ALIENS VS PREDATOR - SET #02 ( 01 )
Distribution (60): 12 | 16 | 32 (3 commons, 3 uncommons, 1 rare / booster)
 

LEGEND
 
Aliens
 
Colonial
 
Corporation
 
Freelance
 
Lawless
 
Predators

 

01. Alien Drone 4 (20pts)

Common
Medium (Alien)

02. Alien Drone Clone 2 (20pts)

Common
Medium (Alien)

03. Alien Queen Clone (80pts)

Rare
Huge (Alien) - Cmnd 0

04. Alien, Grid (35pts)

Rare
Medium (Alien)
Save
10
AC
18
Spd
10
HP
40
Melee +7/+7 (15 armour piercing) or +7 (10 armour piercing + stun DC10; melee reach 2)
Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Hide
Immune Acid
Rend +15
Snatch Host (if an adjacent enemy fails its morale save immediately move it and this figure to anywhere within a Setup Area of this figure controller's choice; the target is paralyzed; DC20)
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
Save
10
AC
14
Spd
8
HP
60
Melee +7/+7 (15 armour piercing) or +7 (10 armour piercing + stun DC10; melee reach 2)
Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Hide
Immune Acid
Out of Nowhere
[] (swift action; when an Alien eliminates an enemy you may place this figure in a space in which that enemy had previously occupied)
Rend +15
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
Save
8
AC
10
Spd
2
HP
240
Melee +12/+12 (30 armour piercing) or +12 (20 armour piercing + stun DC15; melee reach 4)

CFX: Protect the Hive (followers gain +5 damage in melee); Minions (up to 3 Aliens with total cost 15 or less)
Alter Surroundings (figures that are not Aliens gain Slow if within 6 of this figure)
Amphibious
Blindsight
Cleave
Deadly Rend
(remove target from play; DC20)
Deathburst (20 acid damage; DC20)
DR10
Fearless
Immune Acid
Lay Egg
(swift action; place an Egg in to play adjacent to this figure)
Melee Reach 3
Spawn Newborn [] (replaces activation; remove this figure from play and replace it with an Alien Newborn)
Unique
Victory in Death
(if this figure uses its Spawn Newborn ability it does not count towards your opponents VPs when eliminated)
Save
12
AC
20
Spd
10
HP
60
Melee +9/+9 (15 armour piercing) or +9 (10 armour piercing + stun DC15; melee reach 2)
Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Evade Damage
[] (ignore damage from a single attack or ability)
Fearless
From the Darkness
[] (swift action; if this figure activates beside a wall move this figure to any wall it can see at least part of)
Hide
Immune Acid
Pack Leader (Alien allies adjacent to another Alien gain +2 to hit in melee)
Rend +15
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
Unique

05. Alien Hybrid Rhino (70pts)

Uncommon
Huge (Alien)

06. Alien Hybrid Serpent (10pts)

Uncommon
Medium (Alien)

07. Chest Burster 2 (5pts)

Common
Tiny (Alien)

08. Predalien, Propagater (85pts)

Rare
Large (Alien)
Save
10
AC
12
Spd
6
HP
240
Melee +11 (30 armour piercing) or +11 (20 + stun DC15; melee reach 2)

Amphibious
Blindsight
Cleave
Deathburst
(20 acid damage; DC15)
DR5

Fearless
Hide
Immune Acid
Momentum 4
(increase this creatures base speed by 4 if it charges)
Powerful Charge +20
Pushback
Reinforced Hide 10
(reduce all non-chemical damage by 10)
Overpowering Charge 3
(if this figure eliminates a figure while charging, it may immediately move 3 more spaces and make an additional attack as though charging)

Save
10
AC
20
Spd
10
HP
30
Melee +7 (15 armour piercing + poison) or +7 (10 armour piercing + stun DC10; melee reach 2)
Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Hide
Immune Acid
Poison (5 damage whenever target activates; DC15)
Small Space Crawler (this figure counts as a small figure when interacting with map terrain)
Save
2
AC
18
Spd
6
HP
10
Melee +4 (5 armour piercing)
Amphibious
Blindsight
Deathburst
(10 acid damage; DC10)
Hide
Metamorphosis
(if this figure activates on your Victory Area, replace it with an Alien Drone of your choice)
No Reach
Pass Wall
(this figure can move through walls with narrow passages)
Resist 10 Acid
Victory in Death
(if this figure uses its Metamorphosis ability it does not count towards your opponents VPs when eliminated)
Wall Walk
(if this figure begins its turn beside a wall, it has flight until the end of its turn)
Save
8
AC
10
Spd
8
HP
180
Melee +8/+8 (25 armour piercing) or +10 (20 armour piercing + stun DC15; melee reach 3)

Amphibious
Blindsight
Deathburst
(20 acid damage; DC15)
DR10
Fearless
Held in Fear [][] (swift action; move this figure to any legal unoccupied adjacent squares occupied by an allied Alien figure that is adjacent to this figure)
Hide
Immune Acid
Melee Reach 2
Powerful Charge +10
Propogate
(if this figure eliminates a living enemy with a melee attack, eliminate that figure and place 3 chest burster aliens on your start area)
Rend +25
Wall Walk
(if this figure begins its turn beside a wall, it has flight until the end of its turn)

09. Archuleta, Danny (8pts)

Rare
Medium (Human)

10. Colonist (4pts)

Uncommon
Medium (Human)

11. Harrigan, Mike - Lieutenant (24pts)

Rare
Medium (Human) Cmd 4

12. Lambert, Jerry (4pts)

Rare
Medium (Human)
Save
6
AC
12
Spd
7
HP
35
Melee +6 (5)
Ranged +11 (15)
Evidence [] (immediate; collect 10 Victory Points while this figure is in a victory area)
Lucky Charm
[] (when this figure is eliminated, an adjacent ally gets +2 save)
Superstitious
(gain +2 to initiative)
Unique
Save
1
AC
12
Spd
7
HP
10
Melee +1 (5)
Batch 2 (add 1 figure named Colonist to your warband for no added cost; these 2 Colonists count as 1 figure for the purpose of warband construction; each Colonist is worth its listed point cost in victory points)
Flee (if this figure is attacked by an enemy or makes a save against an enemy ability and remains in play and able to activate, you may move it it's speed in any direction you choose)
Squad Activation
(All creatures in your warband named Colonist must activate as a single activation)
Save
10
AC
14
Spd
7
HP
150
Melee +11 (10)
Ranged +11 (15)
CFX: Heroism (followers that roll a natural 20 on an attack can immediately make another attack of any type at their highest printed attack bonus)
Blind Fight
Heroism
(if this figure rolls a natural 20 on an attack can immediately make another attack of any type at their highest printed attack bonus)
Temper
(if two of this figures allies are eliminated he gains +5 melee damage and +20 HPs)
Retrieve Weapon
[][] (before initiative is rolled for, this figure may copy the ranged attack of any 1 elminated enemy or ally until the end of skirmish)
Unique
Save
4
AC
12
Spd
7
HP
25
Melee +4 (5)
Ranged +9 (15)
Fearless
Run Interference
(if this figure is the closest figure to an enemy figure when it activates, it must attack this figure)
Unique

13. SWAT (8pts)

Common
Medium (Human)

14. Aaron "85" (4pts)

Rare
Medium (Human) Cmd 0

15. Andrews (4pts)

Rare
Medium (Human) Cmd 2

16. Ash (8pts)

Uncommon
Medium (Construct)
Save
3
AC
12
Spd
6
HP
20
Melee +6 (5)
Ranged +10 (15)
Bold (fearless when under command)
DR5
Save
3
AC
12
Spd
7
HP
30
Melee +4 (5)
CFX: Stubborn (followers may retake a Morale or Rally check that they have failed as though they had not failed the original check, and must accept the result of the second roll)
Reveal the Truth [] (replaces attacks; adjacent figure loses Hide, Invisibility or Conceal for the rest of the skirmish)
Unique

Willing to Follow
Save
4
AC
10
Spd
6
HP
40
Melee +3 (5)
CFX: Tyrannical Morale (followers gain +4 to Morale or Rally checks, if they fail their Morale or Rally check they are eliminated)
Unique
Save
4
AC
10
Spd
6
HP
100
Melee +8 (10)

Blind-Fight
Fearless
Immune to Chemicals, Criticals
Malfunction (this figure acts confused if it takes damage that brings its hps below half its starting hps)
Scientific Study (if your warband destroys an Alien or Predator, your warband gains and additional 10VPs if this figure is adjacent)

17. Brett, S.E. (4pts)

Rare
Medium (Human)

18. Dillon, George - Major (8pts)

Rare
Medium (Human)

19. Distephano, Vincent (8pts)

Uncommon
Medium (Human)

20. Dunya (16pts)

Rare
Medium (Human)
Save
4
AC
12
Spd
7
HP
20
Melee +4 (5)
Greedy [] (if you win initiative, gain 5VPs if this figure is on its Start Area)
Mechanics
[] (if this figure is in their victory area, your opponents can not gain VPs for occupying any victory areas this turn)
Unique
Save
8
AC
10
Spd
7
HP
70
Melee +10 (10)
Ranged +11/+11 (15)
Contact (this figure may join a warband that contains Major Alan "Dutch" Schaeffer)
Redeemable [] (this figure can be given damage dealt to an adjacent ally instead)
Unique
Save
4
AC
12
Spd
6
HP
20
Melee +4 (5)
Ranged +4 (20 damage)
Contact (this figure may join a warband that contains #8 "Ripley")
DR5
Save
8
AC
14
Spd
6
HP
40
Melee +6 (10)
Ranged +12/+12 (20 armour piercing)
Activate Artifact [] (replaces attacks; if this figure is in their own Victory Area Aliens can not enter that victory area, this effect ends if this figure leaves that Victory Area; DC25)
DR5
Iron Bear

Set Trap [] (40 damage to target enemy within 6 squares that enters a Victory Area; DC20)
Unique
Concentrated Fire [] (sight; replaces activation; 40 armour piercing damage; DC20)

21. Federal Agent, Chemical (8pts)

Common
Medium (Human)

22. Garber - Agent (20pts)

Uncommon
Medium (Human)

23. Gedimen, Jonathan (4pts)

Uncommon
Medium (Human)

24. Iron Bear Marine (16pts)

Common
Medium (Human)
Save
4
AC
8
Spd
6
HP
20
Melee +1 (5)
Chemical Gun (cone; 10 cold damage + lose Blindsight, Hide and Invisibility until end of next activation; DC16)
HAZMAT Suit 10 (this figure takes 10 less damage from fire, cold, electricity and acid)
Save
8
AC
12
Spd
7
HP
60
Melee +8 (10)
Ranged +10 (15)
Bodyguard
Fearless
Screen Opponent
(if this figure successfully attacks an opponent on an attack of opportunity, that figure must stop and can not continue to move this Turn)
Unique
Save
4
AC
12
Spd
6
HP
30
Melee +1 (5)

The Cage [] (swift; target enemy within 6 squares can not leave a Victory Area it is currently in; this effect ends if this figure is removed from play)
Test Subject [][] (stun target enemy within 6 squares that is in a Victory Area; DC20)
Unique

Save
5
AC
10
Spd
6
HP
45
Melee +5 (5)
Ranged +7/+7 (20 armour piercing)
DR5
Concentrated Fire [] (sight; replaces activation; 40 armour piercing damage; DC20)

25. Kane, Tom (4pts)

Rare
Medium (Human)

26. Keyes, Peter - Special Agent (32pts)

Rare
Medium (Human) Cmd 6

27. Lambert (4pts)

Rare
Medium (Human)

28. Parker (8pts)

Rare
Medium (Human)
Save
2
AC
12
Spd
7
HP
10
Melee +1 (5)
Harm's Way [] (if an adjacent ally would take damage, you may instead deal the damage to this figure)
Infected
(at the end of each phase roll a d20; on a result of 1-10 this figure is eliminated and replaced with a chest-burster, if there is a player controlling aliens that player gains control of this chestburster, or the chestburster is confused when activated, the same is true if a drone is spawned by the chestburster; on a roll of 15-20 nothing happens)
Unique
Save
8
AC
12
Spd
6
HP
50
Melee +12 (5)
CFX: Advanced Deployment (this controller may set up any portion of their warband on any single Victory Area)
Chemical Gun (cone; 10 cold damage + lose Blindsight, Hide and Invisibility until end of next activation; DC16)
Hard to Kill [] (if this figure would be reduced to zero, it instead has 5hps)
HAZMAT Suit 10 (this figure takes 10 less damage from fire, cold, electricity and acid)
Redeemable [] (this figure can take the damage dealt to an adjacent ally instead)
Unique
Save
2
AC
12
Spd
7
HP
10
Melee +1 (5)
Melee Sneak Attack +10
Unique
Save
3
AC
12
Spd
7
HP
35
Melee +3 (5)
Greedy [] (if you win initiative, gain 5VPs if this figure is on its Start Area)
Mechanics
[] (if this figure is in their victory area, your opponents can not gain VPs for occupying any victory areas this turn)
Redeemable [] (this figure can take the damage dealt to an adjacent ally instead)
Unique

29. Purvis, Larry (8pts)

Uncommon
Medium (Human)

30. Soldier, Arugia (8pts)

Common
Medium (Human)

31. Synthetic Chaingun Trooper (44pts)

Uncommon
Medium (Construct)

32. Wren, Mason - Doctor (4pts)

Rare
Medium (Human)
Save
1
AC
10
Spd
7
HP
10
Melee +1 (5)
Adrenaline Deathstrike (when this character is reduced to 0hps you may have it move up to it's speed and make a single attack at +8 for +15 damage)
Infected (at the end of each phase roll a d20; on a result of 1-10 this figure is eliminated and replaced with a chest-burster, if there is a player controlling aliens that player gains control of this chestburster, or the chestburster is confused when activated, the same is true if a drone is spawned by the chestburster; on a roll of 11-20 nothing happens)
Kept in Check (this figures Infected ability does not trigger if it activates next to an ally)
Unique
Save
4
AC
12
Spd
6
HP
20
Melee +4 (5)
Ranged +4 (20)
DR5
Save
4
AC
10
Spd
6
HP
100
Melee +8 (10)
Ranged +8/+8 (45)
Blind-Fight
Fearless
Immune to Chemicals, Criticals
Slow Ranged Attack
Chaingun (sight; replaces activation; 45 damage; DC16)
Save
5
AC
10
Spd
7
HP
30
Melee +4 (5)
Ranged +4 (10)
Calculated Killer [] (this figure can use a ranged attack against an adjacent target and gains +4 to hit and +10 damage)
Unique

33. El Scorpio (18pts)

Uncommon
Medium (Human) Cmd 3

34. Guerilla Soldier (12pts)

Common
Medium (Human)

35. King Willie (15pts)

Rare
Medium (Human) Cmd 4

36. Scorpion Thug (9pts)

Common
Medium (Human)
Save
7
AC
12
Spd
7
HP
80
Melee +8 (10)
Ranged +12/+12 (15)
CFX: Feel No Pain followers ignore 5 damage from all attacks to a minimum of 5 damage per attack.
Blind Shot (this figure may target invisible or hidden enemies, but must still make a conceal check)
DR5
Feel No Pain
(ignore 5 damage from all attacks, but take a minimum of 5 damage per successful attack)
Unique
Save
3
AC
12
Spd
7
HP
30
Melee +5 (5)
Ranged +8 (15)
Combined Fire (activate this figure to give an ally within line of sight +2 to hit and +10 damage until the end of their next turn on an enemy also within line of sight of this figure)
Save
8
AC
10
Spd
6
HP
20
Melee +12 (10)
CFX: adjacent followers may take damage that would be dealt to King Willie.
Doom Speaker [] (target character within 6 gains save -2 and AC -2)
Roll the Bones
[][][] (Roll a d20; on 1-5 nothing happens; on 6-10 your warband gains +4 to next initiative; on 11-15 your warband gains +4 to hit until this figure activates again; on 16-20 your warband gains blindsight until this figure activates again)
Unique
Voodoo Magic [] (sight; confusion; DC16)
Save
6
AC
12
Spd
6
HP
45
Melee +8 (10)
Ranged +4 (20)
Bold (has fearless when under command)

37. Warrior, Voodoo (9pts)

Common
Medium (Human)

38. #8 "Ripley" (28pts)

Rare
Medium (Human - Alien)

39. Billie (20pts)

Rare
Medium (Human)

40. Blain (24pts)

Rare
Medium (Human)
Save
4
AC
10
Spd
6
HP
25
Melee +8 (5)
Ranged +8 (20)
Wild Shot (this figure can target invisible or hidden enemies using +0 to hit, and must still make a conceal 11 check to hit)
Save
14
AC
18
Spd
8
HP
90
Melee +18/+18 (10 armour piercing)
Acid for Blood (enemies that deal melee damage to this figure take 5 acid damage)
Alien Bloodline (Alien enemies are immediately stunned if they try to attack this figure; DC20)
Behind the Slain (gain an immediate attack against any enemy that destroys an adjacent ally of this figure, you may use the range and damage value of the slain target instead)
Blindsight
Fearless
Feral Surge
[] (immediate; can move up to her speed)
Resist Acid 5
Unique
Save
8
AC
12
Spd
8
HP
60
Melee +12 (10)
Ranged +12 (20)
Fearless
Hide
Sixth Sense
(this figure may target invisible or hidden enemies on a roll of 11+ until the end of the round)
Track (can target invisible or hidden enemies within 6 squares)
Unique
Save
8
AC
10
Spd
5
HP
90
Melee +10 (10)
Ranged +9/+9 (45)
Disarm Trap [] (replaces attacks; this figure may make 1 square of difficult terrain that is not water into normal terrain)
Fearless
Hide
Slow Ranged Attack

Unique
Chaingun (sight; replaces activation; 45 damage; DC16)

41. Clemens - Physician (4pts)

Rare
Medium (Human)

42. De Rosa, Sebastian (4pts)

Rare
Medium (Human)

43. Eliot, Mac - Sergeant (16pts)

Rare
Medium (Human)

44. Hawkins (8pts)

Rare
Medium (Human)
Save
4
AC
12
Spd
7
HP
25
Melee +1 (5)
Cure Moderate Wounds 10hps [][]
Physician (as long as this figure is adjacent to a figure with "infected", treat that figure as though they did not have that ability)
Unique
Save
3
AC
12
Spd
7
HP
20
Melee +3 (5)
Close Call [] (this figure can avoid damage from an attack or ability if they roll an 11+ on a d20)
Lucky []
Navigate Terrain
[] (replaces attacks; this figure may move all adjacent allies and itself 4 squares in any direction ignoring difficult terrain and walls)
Unique
Save
8
AC
10
Spd
6
HP
80
Melee +8 (10)
Ranged +10/+10 (30)
Hide
Keen Eye
(this figure may target invisible or hidden enemies that have activated this round)
Reckless Rage (this figure gains -4 AC, -2 Save, +4 to attack and +10 to damage when they are below half their starting hps)
Unique
Save
8
AC
12
Spd
7
HP
40
Melee +8 (5)
Ranged +11/+11 (15)
Blind-Fight
Combined Fire (activate this figure to give an ally within line of sight +2 to hit and +10 damage until the end of their next turn on an enemy also within line of sight of this figure)
Communications
[] (each unactivated figure in your warband may move up to its speed towards this figure, moving around obstacles, but not through them)
Hide
Unique

45. Morse, Robert (8pts)

Rare
Medium (Human)

46. Ramirez, Poncho (12pts)

Rare
Medium (Human)

47. Rousseau, Adele (4pts)

Rare
Medium (Human)

48. Stafford, Maxwell (12pts)

Rare
Medium (Human) Cmd 1
Save
3
AC
12
Spd
7
HP
30
Melee +1 (5)
Control Panel [] (if this figure is in its Victory Area, move any one ally up to its speed, this move does not provoke attacks of opportunity)
Last Chance for Victory [] (gain +20 VPs if this figure is in its Victory Area)
Unique
Save
9
AC
12
Spd
7
HP
60
Melee +9 (5)
Ranged +14/+14 (15)
Combined Fire (activate this figure to give an ally within line of sight +2 to hit and +10 damage until the end of their next turn on an enemy also within line of sight of this figure)
Hide
Intuition
(this figure may attack any figure it has line of sight to that has been targeted by their ally this turn)
Unique
Hailfire [] (sight; radius 4; replaces activation; 30 damage; DC12)
Save
4
AC
12
Spd
7
HP
35
Melee +4 (5)
Ranged +8 (10)
Quick Thinking [] (this figure may prevent 1 enemy ability from working when it is attempted to be activated within 6 squares)
Unique
Save
8
AC
12
Spd
7
HP
65
Melee +6 (10)
Ranged +10 (20)
CFX: allies within 6 squares gain +4 to hit.
Combined Fire (activate this figure to give an ally within line of sight +2 to hit and +10 damage until the end of their next turn on an enemy also within line of sight of this figure)
Unique
Willing to Follow

49. Verheiden, Mark (8pts)

Rare
Medium (Human)

50. Weyland, Charles Bishop (12pts)

Rare
Medium (Human) Cmd 5

51. Woods, Alexa (8pts)

Rare
Medium (Human)

52. Hound, Predator (11pts)

Uncommon
Medium (Beast)
Save
5
AC
12
Spd
7
HP
45
Melee +7 (10)
Ranged +8 (20)
Panic (if this figure activates without line of sight to an ally, they are Slowed and can not use special abilities until they activate again)
Ruthless
(gain +4 to hit and +10 damage vs targets that have not activated this round)
Save
5
AC
10
Spd
4
HP
35
Melee +5 (5)
CFX: Unlimited Resources (+8 to map initiative. warband building; corporation figures are legal in your warband)
Minion (add 1 legal figure of 12 cost or less to your warband, this figure does not count towards your warband limit)
Quick Thinking
[] (this figure may prevent 1 enemy ability from working when it is attempted to be activated within 6 squares)
Restricted Prey [] (can not be targeted by a predator until this figure attacks a predator)
Wealth (allies gain armour piercing damage for their ranged attacks)
Unique
Save
6
AC
14
Spd
7
HP
35
Melee +8 (10 armour piercing)
Heroine [] (ignore damage dealt to any 1 warband member from any one source)
Predator Alliance
[] (use this ability only if Alexa Woods is not a minion; if this figure destroys an Alien, you may bring in Scar Predator to your warband on your start area before next initiative is rolled and this figure can no longer be targeted by Predators)
Unique
Save
8
AC
14
Spd
10
HP
45
Melee +8 (15)

DR5
Melee Sneak Attack +10
Resist 5 Acid, Cold, Fire
Skirmish Attack
Track (can target invisible or hidden enemies within 6 squares)

53. Predator, Adult 4 (44pts)

Uncommon
Medium (Predator)

54. Predator, Celtic (33pts)

Rare
Medium (Predator)

55. Predator, Elder 2 (77pts)

Rare
Medium (Predator) Cmd 4

56. Predator, Elite (99pts)

Rare
Medium (Predator)
Save
8
AC
12
Spd
4
HP
80
Melee +10 (30 armour piercing)
Blindsight Visor (energy equipment; before initiative is rolled you must declare which one of the following figure types your allies with Blindsight Visor have Blindsight for; Aliens, Constructs/Predators or Humans)
Climb (can cross low walls, but is Slowed for that turn)
Critical Threat 19 (this character does critical hits on 19-20)
Damaged Equipment (at the beginning of each phase roll a d20, if the result is 1-10 this figure's energy equipment does not function; otherwise treat it as normal)
Detonate (replaces activation; if this figure is reduced to 10hps on its next activation it removes all figures within line of effect from play)
Dual Activation
Energy Flechette
(sight; 10 energy damage; energy equipment; DC15)
Fearless
Hunter's Patience (this figure may count a single activation as both activations for its controllers activation phase)
Invisibility (energy equipment)
Light Armour 5 (energy equipment)
Sure Stride (not slowed by difficult terrain, unless it is water)
Medicomp (self; replaces activation; heal 10hps to target)
Shoulder Canon (sight; 20 energy damage; deactivate all energy equipment until next activation; energy equipment)
Save
6
AC
12
Spd
8
HP
65
Melee +11 (25 armour piercing)
Blindsight Visor (energy equipment; before initiative is rolled you must declare which one of the following figure types your allies with Blindsight Visor have Blindsight for; Aliens, Constructs/Predators or Humans)
Cleave
Climb
(can cross low walls, but is Slowed for that turn)
Hunter's Patience (this figure may count a single activation as both activations for its controllers activation phase)
Invisibility
(energy equipment)
Light Armour 5 (energy equipment)
Pride (+8 to morale saves)
Slam (if this figure successfully attacks an enemy in melee, stun that figure; DC20)
Sure Stride (not slowed by difficult terrain, unless it is water)
Unique
Whirlwind Throw
[] (replaces attacks; move an adjacent enemy 6 spaces away from this figure, that figure takes 20 damage and is stunned)
Save
10
AC
14
Spd
3
HP
90
Melee +10 (35 armour piercing)
CFX: Beast Mastery (beasts in your warband gain fearless)
Beast Master
Blindsight Visor (energy equipment; before initiative is rolled you must declare which one of the following figure types your allies with Blindsight Visor have Blindsight for; Aliens, Constructs/Predators or Humans)
Cleave
Climb
(can cross low walls, but is Slowed for that turn)
Combistick [][] (sight; replaces attacks; 30 armour piercing damage; DC15)
Fearless
Hunter's Patience
(this figure may count a single activation as both activations for its controllers activation phase)
Invisibility
(energy equipment)
Light Armour 5 (energy equipment)
Net Gun [][][] (range 6; replaces activation; 10 armour piercing damage + paralysis; DC20)
Sure Stride (not slowed by difficult terrain, unless it is water)
Skirmish Attack
Sneak Attack +10
Track (can target invisible or hidden enemies within 6 squares)
Triple Activation

Medicomp (self; replaces activation; heal 10hps to target)

Save
10
AC
14
Spd
3
HP
120
Melee +10 (35 armour piercing)
Ranged +10 (20 energy) Slow
Blindsight Visor (energy equipment; before initiative is rolled you must declare which one of the following figure types your allies with Blindsight Visor have Blindsight for; Aliens, Constructs/Predators or Humans)
Cleave
Climb
(can cross low walls, but is Slowed for that turn)
Combistick
[][] (sight; replaces attacks; 30 armour piercing damage; DC15)
Deathstrike
Erase Evidence
(opponent can not gain VPs for a Victory Area this figure also occupies)
Laser Trip Mines
[][] (place a counter in an adjacent square; on its turn, an enemy moving into the counter's square or any adjacent square to the counter, or that activates within these squares takes 30dmg; DC19)
Melee Reach 3
Fearless
Hunter's Patience
(this figure may count a single activation as both activations for its controllers activation phase)
Invisibility
(energy equipment)
Light Armour 5 (energy equipment)
Sure Stride (not slowed by difficult terrain, unless it is water)
Skirmish Attack
Triple Activation

Medicomp (self; replaces activation; heal 10hps to target)
Dual Shoulder Canon (sight; 20 energy damage, can target 2 opponents of equal distance; deactivate all energy equipment until next activation; energy equipment)

57. Predator, Scar (33pts)

Rare
Medium (Predator)

58. Predator, Sword (44pts)

Rare
Medium (Predator)

59. Predator, Young Tusk 4 (22pts)

Uncommon
Medium (Predator)

60. Raptor, Predator (6pts)

Uncommon
Small (Beast)
Save
8
AC
10
Spd
8
HP
80
Melee +12 (20 armour piercing)

Blindsight Visor (energy equipment; before initiative is rolled you must declare which one of the following figure types your allies with Blindsight Visor have Blindsight for; Aliens, Constructs/Predators or Humans)
Climb
(can cross low walls, but is Slowed for that turn)
Hunter's Patience (this figure may count a single activation as both activations for its controllers activation phase)
Invisibility
(energy equipment)
Light Armour 5 (energy equipment)
Minion Alexa Woods
(you may add 1 figure named Alexa Woods to your warband, this does not count against your warband limit)
Pride (+8 to morale saves)
Shuriken [][] (sight; replaces attacks; 20 armour piercing damage; DC15)
Sure Stride (not slowed by difficult terrain, unless it is water)
Unique

Save
6
AC
12
Spd
6
HP
65
Melee +11 (25 armour piercing)
Cleave
Climb
Dual Activation
Evasion
Fearless
Hide
Power Attack
[][] (declare before attack roll is made; gain -5 to attack and +10 damage on all attacks this turn)
Sure Stride
(not slowed by difficult terrain, unless it is water)
Save
6
AC
12
Spd
8
HP
40
Melee +9 (15)
Ranged +11 (20 damage)
Blindsight Visor (energy equipment; before initiative is rolled you must declare which one of the following figure types your allies with Blindsight Visor have Blindsight for; Aliens, Constructs/Predators or Humans)
Climb (can cross low walls, but is Slowed for that turn)
Hunter's Patience (this figure may count a single activation as both activations for its controllers activation phase)
Invisibility (energy equipment)
Light Armour 5 (energy equipment)
Pride (+8 to Morale and Rally saves)
Sidestep
Sure Stride (not slowed by difficult terrain, unless it is water)
Trophy Hunter
(make a morale check if this figure eliminates a figure)
Medicomp (self; replaces activation; heal 10hps to target)
Save
4
AC
18
Spd
F10
HP
15
Melee +6 (5 + mark prey)
Flight
Blindsight
Mark Prey
(targets lose Conceal, Hide and Invisibility and can not gain it, Predators gain a +2 to hit Marked Prey; DC14)
Spray
[] (cone; mark prey; DC14)

5. Derelict Spacecraft (Map)

8.5 x 11 JPG 1|2|3|4|5|6|7|8|9
Stitched Full Scale JPG

6. Frozen Temple (Map)

8.5 x 11 JPG 1|2|3|4|5|6|7|8|9
Stitched Full Scale JPG

7. Predator Shuttle (Map)

8.5 x 11 JPG 1|2|3|4|5|6|7|8|9
Stitched Full Scale JPG

8. Concrete Jungle (Map)

8.5 x 11 JPG 1|2|3|4|5|6|7|8|9
Stitched Full Scale JPG
 

If the JPGs shows up "broken" try rescaling them to an even scale like 100% or 200%, there is a good chance that it just doesn't show properly, but will print properly.