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BLOOD WAR
- SET #11
Distribution (60): 12  | 24  | 24  | 7 epics
Prerelease Date: October 28th-29th, 2006 | Release Date: November 3rd, 2006
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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01. Arcadian Hippogriff (37pts)
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Large (Magical Beast)
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02. Celestial Giant Stag Beetle (26pts)
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Large (Magical Beast - Vermin)
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Medium (Humanoid - Dwarf)
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04. Elf Dragonkith (38pts)
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Medium (Humanoid - Elf)
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Lvl/Save |
6 |
AC |
18 |
Spd |
F8 |
HP |
70 |
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Melee +9/+9 (15 magic)
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Flight
Elude Chance [][][] (immediate; this creatures next melee attack roll is a natural 10)
Smite Chaos +15 [] (melee damage +15 damage against chaotic enemies) |
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Lvl/Save |
7 |
AC |
19 |
Spd |
4 |
HP |
50 |
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Melee +10 (20)
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DR5
Immune Electricity
Smite Evil 10 []
Spell Resistance
Trample 10
Vermin Traits |
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Lvl/Save |
11 |
AC |
18 |
Spd |
4 |
HP |
60 |
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Melee +9 (10)
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Ranged +13 (10 magic) |
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Coordinated Shot
Explosive Shot [][] (ranged damage +10 fire; all creatures adjacent to an enemy hit by this attack take 5 fire damage)
Precise Shot
Scout |
Source #1 (creative liscensing taken with the blank area of the figure, may not look exactly like this in the end)
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Lvl/Save |
9 |
AC |
23 |
Spd |
4 |
HP |
70 |
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Melee +12/+7 (15 magic)
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Cleave
Dragon Bolstered (+2 attack and +5 damage when adjacent to a dragon)
Mighty Attack +10 [][] (+10 damage on melee attack, declare after hit is determined)
Reclaim Mighty Attack (When this figure kills an evil foe he gains another use of Mighty Attack)
Resist 5 Fire |
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08. Harmonium Guard (27pts)
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Medium (Humanoid - Human)
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Lvl/Save |
8 |
AC |
19 |
Spd |
6 |
HP |
40 |
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Melee +7 (5 magic)
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Sudden Empower [] (damage +10, 1 spell that deals damage)
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SORCERER SPELLS
3rd [][][] - Acid Breath (cone; 10 acid damage, ignore SR; DC15); Ring of Blades (self; any creature that activates when adjacent to this creature takes 10 damage, ignore SR); Sound Lance (range 6; 20 sonic damage; DC15); 4th [][][] - Blast of Flame (cone; 30 fire damage, ignore SR; DC 16); Maximized Shocking Grasp (touch; 30 electricity damage) |
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Lvl/Save |
8 |
AC |
18 |
Spd |
4 |
HP |
40 |
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Melee +9/+4 (10 magic)
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Scout
Disguise Self (Until it attacks or casts a spell, this creature has Invisible)
Enemy Battle Plans (Your warband gets attack +2 against enemies in any victory area)
Melee Sneak Attack +5 |
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Lvl/Save |
5 |
AC |
21 |
Spd |
4 |
HP |
30 |
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Melee +10 (15)
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Construct Traits
Fearless
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Lvl/Save |
6 |
AC |
20 |
Spd |
4 |
HP |
45 |
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Melee +11/+6 (10 magic)
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CFX: +1 AC, or +3 AC to followers that haven’t yet activated this round. |
Willing to Follow
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SPELLS
1st - Charm Person [] (range 6; confusion, humanoid only, ends after targets next turn; DC13) |
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11. Soldier of Bytopia (12pts)
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Small (Humanoid - Gnome)
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12. Thundertusk Cavalry (44pts)
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Large (Mounted Humanoid - Dwarf)
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Lvl/Save |
10 |
AC |
21 |
Spd |
6 |
HP |
70 |
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Melee +13/+8 (10 magic + Drain Life)
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Construct Traits
DR5
Enervation Ray [] (replaces attacks; sight; attack -2 and save -2)
Fearless
Life Drain 10 (if target is a living creature, this creature gains 10hps; maximum 70hps)
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SPELLS
5th - Hold Monster [] (sight; paralysis; DC17) |
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Lvl/Save |
12 |
AC |
19 |
Spd |
F8 |
HP |
105 |
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Melee +17/+12/+7 (25 magic)
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Ranged +17 (10 magic) |
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CFX: Followers get +2 AC against evil enemies and gain immunity to enemy spells of 2nd level or lower. |
Flight
Immune Acid, Cold
Melee Reach 2
Slaying Arrow [] (replaces attacks; make a ranged attack roll; if successful, destroy creature with 100 or fewer hp; DC20)
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Lvl/Save |
4 |
AC |
19 |
Spd |
4 |
HP |
20 |
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Melee +5 (10)
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Retributive Strike [][] (Immediate: This creature may make a melee attack against an enemy within it's melee reach that attacks it) |
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Lvl/Save |
7 |
AC |
22 |
Spd |
6 |
HP |
75 |
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Melee +14/+14 (20)
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Death Strike
Mounted Melee Attack
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)
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13. Air Genasi Swashbuckler (36pts)
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Medium (Outsider)
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14. Bralani Eladrin (35pts)
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Medium (Outsider)
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15. Centaur Warhulk (58pts)
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Large (Monstrous Humanoid)
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16. Free League Ranger (25pts)
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Medium (Humanoid - Human)
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Lvl/Save |
8 |
AC |
18 |
Spd |
F6 |
HP |
75 |
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Melee +15/+10 (10 magic)
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Flight
Improved Flanking (melee attack +4 against flanked enemies instead of +2)
Lucky [][] (immediate; reroll 1 attack or save)
Mobility
Retributive Strike [][] (immediate; this creature may make a melee attack against an enemy within its melee reach that attacks it) |
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Lvl/Save |
6 |
AC |
20 |
Spd |
F8 |
HP |
55 |
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Melee +11/+6 (10 magic)
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Ranged +11/+6 (10 magic) |
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Flight
DR 5
Evil Foe +5
Immune Electricity
Resist 10 Cold, Fire
Spell Reisitance
Whirlwind Blast [] (replaces attacks; line 12; 20 damage and affected creatures are pushed one square; DC16) |
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Lvl/Save |
8 |
AC |
20 |
Spd |
8 |
HP |
75 |
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Melee +14 (30)
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Melee Reach 2
Powerful Charge +10
Whirlwind Attack
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Lvl/Save |
6 |
AC |
16 |
Spd |
8 |
HP |
40 |
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Melee +8 (5)
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Ranged +10 (5) |
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CFX: +2 attack bonus against enemies under command. |
Initiative Surge [] (+4 to intiative)
Lawful Foe (+5 damage against Lawful enemies)
Outsider Foe (+5 damage against Outsider enemies)
Willing to Follow |
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17. Gnome Trickster (27pts)
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Small (Humanoid - Gnome)
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18. Hero of Valhalla (11pts)
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Medium (Humanoid - Human)
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20. Medium Copper Dragon (32pts)
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Medium (Dragon)
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Lvl/Save |
7 |
AC |
16 |
Spd |
6 |
HP |
50 |
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Melee +8/+8 (5 magic)
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Combat Casting (can cast while adjacent to an enemy)
Conceal 6
Disguise Self (invisibility until he attacks or casts a spell)
Dodge Giant +4
Melee Sneak Attack +10 |
SPELLS
1st - Slide [] (range 6; slide target creature 1 square); 2nd - Snake's Swiftness [] (range 6; target creature may make an immediate attack); 3rd - Invisibility Sphere [] (radius 2; self and allies gain invisibility until they attack or cast a spell); Distract [] (sight; target creature gains inhibited; DC15) |
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Lvl/Save |
2 |
AC |
16 |
Spd |
8 |
HP |
20 |
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Melee +6 (15)
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Bravado
Savage Frenzy +10 |
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Lvl/Save |
7 |
AC |
17 |
Spd |
F10 |
HP |
45 |
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Melee +11/+6 (15 magic)
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Flight
Beguile [][] (replaces attacks; range 6; target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round; this does not count as your opponent's activation of this creature this round; DC16)
Melee Reach 2 |
SORCERER SPELLS
1st [][][] - Remove Fear (range 6; target figure automatically rallies); 2nd [] - Hold Person (sight; paralysis, humanoid only; DC14); Sound Burst (range 6; 5 sonic damage + stun; DC14 negates) |
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Lvl/Save |
8 |
AC |
18 |
Spd |
F8 |
HP |
60 |
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Melee +10/+8/+8 (10)
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Flight
Breath Weapon [] (Replaces Attacks; Line; 20 acid damage; DC15)
Breath Weapon [] (Replaces Attacks; Cone; Slow; DC15)
Immune Acid, Paralysis, Sleep |
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Medium (Humanoid - Human)
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23. Storm Silverhand (57pts/178pts)
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Medium (Humanoid - Human)
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24. Valenar Nomad Charger (36pts)
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Large (Mounted Humanoid - Elf)
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Lvl/Save |
3 |
AC |
16 |
Spd |
F8 |
HP |
20 |
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Melee +4 (5 + 5 fire)
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Flight
Double Damage from Cold
Fiery Tail [][] (replaces attacks; creatures whose space this creature moves through this turn take 15 fire damage; DC14)
Fire Healing 5 (heals 5 hps each time it is subjected to fire damage)
Fire Shield 5
Immune Fire |
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Lvl/Save |
7 |
AC |
16 |
Spd |
8 |
HP |
60 |
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Melee +13 (10)
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Defensive Roll [] (immediate; take no damage from a melee or ranged attack)
Hide
Melee Sneak Attack +10
Shadow Walk [][] (swift; place this creature in any space bordered by a wall that it can see at least part of; can be used only when this creature is in a space bordered by a wall)
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Lvl/Save |
11 |
AC |
18 |
Spd |
6 |
HP |
80 |
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Melee +14/+9 (15 magic)
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Ranged +14/+9 (5 magic) |
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CFX: Human and Elf followers gain Fearless.
WARBAND BUILDING: LG Humans and Elves are legal in your warband. |
Unique
Countersong
Electricity Healing 10 (This creature heals 10 hp each time it is subjected to electricity damage)
Immune Electricity
Silver Fire 20 [] (Replaces attacks; line 12; 20 damage)
Unique |
SORCERER SPELLS
3rd [][] - Cure Serious Wounds (touch; heal 20hps); Fly (touch; target creature gains Flight); 4th [] - Confusion (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC16) |
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Lvl/Save |
6 |
AC |
18 |
Spd |
12 |
HP |
65 |
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Melee +11/+11/+6 (10 magic)
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Human Foe +5
Keen Critical 18-20
Mobility
Mounted Melee Attack
Valenar Bladebearer [][] (attack +2, damage +5, if this figure makes a single attack) |
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25. Dragonmark Heir of Deneith (34pts)
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Meidum (Humanoid - Human)
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27 Living Flaming Sphere (26pts)
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Medium (Ooze)
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28. Acheron Goblin (7pts)
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Small (Humanoid - Goblinoid)
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Lvl/Save |
9 |
AC |
20 |
Spd |
6 |
HP |
55 |
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Melee +11/+6 (10 magic)
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Bodyguard
Bold
Melee Sneak Attack +10
Sidestep
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SPELLS
3rd - Protection from Energy [] (touch; target creature gains Immune to energy type of your choice) |
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Lvl/Save |
8 |
AC |
21 |
Spd |
6 |
HP |
75 |
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Melee +11/+11 (20)
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Construct Traits
Fearless
Melee Reach 2
Spell Resistance |
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Lvl/Save |
7 |
AC |
13 |
Spd |
8 |
HP |
45 |
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Melee +4 (10 fire)
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Double Damage from Cold
Fearless
Fiery Trample 10 (Can move through 1 enemy's space to deal 10 fire damage; DC 14)
Fire Shield 10
Immune Fire
Ooze Traits
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Lvl/Save |
4 |
AC |
19 |
Spd |
4 |
HP |
30 |
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Melee +5 (5)
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Goblinoid Bolstered (Attack +2 and damage +5 if an allied Goblinoid is adjacent)
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase) |
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29. Blood of Vol Cultist (18pts)
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Medium (Humanoid - Human)
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30. Bluespawn Stormlizard (39pts)
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Large (Magical Beast - Dragon - Spawn)
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31. Fire Giant Forgepriest (84pts)
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Large (Giant)
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32. Greenspawn Sneak (6pts)
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Small (Mnstrs Humanoid - Dragon - Spawn)
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Lvl/Save |
4 |
AC |
16 |
Spd |
6 |
HP |
25 |
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Melee +6 (5 + Bleed)
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Bleed (living creatures only, 5 damage whenever affected creature activates, until it gains hit point)
Devotee of Undead (melee damage +5 when follower of an undead commander)
Undead Bolstered (Attack +2 and Damage +5 while an allied undead is adjacent) |
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Lvl/Save |
6 |
AC |
23 |
Spd |
8 |
HP |
70 |
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Melee +13 (20)
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Electricity Link [][] (swift; a line between this creature and any other Bluespawn Stormlizard within 12 squares; 10 electricity damage; DC19)
Immune Electricity, Paralysis, Sleep
Lightning Bolt [] (replaces attacks; line 12; 20 electricity damage; DC19)
Powerful Charge +10 (melee damage +10 when charging)
Tiamat's Blessing Electricity (adjacent Spawn gain Immune electricity)
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Lvl/Save |
10 |
AC |
23 |
Spd |
6 |
HP |
150 |
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Melee +20/+15 (20 magic + 10 fire)
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Cleave
Double Damage from Cold
Forge Blessing (creatures in your warband deal magic damage)
Immune Fire
Melee Reach 2 |
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Lvl/Save |
2 |
AC |
19 |
Spd |
6 |
HP |
10 |
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Melee +4/+4 (5)
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Ranged +6 [] (5 acid) |
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Scout
Hide
Immune Paralysis, Sleep
Melee and Ranged Sneak Attack +5 |
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34. Horned Devil (83pts/247pts)
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Large (Outsider - Devil)
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36. Karsite Fighter (26pts)
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Medium (Humanoid - Human - Karsite)
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