (Humanoid-Dwarf)
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06. Dwarf Samurai (32pts)
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Medium (Humanoid-Dwarf)
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08. Skullclan Hunter (36pts)
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Small (Humanoid-Halfling)
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Lvl/Save |
8 |
AC |
23 |
Spd |
4 |
HP |
45 |
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Melee +6 (5) |
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Phalanx Fighting (+2AC when adjacent to ally with Phalanx Fighting) |
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Lvl/Save |
11 |
AC |
20 |
Spd |
4 |
HP |
70 |
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Melee +12/+7 (10
magic) |
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Battlefield Promotion (if you lose your last commander, this creature gains Commander 1)
Smite +5 [][] |
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Lvl/Save |
11 |
AC |
19 |
Spd |
F10 |
HP |
105 |
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Melee +12/+7/+7 (15/10/10) |
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Flight
Breath Weapon [] (cone; 20 fire damage, DC18)
Breath Weapon [] (cone; weaken, attack -2, damage -5, minimum 5 damage; DC18)
Double Damage from cold
Immune fire |
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Lvl/Save |
9 |
AC |
21 |
Spd |
4 |
HP |
65 |
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Melee +12/+7 (10 magic) |
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Divine Strike (can sneak attack undead)
Hide
Melee Sneak Attack +10
Sidestep
Turn Undead 2 [] |
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09. Soldier of Thrane
(20pts)
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Medium (Humanoid-Human)
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10. Valorous Prince (48pts)
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Medium (Humanoid-Human)
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11. Warforged Wizard (19pts)
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Medium (Living Construct)
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12. Whirling Steel Monk (30pts)
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Medium (Humanoid-Human)
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Lvl/Save |
4 |
AC |
22 |
Spd |
4 |
HP |
35 |
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Melee +5 (15) |
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Lvl/Save |
6 |
AC |
21 |
Spd |
6 |
HP |
55 |
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Melee +9 (10
magic) |
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CFX: undead enemies take an additional 5 damage whenever they take damage from any source. |
Fearless
Ghost Touch
Lay on Hands [] (touch; heal 10hps)
Powerful Charge +5
Smite +10 []
Spell Resistance |
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
35 |
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Melee +13
(5) |
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Living Construct |
SPELLS
1st - lesser sonic orb [][][] (range 6; 5 sonic damage; ignore SR); 3rd - bolt of disruption [][] (line; 15 sonic damage; DC15)
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Lvl/Save |
9 |
AC |
19 |
Spd |
10 |
HP |
45 |
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Melee +8/+8 (10
magic) |
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Deflect Arrow
Mobility
Stand Still (moving creatures hit by this creature's attack of opportunity stop moving and skip the rest of that turn)
Stunning Attack [][] (DC15)
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13. Celestial Dire Badger (9pts)
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Medium (Magical Beast)
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14. Catfolk Wilder (28pts)
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Medium (Humanoid-Catfolk)
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Large (Monstrous Humanoid)
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16. Dark Traveler (43pts)
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Medium (Humanoid-Human)
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Lvl/Save |
3 |
AC |
14 |
Spd |
6 |
HP |
35 |
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Melee +6/+6 (5)
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Bloodlust (if this creature reduces a living enemy's hps to 0 with a melee attack, it gains Fearless, always succeeds on morale saves)
Resist 5 acid, cold, electricity
Smite Evil +5 [] (melee damage +5 against evil enemies)
Spell Resistance |
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Lvl/Save |
8 |
AC |
19 |
Spd |
8 |
HP |
55 |
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Melee +10/+10 (5 magic) |
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Psychic Enervation (roll a d20 after using psionics: 1-2 = this creature is stunned) |
PSIONICS
20pp - body adjustment [5pp] (self; heal 15 hps);
mind thrust [4pp] (range 6; 35 damage, living creatures only; DC15 negates); specified energy adaption [3pp] (self;
resist 10 to chosen energy type)
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Lvl/Save |
9 |
AC |
18 |
Spd |
10 |
HP |
95 |
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Melee +16/+11 (20
magic)
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Ranged +16/+11 (15 magic) |
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Precise Shot |
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Lvl/Save |
8 |
AC |
20 |
Spd |
6 |
HP |
65 |
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Melee +12/+7 (10
magic) |
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CFX: followers gain Melee Reach 2. |
| Smite +15 [] (melee damage +15) |
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PSIONICS
11pp - burst [1pp] (swift; self; +2 speed this turn); exhalation of the black dragon [5pp] (range 6; 10 acid damage); specified energy adaptation [3pp] (self; resist 10 to chosen energy type) |
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17. Dragonblade Ninja (26pts)
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Medium (Humanoid-Human)
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18. Goliath Barbarian (31pts)
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Medium (Humanoid-Goliath)
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19. Greenfang Druid (50pts)
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Medium (Humanoid-Human)
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Lvl/Save |
6 |
AC |
17 |
Spd |
8 |
HP |
30 |
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Melee +7 (5 magic + poison) |
Ranged +7, range 6 (5 + poison) |
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Ghost Step [][] (until the end of the turn, this creature gains invisible)
Mobility (+4AC against attack of opportunity)
Poison (5 damage whenever poisoned creature activates; DC14)
Sudden Strike +10 (+10 melee or ranged damage against enemies that are stunned, helpless, or unable to see this creature)
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Lvl/Save |
6 |
AC |
11 |
Spd |
8 |
HP |
75 |
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Melee +10/+5 (20) |
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Reroll Attack [][][] (reroll 1 attack, use this no more than once per turn) |
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Lvl/Save |
10 |
AC |
21 |
Spd |
8 |
HP |
70 |
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Melee +10/+5 (15
magic) |
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CFX: Animals and Magical Beasts score critical hits on 19-20. WARBAND BUILDING: CE Animals and Magical Beasts are legal in your warband. |
Beastmaster 20
Immune Poison
Pounce |
SPELLS
3rd - legion's magic weapon [] (your warband; attack +1, ignore
DR); 6th - empowered cure critical wounds [] (touch; heal 50
hp)
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Lvl/Save |
7 |
AC |
17 |
Spd |
F8 |
HP |
60 |
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Melee +11/+8 (10) |
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Flight
Bloodlust (if this creature reduces a living enemy's hps to 0 with a melee attack, it gains Fearless, always succeeds on morale saves)
Pounce
Rend +10
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Medium (Monstrous Humanoid)
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22. Rask, Half-Orc Chainfighter (52pts)
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Medium (Humanoid-Orc)
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23. Renegade Warlock (30pts)
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Medium (Humanoid-Human)
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24. Undying Soldier (12pts)
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Medium (Undead-Elf)
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Lvl/Save |
3 |
AC |
15 |
Spd |
6 |
HP |
15 |
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Melee +6
(10) |
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Pack Ferver (attack +2 and morale save +4 if there is at least 1 other active creature whose name contains "Ibixian" within 6 squares) |
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Lvl/Save |
8 |
AC |
14 |
Spd |
8 |
HP |
85 |
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Melee +6/+16 (20
magic) |
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Unique
Melee Reach 2
Stunning Attack [] (DC19)
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Lvl/Save |
6 |
AC |
18 |
Spd |
F6 |
HP |
45 |
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Melee +5 (5) |
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Flight
Conceal 6 |
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SPELLS
2nd - eldritch spear [unlimited] (sight; 10 damage) |
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Lvl/Save |
4 |
AC |
17 |
Spd |
4 |
HP |
25 |
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Melee +5 (5) |
Ranged +3, range
6 [] (5) |
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Blind-Fight
DR5
Smite Evil +5 []
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25. Voice of Battle (29pts)
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Medium (Humanoid-Human)
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Lvl/Save |
6 |
AC |
17 |
Spd |
6 |
HP |
35 |
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Melee +8 (10 magic) |
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Improved Countersong
Mobility |
SORCERER SPELLS
1st - [][] tasha's hideous laughter (sight; stun; DC13); 2nd - [][][] curse of impending blades
(sight; -2AC); 3rd - [] suggestion (range 6; confusion; save at the end of affected creature's turn; DC16) |
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Lvl/Save |
8 |
AC |
17 |
Spd |
8 |
HP |
105 |
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Melee +9/+13
(15) |
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Wild |
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Lvl/Save |
3 |
AC |
14 |
Spd |
10 |
HP |
20 |
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Melee +4 (5) |
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Wild
Stunning Attack [] (DC13) |
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Lvl/Save |
3 |
AC |
14 |
Spd |
4 |
HP |
30 |
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Melee +6 (10 + swallow whole) |
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Wild
Swallow Whole (destroy smaller creature; DC15)
Wandering Monster (sets up on a random feature tile instead of your assembly tile) |
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31. Aspect of Nerull (81pts)
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Lvl/Save |
8 |
AC |
17 |
Spd |
6 |
HP |
60 |
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Melee +9/+4 (5) |
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Not subject to commander effects
Double damage from Fire
Woodland Stride (not slowed by difficult terrain on tiles whose name contains Forest, Jungle, or Tangle) |
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Lvl/Save |
7 |
AC |
18 |
Spd |
F6 |
HP |
75 |
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Melee +10/+8 (10 + Poison/5) |
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Flight
Breath Weapon [] (replaces attacks; cone; slow, gain slow attack - can't attack and move on the same turn - and can't make more than 1 attack per turn; DC17)
Poison (5 damage when activates; DC17)
Spell Resistance
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Lvl/Save |
10 |
AC |
21 |
Spd |
8 |
HP |
125 |
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Melee +15/+10 (15 magic) |
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SPELLS
4th - inflict critical wounds [unlimited] (touch; 30 negative damage; DC18) |
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Lvl/Save |
11 |
AC |
22 |
Spd |
F2 |
HP |
95 |
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Melee +2 (5) |
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Flight
Antimagic Eye (All creatures within line of sight must roll 11+ when casting a spell or lose the spell)
Dual Activation (Can take 2 turns in each round; each turn counts as 1 of your activations in that phase)
Eye Rays (Replaces attacks: sight; roll 1d20 and use the indicated effect or any 1 effect with a lower number; choose target after rolling):
1-4: telekinesis (slide target creature up to 3 spaces, DC 17, allies can voluntarily fail);
5-8: inflict wounds (20 negative damage, DC 17)
9-12: slow (Slow [Gain Slow Attack (Can't attack and move on the same tunr) and cant make more than 1 attack per turn]; DC 17)
13-15: fear (morale save)
16-18: flesh to stone (destroy target living creature and replace it with a statue; DC 17)
19-20: disintegrate (60 damage; DC 17)
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Small (Humanoid-Goblinoid-Goblin)
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36. Grim Necromancer (35pts)
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Medium (Humanoid-Human)
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Lvl/Save |
10 |
AC |
4 |
Spd |
23 |
HP |
65 |
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Melee +19/+14 (20 magic) |
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Abyssal Blast [] (replaces attack; sight; radius 4; 25 fire damage; DC15)
DR 5
Immune cold, electricity
Spell Resistance
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Lvl/Save |
4 |
AC |
14 |
Spd |
6 |
HP |
15 |
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Melee +0 (5) |
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SPELLS
1st - burning hands [][] (cone; 5 fire damage; DC13); 2nd - cure moderate wounds [] (touch; heal 10hps)
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Lvl/Save |
5 |
AC |
16 |
Spd |
F6 |
HP |
35 |
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Melee +4/+4/+4/+4 (5 + paralysis) |
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Flight
Blindsight
Immune Electricity, Paralysis
Melee Reach 2
Paralysis (DC14) |
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Lvl/Save |
5 |
AC |
15 |
Spd |
6 |
HP |
20 |
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Melee +1
(5) |
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CFX: undead followers gain attack +4. |
SPELLS
2nd - curse of impending blades [unlimited] (sight; -2AC); scare [][] (sight; radius 2; creatures of level 2 or below make a morale save); 3rd - summon undead III [] (up to 2 undead, total cost up to 20) |
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37. Kruthik Hatchling (10pts)
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Small (Magical Beast)
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38. Large Blue Dragon (68pts)
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Large (Dragon)
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40. Skeletal Dwarf (6pts)
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Medium (Undead)
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Lvl/Save |
4 |
AC |
19 |
Spd |
10 |
HP |
25 |
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Melee +11 (5) |
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Incited (each round, this creatures must activate before any non-incited creatures in its warband) |
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Lvl/Save |
10 |
AC |
20 |
Spd |
F8 |
HP |
100 |
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Melee +15/+13+13 (10) |
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Flight
Breath Weapon [] (replaces attacks; line; 25 electricity damage; DC18)
Immune electricity |
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Lvl/Save |
10 |
AC |
22 |
Spd |
5 |
HP |
95 |
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Melee +20 (15) |
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Aura of Fear 2
Death Touch 35 [] (touch; destroy living creature with 35 hps or less)
Double Damage from fire
DR 5 |
SPELLS
2nd - curse of ill fortune [][] (range 6; attack -3 and save -3);
3rd - wrack [][] (range 6; paralysis; humanoid only; DC15)
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Lvl/Save |
1 |
AC |
22 |
Spd |
4 |
HP |
5 |
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Melee +2 (10) |
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41. Skullcrusher Ogre (31pts)
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Large (Giant)
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43. Spellstitched Hobgoblin Zombie (11pts)
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Lvl/Save |
8 |
AC |
20 |
Spd |
6 |
HP |
60 |
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Melee +12/+7 (15) |
Ranged +6 [] (15) |
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Melee Raeach 2 |
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Lvl/Save |
7 |
AC |
15 |
Spd |
F6 |
HP |
45 |
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Melee +20 (10 magic + life drain) |
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Flight
Incorporeal
Blind-Fight
Life Drain +10 (max 45) |
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Lvl/Save |
2 |
AC |
14 |
Spd |
2 |
HP |
20 |
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Melee +4 (5) |
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SPELLS
1st - chill touch [][][] (touch; 5 damage to living creature, OR Turn Undead 20 to undead creature) |
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Lvl/Save |
10 |
AC |
23 |
Spd |
8 |
HP |
125 |
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Melee +22 (25)
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Melee Reach 2
Trumpet BLast [] (swift action; cone; stun; DC18) |
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45. Warpriest of Hextor (52pts)
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Medium (Humanoid-Human)
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46. Bloodhulk Fighter (27pts)
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Medium (Undead)
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Medium (Humanoid-Bullywug)
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Lvl/Save |
9 |
AC |
19 |
Spd |
4 |
HP |
45 |
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Melee +11/+6 (10
magic) |
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CFX: followers that make more than 1 melee attack in a turn gain attack +4 on attacks after the first. |
SPELLS
2nd - wave of grief [][] (cone; attack -3, save -3; DC14); 3rd - wrack [][] (range 6; paralysis; humanoid only; DC15); 4th - energy vortex [] (can cast while adjacent to enemy; radius 4, centered on caster; other creatures take 30 damage of chosen energy type; DC16)
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Lvl/Save |
8 |
AC |
12 |
Spd |
4 |
HP |
100 |
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Melee +10 (15) |
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Bleeder (takes 5 additional damage whenever it takes damage from any source)
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Lvl/Save |
10 |
AC |
16 |
Spd |
8 |
HP |
105 |
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Melee +8 (15) |
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Double Opportunity Attacker (if this creature hits with an attack of opportunity, it can immediately make a second attack of opportunity against the same enemy; use this ability no more than once per turn)
Immune cold
Melee Reach 3
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Lvl/Save |
2 |
AC |
15 |
Spd |
4 |
HP |
15 |
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Melee +3 (5) |
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49. Burning Skeleton (13pts)
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Medium (Undead)
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52. Ettin Skirmisher (40pts)
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Large (Giant)
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
30 |
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Melee +4 (5 + 5 fire) |
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Fire Shield (any creature that hits this creature with a melee attack takes 5 fire damage)
Immune cold, fire |
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Lvl/Save |
3 |
AC |
13 |
Spd |
6 |
HP |
20 |
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Melee +1 (5) |
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SPELLS
1st - cause fear [][] (range 6; target creature
of level 5 or below makes a morale save); magic missile (sight;
5 damage)
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Lvl/Save |
1 |
AC |
15 |
Spd |
4 |
HP |
10 |
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Melee +4/+4 (5) |
Ranged +3 (5) |
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DR 5
Slow Ranged Attack (can't make a ranged attack and move on the same turn) |
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Lvl/Save |
6 |
AC |
15 |
Spd |
8 |
HP |
65 |
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Melee +7/+7/+2/+2 (20) |
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53. Fiendish Monstrous Scorpion (25pts)
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Large (Magical Beast)
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54. Flind Captain (53pts)
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Medium (Humanoid-Gnoll-Flind)
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Lvl/Save |
5 |
AC |
16 |
Spd |
10 |
HP |
30 |
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Melee +6/+4 (15 magic / 5 magic + poison) |
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Wild
DR 5
Poison (5 damage when activates; DC16)
Resist 5 cold, fire
Smite Good +5 []
Spell Resistance
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Lvl/Save |
7 |
AC |
6 |
Spd |
6 |
HP |
70 |
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Melee +14/+9 (15
magic) |
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CRX: humanoid folllowers gain melee damage +5 and -2AC. |
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Lvl/Save |
5 |
AC |
18 |
Spd |
6 |
HP |
45 |
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Melee +6/+6 (5 + poison) |
Ranged +6, range 6 (5 + poison) |
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Poison (5 damage whenever poisoned creature activates; DC17)
Regeneration 5 (this creature heals 5 hps at the start of its turn) |
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Lvl/Save |
1 |
AC |
16 |
Spd |
6 |
HP |
5 |
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Melee -1 (5) |
Ranged +3 (5) |
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Hide
Melee Sneak Attack +5
Ranged Sneak Attack +5
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58. Ravenous Vampire (58pts)
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Medium (Undead)
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59. Vampire Spawn (23pts)
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60. Zombie White Dragon (44pts)
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Large (Dragon)
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Lvl/Save |
2 |
AC |
10 |
Spd |
8 |
HP |
5 |
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Melee +7 (15) |
| |
Fearless (always succeeds on a morale saves)
Savage Frenzy (gains +20hps the first time it hits with a melee attack) |
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Lvl/Save |
5 |
AC |
22 |
Spd |
9 |
HP |
40 |
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Melee +14 (15) |
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CFX: followers gain melee damage +5 against enemy commanderss. |
Beastmaster
3
Domination Surge [] (Replaces
attacks: range 6; dominate; target humanoid enemy makes a single immediate attack as if it were a member of your warband; DC18)
DR5
Minions (2 animals, points 5 or less, whose name contains wolf)
Regeneration 5
Resist 10 cold, electricity |
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Lvl/Save |
4 |
AC |
15 |
Spd |
6 |
HP |
30 |
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Melee +5 (5 + life drain) |
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DR 5
Life Drain (if target is a living creature this creature gains +5hps; maximum 30hps)
Resist 10 cold, electricty
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Lvl/Save |
10 |
AC |
15 |
Spd |
F6 |
HP |
130 |
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Melee +18 (10 magic) |
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Flight
Breath Weapon [] (cone; 10 cold damage; DC 14)
Slow Attack
Immune cold |
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--
BOX ART --

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