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ALIENS VS PREDATOR - SET #02 ( 01 )
Distribution (60): 12  | 16  | 32  (3 commons, 3 uncommons, 1 rare / booster) |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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LEGEND |
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Aliens |
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Colonial |
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Corporation |
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Freelance |
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Lawless |
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Predators |
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01. Alien Drone 4 (20pts)
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Medium (Alien)
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02. Alien Drone Clone 2 (20pts)
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Medium (Alien)
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03. Alien Queen Clone (80pts)
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Huge (Alien) - Cmnd 0
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Save |
10 |
AC |
18 |
Spd |
10 |
HP |
40 |
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Melee +7/+7 (15 armour piercing) or +7 (10 armour piercing + stun DC10; melee reach 2)
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Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Hide
Immune Acid
Rend +15
Snatch Host (if an adjacent enemy fails its morale save immediately move it and this figure to anywhere within a Setup Area of this figure controller's choice; the target is paralyzed; DC20)
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
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Save |
10 |
AC |
14 |
Spd |
8 |
HP |
60 |
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Melee +7/+7 (15 armour piercing) or +7 (10 armour piercing + stun DC10; melee reach 2)
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Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Hide
Immune Acid
Out of Nowhere [] (swift action; when an Alien eliminates an enemy you may place this figure in a space in which that enemy had previously occupied)
Rend +15
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
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Save |
8 |
AC |
10 |
Spd |
2 |
HP |
240 |
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Melee +12/+12 (30 armour piercing) or +12 (20 armour piercing + stun DC15; melee reach 4)
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CFX: Protect the Hive (followers gain +5 damage in melee); Minions (up to 3 Aliens with total cost 15 or less) |
Alter Surroundings (figures that are not Aliens gain Slow if within 6 of this figure)
Amphibious
Blindsight
Cleave
Deadly Rend (remove target from play; DC20)
Deathburst (20 acid damage; DC20)
DR10
Fearless
Immune Acid
Lay Egg (swift action; place an Egg in to play adjacent to this figure)
Melee Reach 3
Spawn Newborn [] (replaces activation; remove this figure from play and replace it with an Alien Newborn)
Unique
Victory in Death (if this figure uses its Spawn Newborn ability it does not count towards your opponents VPs when eliminated) |
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Save |
12 |
AC |
20 |
Spd |
10 |
HP |
60 |
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Melee +9/+9 (15 armour piercing) or +9 (10 armour piercing + stun DC15; melee reach 2)
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Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Evade Damage [] (ignore damage from a single attack or ability)
Fearless
From the Darkness [] (swift action; if this figure activates beside a wall move this figure to any wall it can see at least part of)
Hide
Immune Acid
Pack Leader (Alien allies adjacent to another Alien gain +2 to hit in melee)
Rend +15
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
Unique |
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05. Alien Hybrid Rhino (70pts)
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Huge (Alien)
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06. Alien Hybrid Serpent (10pts)
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Medium (Alien)
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07. Chest Burster 2 (5pts)
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Tiny (Alien)
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08. Predalien, Propagater (85pts)
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Large (Alien)
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Save |
10 |
AC |
12 |
Spd |
6 |
HP |
240 |
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Melee +11 (30 armour piercing) or +11 (20 + stun DC15; melee reach 2)
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Amphibious
Blindsight
Cleave
Deathburst (20 acid damage; DC15)
DR5
Fearless
Hide
Immune Acid
Momentum 4 (increase this creatures base speed by 4 if it charges)
Powerful Charge +20
Pushback
Reinforced Hide 10 (reduce all non-chemical damage by 10)
Overpowering Charge 3 (if this figure eliminates a figure while charging, it may immediately move 3 more spaces and make an additional attack as though charging)
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Save |
10 |
AC |
20 |
Spd |
10 |
HP |
30 |
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Melee +7 (15 armour piercing + poison) or +7 (10 armour piercing + stun DC10; melee reach 2)
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Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Hide
Immune Acid
Poison (5 damage whenever target activates; DC15)
Small Space Crawler (this figure counts as a small figure when interacting with map terrain)
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Save |
2 |
AC |
18 |
Spd |
6 |
HP |
10 |
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Melee +4 (5 armour piercing)
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Amphibious
Blindsight
Deathburst (10 acid damage; DC10)
Hide
Metamorphosis (if this figure activates on your Victory Area, replace it with an Alien Drone of your choice)
No Reach
Pass Wall (this figure can move through walls with narrow passages)
Resist 10 Acid
Victory in Death (if this figure uses its Metamorphosis ability it does not count towards your opponents VPs when eliminated)
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
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Save |
8 |
AC |
10 |
Spd |
8 |
HP |
180 |
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Melee +8/+8 (25 armour piercing) or +10 (20 armour piercing + stun DC15; melee reach 3) |
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Amphibious
Blindsight
Deathburst (20 acid damage; DC15)
DR10
Fearless
Held in Fear [][] (swift action; move this figure to any legal unoccupied adjacent squares occupied by an allied Alien figure that is adjacent to this figure)
Hide
Immune Acid
Melee Reach 2
Powerful Charge +10
Propogate (if this figure eliminates a living enemy with a melee attack, eliminate that figure and place 3 chest burster aliens on your start area)
Rend +25
Wall Walk (if this figure begins its turn beside a wall, it has flight until the end of its turn)
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09. Archuleta, Danny (8pts)
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Medium (Human)
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11. Harrigan, Mike - Lieutenant (24pts)
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Medium (Human) Cmd 4
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12. Lambert, Jerry (4pts)
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Medium (Human)
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Save |
6 |
AC |
12 |
Spd |
7 |
HP |
35 |
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Melee +6 (5)
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Ranged +11 (15) |
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Evidence [] (immediate; collect 10 Victory Points while this figure is in a victory area)
Lucky Charm [] (when this figure is eliminated, an adjacent ally gets +2 save)
Superstitious (gain +2 to initiative)
Unique |
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Save |
1 |
AC |
12 |
Spd |
7 |
HP |
10 |
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Melee +1 (5)
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Batch 2 (add 1 figure named Colonist to your warband for no added cost; these 2 Colonists count as 1 figure for the purpose of warband construction; each Colonist is worth its listed point cost in victory points)
Flee (if this figure is attacked by an enemy or makes a save against an enemy ability and remains in play and able to activate, you may move it it's speed in any direction you choose)
Squad Activation (All creatures in your warband named Colonist must activate as a single activation)
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Save |
10 |
AC |
14 |
Spd |
7 |
HP |
150 |
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Melee +11 (10)
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Ranged +11 (15) |
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CFX: Heroism (followers that roll a natural 20 on an attack can immediately make another attack of any type at their highest printed attack bonus) |
Blind Fight
Heroism (if this figure rolls a natural 20 on an attack can immediately make another attack of any type at their highest printed attack bonus)
Temper (if two of this figures allies are eliminated he gains +5 melee damage and +20 HPs)
Retrieve Weapon [][] (before initiative is rolled for, this figure may copy the ranged attack of any 1 elminated enemy or ally until the end of skirmish)
Unique
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Save |
4 |
AC |
12 |
Spd |
7 |
HP |
25 |
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Melee +4 (5)
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Ranged +9 (15) |
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Fearless
Run Interference (if this figure is the closest figure to an enemy figure when it activates, it must attack this figure)
Unique |
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Save |
3 |
AC |
12 |
Spd |
6 |
HP |
20 |
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Melee +6 (5)
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Ranged +10 (15) |
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Bold (fearless when under command)
DR5 |
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Save |
3 |
AC |
12 |
Spd |
7 |
HP |
30 |
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Melee +4 (5)
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CFX: Stubborn (followers may retake a Morale or Rally check that they have failed as though they had not failed the original check, and must accept the result of the second roll) |
Reveal the Truth [] (replaces attacks; adjacent figure loses Hide, Invisibility or Conceal for the rest of the skirmish)
Unique
Willing to Follow |
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Save |
4 |
AC |
10 |
Spd |
6 |
HP |
40 |
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Melee +3 (5)
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CFX: Tyrannical Morale (followers gain +4 to Morale or Rally checks, if they fail their Morale or Rally check they are eliminated) |
Unique |
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Save |
4 |
AC |
10 |
Spd |
6 |
HP |
100 |
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Melee +8 (10)
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Blind-Fight
Fearless
Immune to Chemicals, Criticals
Malfunction (this figure acts confused if it takes damage that brings its hps below half its starting hps)
Scientific Study (if your warband destroys an Alien or Predator, your warband gains and additional 10VPs if this figure is adjacent)
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18. Dillon, George - Major (8pts)
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Medium (Human)
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19. Distephano, Vincent (8pts)
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Medium (Human)
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Save |
4 |
AC |
12 |
Spd |
7 |
HP |
20 |
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Melee +4 (5)
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Greedy [] (if you win initiative, gain 5VPs if this figure is on its Start Area)
Mechanics [] (if this figure is in their victory area, your opponents can not gain VPs for occupying any victory areas this turn)
Unique |
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Save |
8 |
AC |
10 |
Spd |
7 |
HP |
70 |
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Melee +10 (10)
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Ranged +11/+11 (15) |
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Contact (this figure may join a warband that contains Major Alan "Dutch" Schaeffer)
Redeemable [] (this figure can be given damage dealt to an adjacent ally instead)
Unique |
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Save |
4 |
AC |
12 |
Spd |
6 |
HP |
20 |
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Melee +4 (5)
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Ranged +4 (20 damage) |
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Contact (this figure may join a warband that contains #8 "Ripley")
DR5 |
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Save |
8 |
AC |
14 |
Spd |
6 |
HP |
40 |
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Melee +6 (10)
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Ranged +12/+12 (20 armour piercing) |
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Activate Artifact [] (replaces attacks; if this figure is in their own Victory Area Aliens can not enter that victory area, this effect ends if this figure leaves that Victory Area; DC25)
DR5
Iron Bear
Set Trap [] (40 damage to target enemy within 6 squares that enters a Victory Area; DC20)
Unique |
Concentrated Fire [] (sight; replaces activation; 40 armour piercing damage; DC20)
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21. Federal Agent, Chemical (8pts)
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Medium (Human)
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22. Garber - Agent (20pts)
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Medium (Human)
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23. Gedimen, Jonathan (4pts)
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Medium (Human)
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24. Iron Bear Marine (16pts)
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Medium (Human)
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Save |
4 |
AC |
8 |
Spd |
6 |
HP |
20 |
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Melee +1 (5)
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Chemical Gun (cone; 10 cold damage + lose Blindsight, Hide and Invisibility until end of next activation; DC16)
HAZMAT Suit 10 (this figure takes 10 less damage from fire, cold, electricity and acid)
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Save |
8 |
AC |
12 |
Spd |
7 |
HP |
60 |
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Melee +8 (10)
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Ranged +10 (15) |
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Bodyguard
Fearless
Screen Opponent (if this figure successfully attacks an opponent on an attack of opportunity, that figure must stop and can not continue to move this Turn)
Unique |
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Save |
4 |
AC |
12 |
Spd |
6 |
HP |
30 |
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Melee +1 (5)
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The Cage [] (swift; target enemy within 6 squares can not leave a Victory Area it is currently in; this effect ends if this figure is removed from play)
Test Subject [][] (stun target enemy within 6 squares that is in a Victory Area; DC20)
Unique
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Save |
5 |
AC |
10 |
Spd |
6 |
HP |
45 |
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Melee +5 (5)
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Ranged +7/+7 (20 armour piercing) |
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DR5
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Concentrated Fire [] (sight; replaces activation; 40 armour piercing damage; DC20) |
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26. Keyes, Peter - Special Agent (32pts)
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Medium (Human) Cmd 6
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Save |
2 |
AC |
12 |
Spd |
7 |
HP |
10 |
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Melee +1 (5)
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Harm's Way [] (if an adjacent ally would take damage, you may instead deal the damage to this figure)
Infected (at the end of each phase roll a d20; on a result of 1-10 this figure is eliminated and replaced with a chest-burster, if there is a player controlling aliens that player gains control of this chestburster, or the chestburster is confused when activated, the same is true if a drone is spawned by the chestburster; on a roll of 15-20 nothing happens)
Unique |
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Save |
8 |
AC |
12 |
Spd |
6 |
HP |
50 |
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Melee +12 (5)
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CFX: Advanced Deployment (this controller may set up any portion of their warband on any single Victory Area) |
Chemical Gun (cone; 10 cold damage + lose Blindsight, Hide and Invisibility until end of next activation; DC16)
Hard to Kill [] (if this figure would be reduced to zero, it instead has 5hps)
HAZMAT Suit 10 (this figure takes 10 less damage from fire, cold, electricity and acid)
Redeemable [] (this figure can take the damage dealt to an adjacent ally instead)
Unique |
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Save |
2 |
AC |
12 |
Spd |
7 |
HP |
10 |
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Melee +1 (5)
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Melee Sneak Attack +10
Unique |
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Save |
3 |
AC |
12 |
Spd |
7 |
HP |
35 |
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Melee +3 (5)
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Greedy [] (if you win initiative, gain 5VPs if this figure is on its Start Area)
Mechanics [] (if this figure is in their victory area, your opponents can not gain VPs for occupying any victory areas this turn)
Redeemable [] (this figure can take the damage dealt to an adjacent ally instead)
Unique |
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30. Soldier, Arugia (8pts)
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Medium (Human)
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31. Synthetic Chaingun Trooper (44pts)
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Medium (Construct)
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32. Wren, Mason - Doctor (4pts)
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Medium (Human)
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Save |
1 |
AC |
10 |
Spd |
7 |
HP |
10 |
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Melee +1 (5)
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Adrenaline Deathstrike (when this character is reduced to 0hps you may have it move up to it's speed and make a single attack at +8 for +15 damage)
Infected (at the end of each phase roll a d20; on a result of 1-10 this figure is eliminated and replaced with a chest-burster, if there is a player controlling aliens that player gains control of this chestburster, or the chestburster is confused when activated, the same is true if a drone is spawned by the chestburster; on a roll of 11-20 nothing happens)
Kept in Check (this figures Infected ability does not trigger if it activates next to an ally)
Unique |
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Save |
4 |
AC |
12 |
Spd |
6 |
HP |
20 |
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Melee +4 (5)
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Ranged +4 (20) |
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DR5 |
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Save |
4 |
AC |
10 |
Spd |
6 |
HP |
100 |
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Melee +8 (10)
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Ranged +8/+8 (45) |
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Blind-Fight
Fearless
Immune to Chemicals, Criticals
Slow Ranged Attack |
Chaingun (sight; replaces activation; 45 damage; DC16) |
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Save |
5 |
AC |
10 |
Spd |
7 |
HP |
30 |
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Melee +4 (5)
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Ranged +4 (10) |
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Calculated Killer [] (this figure can use a ranged attack against an adjacent target and gains +4 to hit and +10 damage)
Unique |
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