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DUNGEON OF DREAD
- SET #15 (STARTER)
Distribution (60): 12  | 24  | 24  (? epics)
Prerelease Date: March 28th, 2008 | Release Date: April 4th, 2008 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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War of the Dragon Queen 1.0 |
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01. Dwarf Warlord (58pts)

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Medium
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02. Angel of Valor (30pts)
 
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Medium
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03. Cleric of Pelor (32pts)

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Medium
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04. Halfling Paladin (21pts)

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Small
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LVL |
12 |
AC |
26 |
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DEF |
24 |
SPD |
5 |
HP |
80 |
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Melee: Dwarven Waraxe +19 vs AC (20 damage)
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Ranged: [] Crossbow, nearest, +14 vs AC (15 damage) |
Melee: [] Drive into Peril +19 vs AC (30 damage) and push target up to 2 squares, an ally can make a free basic attack against that target if adjacent to it after push; RECHARGE when 2 or more enemies are adjacent to this creature at end of its turn) |
Good -
Dwarf
+4 DEF-Fort |
CHAMPION 3
* Use when an ally's attack roll is a natural 18+. That attack becomes a critical.
* Use when this champion is the first creature you activate this round. All Dwarf creatures in your warband get +2 Speed and +2 Attack this round. |
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LVL |
8 |
AC |
25 |
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DEF |
21 |
SPD |
F8 |
HP |
55 |
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Melee: Lightning Blades +12 vs AC OR DEF-Ref (15 damage)
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[] Ranged: Lightning Strike, all adjacent enemies, +11 vs DEF-Fort (20 lightning damage AND stunned) RECHARGE when first Bloodied |
Good - Angel
+4 DEF-Will
Immune Fear |
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LVL |
8 |
AC |
22 |
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DEF |
20 |
SPD |
6 |
HP |
55 |
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Melee: Shining Mace +15 vs AC (15 radiant damage)
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Combat Healing: whenever a living ally within 5 squares makes a melee attack roll of natural 16+, it heals 15hps.
Aura of Radiance: allies within 5 squares get +5 radiant damage to melee attacks. |
CHAMPION 3
* Use when a living ally ends its turn in one of your victory areas. That ally heals 15hps.
* Use when an enemy attacks this champion. Your warband gets +2 attack against that enemy until end of battle. |
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LVL |
7 |
AC |
23 |
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DEF |
20 |
SPD |
5 |
HP |
60 |
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Melee: Longsword +12 vs AC (15 damage)
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Melee: +12 vs AC (15 damage AND this creature or 1 living ally within 5 squares heals 10 hp) |
Good - Halfling - Paladin
Immune Fear |
Charge Protection: Enemies can't charge allies who are within 5 squares of this creature.
[] Second Chance: reroll one of this creatures attacks.
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05. Young Silver Dragon (62pts)

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Large
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06. Elf Archer (5pts)
 
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Medium
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07. Death Knight (65pts)

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Medium
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08. Orc Raider (8pts)

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Medium
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LVL |
8 |
AC |
23 |
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DEF |
21 |
SPD |
F7 |
HP |
95 |
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[] Melee: Bite +13 vs AC (15 + 10 cold damage)
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[] [] Cold Breath, large cone +8 vs DEF-Fort (40 cold damage AND target is pushed 1 square and Immobilized; save ends) RECHARGE when first bloodied) |
Good - Dragon
Flight
Reach 2
Resist 5 Cold |
CHAMPION 2
* Use when this champion uses its Cold Breath. Creatures in your warband score criticals against Evil targets on attack rolls of natural 18+ this round.
* +10 VP when this champion starts a round in one of your victory areas. |
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LVL |
2 |
AC |
13 |
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DEF |
11 |
SPD |
7 |
HP |
20 |
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Melee: Shortsword +7 vs AC (5 damage)
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Ranged: Longbow +8 vs AC, sight (10 damage) |
Good - Elf
+4 DEF-Will
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Archer's Mobility: If this creature moves at least 4 squares from its starting postion on its turn, it gets +2 (Ranged Symbol) Attack this turn. |
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LVL |
13 |
AC |
29 |
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DEF |
27 |
SPD |
5 |
HP |
80 |
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Melee: Greatsword +20 vs AC(20 damage)
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[] Burst: Unholy Flame, range 10, radius 2 +14 vs DEF-Fort (20 necrotic OR 20 fire damage) |
Evil -
Undead -
War
Immune Poison
Vulnerable 10 Radiant
Bloodthirsty (+5 melee attack against Bloodied targets.) |
Death's Right Hand: lower-level Undead allies within 10 squares get +2 melee attack. |
CHAMPION 2
Warband Building: All Evil Undead creatures are legal in your warband.
* Use when an Undead ally's melee attack hits: +20 damage.
* Use when an adjacent enemy activates. That enemy take 10 damage and cannot move away from this champion on its turn. |
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LVL |
3 |
AC |
15 |
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DEF |
13 |
SPD |
6 |
HP |
35 |
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Melee: Battleaxe +6 vs AC (15 damage)
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Evil - Orc |
Opportunist: Whenever an adjacent Bloodied enemy misses with a melee attack, this creature can make a melee attack against that enemy. |
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09. Young Red Dragon (52pts)

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Large
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10. Gargoyle (29pts)
 
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Medium
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12. Chillborn (18pts)
 
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Medium
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LVL |
7 |
AC |
24 |
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DEF |
18 |
SPD |
F8 |
HP |
85 |
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Melee: +15 vs AC (10 + 10 fire damage)
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[] Draconic Fury: 2 attacks, +13 vs AC (15 damage each) |
[] Fiery Breath, large cone +11 vs DEF-Ref (25 fire damage) RECHARGE when first Bloodied |
Evil - Dragon
Flight
Reach 2
Resist 5 Fire
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CHAMPION 2
* Use when a critical is scored: +20 Damage.
* Use before taking your first turn of a round. The player whose warband destroys the highest-cost enemy this round scores +15 VP. |
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LVL |
9 |
AC |
23 |
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DEF |
22 |
SPD |
F7 |
HP |
50 |
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Melee: Claw +13 vs AC (15 damage)
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Melee: Stonesoul Frenzy, use only if this creature began its turn in Stone Form, move up to its Speed and attack each enemy once whose space it enters this turn, +11 vs DEF-Ref (15 Damage AND Slowed, Speed 2) |
Evil - Gargoyle - Earth
Flight |
Stone Form: Replaces attack action; this creature cannot move, attack, or threaten enemies and has Resist 20 All. If this creature starts a round in Stone Form, it can leave Stone Form on its turn by taking a move action. While in Stone Form, this creature cannot score VP. |
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LVL |
10 |
AC |
21 |
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DEF |
20 |
SPD |
8 |
HP |
70 |
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Melee: Greatsword +15 vs AC (20 damage)
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[] Ranged: Freezing Blast, large cone, +15 vs DEF-Ref (20 cold damage) |
[] Ranged: Lightning Bolt, line 10, +15 vs DEF-Ref (20 lightning damage) |
Evil - Giant
Reach 2
Sneak Attack 10: +10 damage whenever this creature has combat advantage against target. |
[] Gaseous Form: This creature gains flight and speed F8 and takes half damage from all attacks until the next time it attacks. |
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LVL |
6 |
AC |
18 |
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DEF |
16 |
SPD |
4 |
HP |
45 |
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Melee +13 vs AC (15+5 Cold AND follow up)
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follow up: +10 vs DEF-Fort Immobilized (speed 0) |
Evil -
Undead -
Cold
Immune Poison
Vunerable 5 Radiant |
Ice Reaper: +5 cold damage vs Immobilized enemies, additional +5 cold damage if another Cold creature is within 5 squares of this creature. |
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13. Drow Spiderguard (26pts)
 
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Medium
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14. Eye of Flame (61pts)
 
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Large
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15. Immolith (83pts)
 
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Large |
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16. Shadow Demon (42pts)
 
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Medium
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LVL |
8 |
AC |
23 |
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DEF |
20 |
SPD |
7 |
HP |
50 |
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Melee: Frostburn Longsword +13 vs AC (10 +5 cold damage)
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Evil - Drow
+4 DEF-Ref |
Deadly Patience: +2 attack and +10 damage against enemies who have activated this round.
Rapid Advance: Once per turn when an adjacent enemy shifts this creature can immediately shift.
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LVL |
13 |
AC |
26 |
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DEF |
26 |
SPD |
F5 |
HP |
90 |
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Melee: Bite +16 vs AC (10 damage)
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Cinder Cone: Large Cone +15 vs DEF-Ref (20 fire damage, 10 fire damage on miss) |
| Eye Rays: (range 8) Any 2 of the following against different targets: Fear +13 vs DEF (Will) target immediately moves its speed away from this creature AND gets a -2 att vs Beholders (fear, save ends), _Flame_ +15 vs DEF (Ref); 25 fire Damage, _Telekineses:_ +13 vs DEF (Fort); 15 Damage AND push 4 |
Evil - Beholder - Flight |
[] Eye Ray Frenzy: Use when bloodied: Use 3 attacks with eye rays instead of 2.
Firestarter: Allies get +2 attack with attacks that do fire damage. |
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LVL |
15 |
AC |
27 |
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DEF |
27 |
SPD |
8 |
HP |
90 |
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Melee: Claw +18 vs AC (20 damage AND followup)
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follow up: +18 vs DEF-Fort; pull target to a square adjacent to this creature |
Evil - Demon - Undead - Fire
Immune Poison
Vulnerable 10 Radiant
Resist 15 Fire
Reach 4 |
Pale Fire: 15 fire OR 15 necrotic damage to each enemy that starts its turn adjacent.
Roiling Flames: all squares within 2 count as difficult terrain for enemies.
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Silhouette D5
Starter Rulebook Pg42
Source #1 |
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LVL |
11 |
AC |
21 |
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DEF |
23 |
SPD |
F8 |
HP |
60 |
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Melee: Shadow Claw +12 vs DEF-Ref (15 damage and Shadowed Ability)
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Evil - Demon - Shadow
Flight
Insubstantial:half damage from all attacks except criticals
Resist Necrotic 5 |
[] Deathport: Immediately after any creature has been destroyed, place this creature in a square that was adjacent to the destroyed creature.
Shadowed: Whenever affected creature activates, it and any adjacent allies take 5 damage: effect ends when it ends its turn at least 5 squares from Shadow enemies.
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17. Warrior Wight (30pts)
 
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Medium
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18. Howling Hag (22pts)
 
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Medium
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19. Magma Brute (57pts)
 
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Large
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LVL |
9 |
AC |
28 |
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DEF |
23 |
SPD |
5 |
HP |
60 |
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Melee: Longsword +14 vs AC (15 Damage AND Followup on attack roll of natural 16+)
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follow up: +9 vs DEF-Will (10 necrotic Damage AND this creature heals 10 HP and gets +2 Attack until the end of its next turn) |
Evil - Undead - Wight
Immune Poison
Resist Necrotic 5
Vulnerable Radiant 5
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LVL |
7 |
AC |
19 |
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DEF |
18 |
SPD |
5 |
HP |
45 |
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Melee: Staff +9 vs AC (10 damage)
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[] Burst: Baleful Whispers, range 10, radius 1 +10 vs DEF-Will (20 damage AND 10 damage at start of each of target's turns until target ends its turn farther from this creature) RECHARGE if no creatures are affected by this power at start of round |
Ranged: Shriek of Pain, large cone +10 vs DEF-Fort (15 damage, +5 for every 10 damage to this creature before attack, half total on miss) |
Evil - Hag
+4 DEF-Will |
[] Earthwalk: as a move action, place this creature up to 5 squares away in line of sight; RECHARGE if no creatures are adjacent at start of this creature's turn. |
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LVL |
13 |
AC |
26 |
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DEF |
22 |
SPD |
4 |
HP |
90 |
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Melee: Slam +15 vs AC (20 + 10 fire damage)
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Melee: Power Windup, nonadjacent only +15 vs AC (20 + 20 fire Damage) |
Evil - Elemental - Fire
+4 DEF-Fort
Reach 2
Resist 10 Fire
Susceptible Cold: if this creature takes 25 cold Damage or more from a single attack, it is Slowed (Speed 2) until end of battle.) |
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LVL |
13 |
AC |
27 |
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DEF |
25 |
SPD |
F8 |
HP |
80 |
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Melee: Claw +17 vs AC (20 damage)
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Melee: Bird of Prey, adjacent only, provokes opportunity attacks, 3 attacks against the same target, +15 vs. AC (15 damage each) |
[] Ranged: Stunning Screech, burst 3, +15 vs DEF-Fort (stunned) |
Evil - Demon
Flight
Reach 2 |
Mobile Melee Attack: Can shift immediately after making a attack.
[] ranged Spores of Madness (burst 2) Immediate, when first Bloodied: +15 vs DEF -Will: Confused. |
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21. Ascendant Hellsword (96pts)

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Medium
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22. Rakshasa Baron (75pts)

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Medium
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23. Vampire Spawn (16pts)
 
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Medium
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24. Champion of Baphomet (66pts)
 
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Large
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LVL |
11 |
AC |
22 |
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DEF |
25 |
SPD |
F8 |
HP |
105 |
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Melee +14 vs AC (20 Fire OR Cold)
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Infernal Slash: attack each adjacent enemy once +12 vs AC; place target up to 3 squares away in LOS, then deal 20 Fire OR 20 Cold. |
Evil -
Devil -
Cambion
Flight
Resist Fire 10 |
Soul Shroud: +4 AC and +4 DEF (Ref) vs [r] |
CHAMPION 3
* +10 VP for destroying an enemy in any VA
* Use when you win initiative. Activate 1 extra creature during your first turn of the round. |
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LVL |
14 |
AC |
28 |
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DEF |
23 |
SPD |
7 |
HP |
85 |
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Melee: Claw +21 vs AC (15 damage)
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Ranged: Mind Thrust +19 vs. Def-Will-, range 20 (20 Damage and Staggered) |
[] A Thundering Phantom +17 vs. Def-Will, range 10, radius 1 (20 psychic dmg or stunned; opponent's choice)
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Evil - Rakshasa - Arcane - Mastermind
+4 DEF-Will
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Desperate Displacement: When first bloodied this creature gets Conceal 11 until an attack damages it. |
CHAMPION 3
* Use when an Evil ally attacks. That ally has combat advantage against its target.
* Use during this Champion's turn. Recharge an ally's rechargeable power. |
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LVL |
6 |
AC |
15 |
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DEF |
13 |
SPD |
6 |
HP |
40 |
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Melee: Claw +9 vs AC (15 damage)
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[] Melee: Blood Drain, use only when this creature has combat advantage against target; +9 vs AC (10 Damage AND this creature heals 15 HP) RECHARGE when hit by a melee attack |
Evil - Undead - Vampire
Immune Poison
Vulnerable 5 Radiant |
Bloodlust: On its turn, this creature cannot move or attack a non-Bloodied enemy if a Bloodied enemy is adjacent. |
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LVL |
13 |
AC |
23 |
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DEF |
22 |
SPD |
7 |
HP |
95 |
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Melee: Maze Hammer +19 vs AC (30 damage AND push target up to 2 squares)
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Melee: Bewildering Strike +15 vs DEF-Will (25 damage and target makes a basic attack against a creature of your choice, including its allies.) |
Evil - Minotaur
+4 DEF-Fort
Reach 2 |
Ferocity: When reduced to 0hp, this creature can make an immediate melee attack before being destroyed. |
CHAMPION 3
* Reroll a charge attack that missed.
* Use when a bloodied ally hits with a melee attack: +15 damage. |
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25. Balhannoth (53pts)

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Large
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26. Mind Flayer Scourge (90pts)

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Medium
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27. Troglodyte Bonecrusher (18pts)

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Medium
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28. Vampire Vizier (51pts)

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Medium
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LVL |
13 |
AC |
27 |
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DEF |
23 |
SPD |
4 |
HP |
50 |
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Melee: Tentacle Slam +16 vs AC (20 damage)
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[] Melee: Tentacle Flail, make a separate melee attack against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at the start of this creature’s turn |
Evil - Aberrant
+4 DEF-Will |
[][] Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20.
1-9: Attack misses, and this creature can pull the enemy 1 square; 10+: No effect.
Reality Burst: Roll 1d20 at start of each of this creature’s turns to determine a random immediate action:
1-10: Place this creature up to 10 squares away in line of sight; 11-20: Make a [B] attack. |
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LVL |
11 |
AC |
23 |
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DEF |
23 |
SPD |
7 |
HP |
85 |
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Melee: Dagger +12 vs AC (15 damage)
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Ranged: Focused Mind Blast: (range 5) +15 vs DEF (Will); 20 psychic Damage AND Stunned |
1C Mind Blast: (large cone) +15 vs DEF (Will); 20 psychic Damage AND Stunned; 10 psychic on miss; RECHARGE when this creature destroys a Stunned enemy.
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Evil -
Mind Flayer -
Mastermind
+8 DEF-Will
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CHAMPION 2
* Use before an attack against a Stunned enemy: +4 Attack and +10 Damage
* Use when any player’s initiative check is 7 or less. Your warband gets +4 Attack this round. |
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LVL |
6 |
AC |
23 |
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DEF |
19 |
SPD |
5 |
HP |
45 |
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Melee: Club +14 vs AC (15 damage)
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Evil - Troglodyte
+4 DEF-Fort |
[] Stench: (adjacent creatures) use at start of this action: RECHARGE when hit by an attack. |
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LVL |
11 |
AC |
26 |
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DEF |
22 |
SPD |
6 |
HP |
75 |
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Melee: Greatsword +17 vs AC (20 damage)
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Melee: Drain +14 vs DEF-Fort (10 damage AND this creature heals 25hps) |
Evil - Undead -
Vampire
+4 DEF-Will
Vulnerable 10 Radiant |
[] Dominating Gaze: when an enemy within 6 squares that targets this creature with a single-target melee or ranged attack; +11 vs DEF-Will; instead slide that enemy up to its Speed, and it makes a basic attack against a target of your choice, including its allies. |
CHAMPION 2
* Use when an enemy uses a Champion power. Roll 1d20. On a result of 10+, that enemy's Champion power has no effect.
* Use at the start of a round. Undead allies get +2 Attack this round.
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29. Ice Archon (66pts)
 
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Medium
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31. Gnoll Marauder (18pts)

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Medium
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32. Bugbear Headreaver (24pts)
 
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Medium
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LVL |
14 |
AC |
29 |
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DEF |
25 |
SPD |
8 |
HP |
85 |
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Melee: Icy Warhammer +19 vs AC (20 cold damage AND Slowed; Speed 2) |
Evil -
Elemental -
Cold
Resist Cold 10 |
Icy Wallop: +4 Attack against any enemy whose Speed is currently lower than its normal Speed.
Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies. |
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LVL |
12 |
AC |
28 |
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DEF |
24 |
SPD |
7 |
HP |
80 |
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Melee: Touch +16 vs DEF-Fort (10 damage AND Death Beetle Contagion)
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Ranged: Swarm Spray +16 vs DEF-Fort, range 6 (15 damage AND Death Beetle Contagion) |
[] Melee: Swarms Embrace +16 vs DEF-Fort (damage AND Death Beetle Contagion. RECHARGE when this creature destroys an enemy) |
Evil - Fey - Undead
Swarm (takes half damage from melee and ranged attacks) |
Death Beetle Contagion: Whenever affected enemy activates it and all its adjacent allies take 10 damage. This effect ends when that enemy ends its turn at least 10 squares from this creature.
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LVL |
6 |
AC |
17 |
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DEF |
14 |
SPD |
7 |
HP |
60 |
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Melee: Spear +9 vs AC (20 damage)
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Evil - Gnoll
+4 DEF-Fort |
Headstrong: +2 attack if no higher level ally is within 5 squares.
Stabbing Frenzy: +5 damage while Bloodied.
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LVL |
7 |
AC |
19 |
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DEF |
17 |
SPD |
7 |
HP |
65 |
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Melee: Battleaxe +10 vs AC (20 damage)
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Bugbear
Evil Soul:+5 Damage while in a warband with an Evil champion. |
Headhunter: Use immediately before making a melee attack. If that attack reduces an enemy to 0 hp, +10 VP; otherwise, -5 VP. |
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33. Dwarf Shieldmaiden (49pts)
 
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Medium
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34. Goblin Picador (6pts)
 
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Small
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35. Human Fighter (24pts)
 
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Medium |
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36. Iron Defender (8pts)
 
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Medium
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LVL |
12 |
AC |
27 |
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DEF |
20 |
SPD |
5 |
HP |
75 |
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Melee: Warhammer +18 vs AC (20 damage)
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Dwarf - Fighter
+4 DEF-Fort
Bloody Critical 18+ Scores criticals against bloodied targets on attack rolls of natural 18+ |
[] Deny the Weak: Use when hit by an adjacent Bloodied enemy's attack that enemy rerolls that attack. |
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LVL |
2 |
AC |
18 |
| |
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DEF |
14 |
SPD |
6 |
HP |
20 |
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Melee: Harpoon +8 vs AC (10 damage)
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Ranged: Thrown Harpoon +6 vs DEF-Ref, range 6 (10 damage AND immobilized speed 0) |
Goblin |
Battle Training: +10 hp while in a warband with a hobgoblin champion. |
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LVL |
7 |
AC |
22 |
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DEF |
17 |
SPD |
5 |
HP |
55 |
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Melee: Greatsword +13 vs AC (15 damage)
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Melee: Confidence-Building Strike +13 vs AC (15 damage, +1 cumulative attack on miss) |
Human -
Fighter
+4 DEF-Fort |
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LVL |
3 |
AC |
19 |
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DEF |
15 |
SPD |
8 |
HP |
30 |
|
Melee: Iron Jaws +10 vs AC (10 damage)
|
Construct - Beast
+4 DEF-Fort
Immune Poison |
Defender: Whenever an adjacent enemy makes a melee attack against a target other than this creature, this creature can make an immediate melee attack against that enemy before resolving the enemy attack. |
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37. Dire Wolf (16pts)
 
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Large
|
|
38. Ettin Jack-of-Irons (71pts)
 
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|
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Large
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39. Everfrost Ranger (31pts)
 
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Medium |
|
40. Griffon (22pts)
 
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Large
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|
LVL |
5 |
AC |
18 |
| |
|
DEF |
15 |
SPD |
8 |
HP |
40 |
|
Melee: Bite +10 vs AC (15 damage)
|
Beast - Dire - Wolf
+4 DEF-Will |
Bring down prey: Whenever this creature hits a target adjacent to a wolf ally, that target is immobilized(speed 0).
Gnaw: +10 damage against Immobilized targets.
|
|
|
LVL |
10 |
AC |
23 |
| |
|
DEF |
19 |
SPD |
4 |
HP |
100 |
|
Melee: Club +15 vs AC (20 damage)
|
Giant - Ettin
+4 DEF-Fort, Will
Reach 2 |
Multi-Activation 2: Activates twice per round.
Awareness: Can make an opportunity attack against any adjacent enemy that shifts. |
Silhouette
Source #1 |
|
LVL |
9 |
AC |
23 |
| |
|
DEF |
21 |
SPD |
8 |
HP |
60 |
|
Melee: Two-Weapon Slash +12 vs AC (20 damage)
|
Melee: [] Whirlwind of Steel, attack each adjacent enemy once, +10 vs AC (25 damage) |
Ranged: Frost Longbow (nearest) +10 vs AC (10+5 cold damage) |
Human -
Ranger
Bloody Critical 18+ (scores criticals against Bloodied targets on attack rolls of natural 18+) |
[] Counterattack: immediately after an adjacent enemy hits it with a melee attack, this creature can make a melee attack against that enemy (+2 attack). |
|
|
LVL |
7 |
AC |
18 |
| |
|
DEF |
19 |
SPD |
F8 |
HP |
60 |
|
Melee: Claw +11 vs AC (15 damage)
|
Melee: Ripping Beak use only when bloodied: 2 melee attacks against the same target: +10 total damage if both hit. |
Beast - Griffon
Flight
Immune Fear |
Thunder Charge: Additional +4 Attack on charge.
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41. Kobold Archer (6pts)
 
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Small
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43. Defiant Rake (15pts)
 
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Medium
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44. Emerald Orb Wizard (33pts)
 
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|
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Medium
|
|
LVL |
2 |
AC |
18 |
| |
|
DEF |
16 |
SPD |
6 |
HP |
20 |
|
Melee: Dagger +5 vs AC (5 damage)
|
Ranged: Shortbow +7 vs AC, nearest (10 damage) |
Kobold
+4 DEF-Ref
Defensive Mobility (+5 AC vs OA when moving)
|
First Arrow (+2 and +5 damage with ranged attacks until attacked) |
|
|
LVL |
13 |
AC |
28 |
| |
|
DEF |
25 |
SPD |
F8 |
HP |
80 |
|
Melee: Bite +18 vs AC (20 damage)
|
Melee: Sting: +19 vs AC (15 damage and followup) |
follow up: +19 vs DEF-Fort ongoing (15 poison damage) |
Beast
Flight |
Mobile Melee Attack: Can shift immediately after making a melee attack. |
|
|
LVL |
5 |
AC |
19 |
| |
|
DEF |
16 |
SPD |
6 |
HP |
40 |
|
Melee: Rapier +10 vs AC (10 damage)
|
Ranged: Hand Crossbow, range 10 +12 vs AC (10 damage) |
Human - Rogue
+4 DEF-Ref
Sneak Attack 10:+10 Damage whenever this creature has combat advantage against target. |
[] Wicked Dodge: When an attack roll against this creature is a natural 9 or below, the attack automatically misses. You can choose to have the attack rerolled against a different target within the attacker's reach. |
|
|
LVL |
9 |
AC |
20 |
| |
|
DEF |
23 |
SPD |
7 |
HP |
40 |
|
Melee: Dagger +8 vs AC (5 damage)
|
Ranged: Orb Blast, all adjacent enemies (10 automatic damage) |
Burst: Sudden Spikes, nearest, radius 2 +11 vs DEF-Ref (20 damage, +10 if target is in difficult terrain) |
[] Burst: Shard Storm, ranged 10, radius 2 +7 vs DEF-Ref (25 Damage; hit or miss, 1 clear square in area becomes difficult terrain) |
|
Orb Ward: Enemies whose melee attacks miss this creature take 15 Damage. |
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46. Spectral Magelord (26pts)
 
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Medium
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47. Tiefling Warlock (27pts)
 
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Medium
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48. Warforged Infiltrator (34pts)
 
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|
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Medium
|
|
LVL |
5 |
AC |
16 |
| |
|
DEF |
13 |
SPD |
6 |
HP |
45 |
|
Melee: Tentacle Rake +8 vs AC (15 damage)
|
Aberrant - Beast
+4 DEF-Will
Resist All 5 |
Bloodlust: on its turn, this creature cannot move or attack a non-bloodied enemy if a Bloodied enemy is adjacent.
Evil Resonance: +2 Attack while within 5 squares of an Evil ally. |
|
|
LVL |
7 |
AC |
17 |
| |
|
DEF |
15 |
SPD |
F6 |
HP |
35 |
|
Melee: Ghostly Touch +7 vs DEF-Ref (10 damage)
|
Ranged: Aether Blast, range 10 +9 vs DEF-Fort (15 damage and staggered) |
Burst: Spectral Dissipation, range 10 radius 1 +9 vs DEF-Will (15 damage and enervated; save ends) RECHARGE when an enervated creature is destroyed |
Spirit
Flight
Insubstantial: half damage from all attacks except criticals
Phasing: can move through walls blocking terrain and enemies |
Wandering Monster: sets up in a random victory area. |
|
|
LVL |
8 |
AC |
22 |
| |
|
DEF |
18 |
SPD |
6 |
HP |
55 |
|
Melee: Soul Blast +8 vs DEF-Fort (15 damage)
|
Ranged: Inevitable Blast, range 10 +8 vs DEF-Will (20 damage, 10 on a miss if your warband outnumbers the opponent's warband) |
| [] Ranged: Price of Pride, range 5 +8 vs DEF-Will (20 damage AND 10 Damage whenever target's attack roll is natural 10+ (max once per turn) until end of battle. |
Tiefling
+4 DEF-Will |
|
|
LVL |
9 |
AC |
24 |
| |
|
DEF |
23 |
SPD |
6 |
HP |
55 |
|
Melee: Dagger +15 vs AC (10 damage)
|
Ranged: Hand Crossbow, range 10 +15 vs AC (15 damage) |
Warforged - Stealth |
[] Covert Agent: +10 VP if this is the only creature in one of your victory areas. |
|
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49. Runecarved Eidolon (52pts)
 
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Large
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50. Drow Wand Mage (50pts)

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Medium
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51. Shade Knight (45pts)

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Medium
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52. Skeletal Tomb Guardian (69pts)

|
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Medium
|
|
LVL |
13 |
AC |
23 |
| |
|
DEF |
20 |
SPD |
4 |
HP |
60 |
|
Melee: Slam +18 vs AC (30 damage)
|
Ranged: Divine Retribution, nearest +12 vs DEF-Ref (30 damage) |
Construct
Immune Poison
Reach 2 |
Divine Beacon: replaces attack action: until end of round, allies get +2 attack and +5 damage.
Eidolon Programming: This creature can not use melee or ranged attacks until it has been attacked or an ally has been destroyed
Statue Form: This creature has +5 ac and +5 def if it has not yet activated. |
|
|
LVL |
11 |
AC |
21 |
| |
|
DEF |
24 |
SPD |
6 |
HP |
45 |
|
Melee: Dagger +13 vs AC (10 damage)
|
[] Ranged: Icy Ray, range 10, 3 targets, +11 vs DEF-Fort (25 Cold Damage AND Slowed; Speed 2) RECHARGE if this creature starts its turn with no adjacent enemies. |
Burst: Wand Blast, sight radius 1, +13 vs DEF-Ref (20 damage) |
Drow - Arcane
Feyweave: +4 AC and +4 DEF against ranged attacks |
Combat Teleport: whenever a melee attack misses this creature place the attacker up to 3 squares away in line of sight. |
CHAMPION 2
* Use before you roll for initiative. This round Evil allies score criticals against Bloodied targets on attack rolls of natural 16+.
* Reroll an allies attack that deals cold or necrotic damage. |
|
|
LVL |
11 |
AC |
26 |
| |
|
DEF |
23 |
SPD |
7 |
HP |
55 |
|
Melee: Greatsword +15 vs AC (20 damage)
|
[] Shadow Blow: +15 vs DEF-Ref (25 necrotic damage) |
Human - Shadow |
Shadow Blade: Whenever this creature hits with an attack roll of a natural 16+, the target becomes shadowed.
Shadowed: Whenever affected creature activates it and adjacent allies take 5 Damage, effect endswhen it ends its turn at least 5 squares from shadow enemies. |
CHAMPION 1
* Spend 10 VP. This creature heals 40 HP.
* Use when an Evil ally hits with a melee attack. Roll 1d20. 10+: The hit becomes a critical. |
|
|
LVL |
10 |
AC |
20 |
| |
|
DEF |
24 |
SPD |
8 |
HP |
110 |
|
Melee: Scimitar +12 vs AC (25 damage, on miss reroll once)
|
Melee: Cascade of Steel +14 vs AC (25 damage AND immediately make this attack again; maximum 4 per turn) |
Undead - Skeleton
Immune Poison
Vulnerable 5 Radiant |
Multiple Threats: All enemies adjacent to this creature grant combat advantageto attackers.
Wandering Monster: Sets up in a random victory area.
|
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|
|
53. Bulette (59pts)
 
|
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|
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 |
|
|
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Large
|
|
54. Deathjump Spider (11pts)
 
|
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|
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|
|
 |
Medium?
|
|
55. Fen Hydra (93pts)
 
|
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|
|
 |
|
|
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Large
|
|
56. Giant Centipede (9pts)
 
|
 |
|
|
 |
|
|
 |
Medium
|
|
LVL |
9 |
AC |
27 |
| |
|
DEF |
22 |
SPD |
6 |
HP |
90 |
|
Melee: Bite +14 vs AC (20 damage)
|
D Earthcrest: IF this creatures moves at least 3 squares from its starting position using borrow, at the end of its move, attack all targets within 2 squares, +15 vs. AC; 20 Damage |
Beast
Burrow
+4 DEF-Fort |
|
|
LVL |
4 |
AC |
18 |
| |
|
DEF |
16 |
SPD |
6 |
HP |
35 |
|
Melee: Bite +8 vs AC (10 damage)
|
Melee: Death from Above, Move up to 6 squares as if with Flight and then attack adjacent target, +11 vs. AC (10 damage AND ongoing 10 poison damage) |
|
[] Agile Leap: An opportunity attack against this creature automatically misses. |
|
|
LVL |
12 |
AC |
24 |
| |
|
DEF |
20 |
SPD |
3 |
HP |
115 |
|
Melee +16 vs AC (20)
|
Beast -
Hydra
+4 DEF-Fort
Ponderous (can't shift)
Reach 3 |
Multi-Activation 2: activates twice per round
New heads: Once Bloodied, this creature can make 2 [m] attacks as an attack action on it's turn. |
|
|
LVL |
4 |
AC |
19 |
| |
|
DEF |
15 |
SPD |
4 |
HP |
35 |
|
Melee: Bite +9 vs AC (15 damage)
|
Beast
Defensive Mobility: +5 AC against opportunity attacks while moving. |
Scuttle +4: +4 Speed if every square this creature moves into is adjacent to a wall.
Wriggle 3: Before attacking on its turn, this creature must move at least 3 squares.
|
|
|
|
57. Hook Horror (65pts)
 
|
 |
|
|
 |
|
|
 |
Large
|
|
58. Shadow Hunter Bat (10pts)
 
|
 |
|
|
 |
|
|
 |
Medium
|
|
59. Spectral Panther (32pts)
 
|
 |
|
|
 |
|
|
 |
Medium
|
|
60. Bralani (43pts)

|
 |
|
|
 |
|
|
 |
Medium
|
|
LVL |
13 |
AC |
25 |
| |
|
DEF |
20 |
SPD |
6 |
HP |
95 |
|
Melee: Hook +15 vs AC (20 damage)
|
Melee: Latch On, non-adjacent smaller target only, +13 vs DEF-Fort (30 Damage AND pull target 1 square) |
Melee: Thresh, use when no enemies are adjacent, make 2 melee attacks |
Aberrant
+4 DEF-Fort
Reach 2
Evil Soul: +5 damage while in a warband with an Evil champion.
Lethal: +4 attack against bloodied targets. |
|
|
LVL |
3 |
AC |
17 |
| |
|
DEF |
17 |
SPD |
F8 |
HP |
30 |
|
Melee: Tail Slash +8 vs AC (10 damage)
|
Beast - Shadow
Flight |
Shadow Killer: +5 Damage against shadowed targets.
Mobile Melee Attack: Can shift immediately after making melee attack. |
|
|
LVL |
9 |
AC |
26 |
| |
|
DEF |
24 |
SPD |
7 |
HP |
45 |
|
Melee: Claw +13 vs AC (20 damage)
|
|
Fade out: Remove this creature from the battle map at the end of a round in which it first becomes bloodied. It remains off the battle map for the next round. Before rolling initative for the following round, place it on the battle map at least 5 squares from all enemies.
Pounce +20: +20 damage on charge when this creature has combat advantage against target.
Stalker: +4 attack and +10 damage when this creature is the only creature adjacent to target.
|
|
|
LVL |
9 |
AC |
23 |
| |
|
DEF |
21 |
SPD |
F6 |
HP |
60 |
|
Melee: Longsword +17 vs AC (20 damage)
|
Ranged: Whirlwind Arrow, line 10, +15 vs DEF-Ref (15 Damage, 5 on a miss) |
Fey - Eladrin - Noble
Flight
Vulnerable 5 Necrotic |
CHAMPION 3
* Use during this champion's turn. Enemies with Flight are Slowed (Speed 2) this round.
* Use when any creature's attack roll is a natural 16+. For the rest of that round, your warband gets +4 Attack. |
|
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 |
--
BOX ART & EPIC FIGURES --


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LVL |
? |
AC |
? |
| |
|
DEF |
? |
SPD |
? |
HP |
? |
|
Melee +? (?)
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|
? (?) |
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LVL |
? |
AC |
? |
| |
|
DEF |
? |
SPD |
? |
HP |
? |
|
Melee +? (?)
|
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? (?) |
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| |