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AGAINST THE GIANTS
- SET #16 (HUGE SET)
Distribution (60): 9  | 21  | 18  (13 epics, huges 6  | 6  )
Prerelease Date: July 5th-6th, 2008 | Release Date: July 12th, 2008 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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War of the Dragon Queen 1.0 |
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01. Shocktroop Devil (23pts)
 
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Large
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02. Voracious Ice Devil (149pts)
 
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Large
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03. Deathpriest of Orcus (79pts)
 
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Medium
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04. Degenerate Cultist of Orcus (26pts)
 
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Medium
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Level 7
AC 23
DEF 19
Speed F6
HP 50
Basic: +13 vs. AC 15dmg
[] Melee, Shield Bash +9 vs. fort 10dmg and dazed and follow up
Follow up +14 vs. AC 15dmg
Abilities: Evil, Undead, Flight
Special Powers: Pursue can shift immediately after making an OA
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Level 20
AC 33
DEF 32
Speed 8
HP 115
Basic: Spear +27 vs AC; 20+10cold and slowed
Close []Cone of Cold Large Cone +20 vs def(ref):25 cold and immobilized
Area []Ice Storm range 20 radius 3; +20 vs AC:20 cold and slowed
Abilities: Evil, Cold, Devil, Immune Cold, Immune Poison, Blind sight
Reach 3
Special powers: Unholy Cold aura whenever a adjacent slowed or immobilized enemy activate it takes 10 cold dmg.
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Level 15
AC 28
DEF 28
Speed 6
HP 90
Basic: +19 vs AC 20+10 necrotic
Close Sensor whirl burst 1 +17 vs ref, 10+10necrotic
[] Area Visage of Orcus sight radius 1 +17 vs will 15cold +15 necrotic and immobilized
Abilities: Evil, Cleric, Orcus, Resist 10 Necrotic
Special Powers: Bulwark of Orcus adjacent demon, undead and Orcus allies have +2ac and +2def.
Champion 2
During your turn you may activate an additional undead creature.
Use after a demon or undead ally is damaged after an attack but not destroyed that ally heals 20hp.
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Level 8
AC 17
DEF 18
Speed 7
HP 65
Basic:+11 vs AC 10+5 Necrotic
Melee []Crushing Smite +11 vs AC 25+10 necrotic
Close []Demonic Battle Cry Burst 2 +13 vs Def(will) 10 Necrotic dmg and Staggered(save ends)
Abilities: Evil, Orcus, Resist 10 Necrotic
Special Powers: Desperation of the Abyss, once bloodied this creature can make an extra basic melee attack when ever it takes an attack action.
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05. Gnaw Demon (17pts)
 
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Small
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06. Efreeti Flamestrider (92pts)

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Large
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07. Visceral Devourer (41pts)
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Medium
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08. Doresain the Ghoul King (166pts)

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Medium
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Level 7
AC 23
DEF 19
Speed 6
HP 75
Basic: +11 vs AC 15dmg
[]Hungry Viscera Melee +8 vs ref 10 dmg and immobilized recharge if no enemies are adjacent to this creature at the end of this creatures turn
Abilities: Evil, Shadow, Undead Vul 10 Radiant
Special Powers: Devour Viscera each immobilized creature that starts its turn adjacent takes 10dmg
[] Exoskeleton takes -10 dmg to melee and ranged attacks until end of this creatures next turn.
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Level 20
AC 34
DEF 32
Speed 8
HP 115
Basic: +22 vs AC 20 Necrotic and 10 ongoing necrotic
Melee: Bite slowed target only +23 vs ref 20 + 20 necrotic dmg and helpless save ends
Close: [][]Cloak of Mouths Burst 3 +25vs AC 25 Necrotic dmg and slowed save ends
Abilities: Evil, Undead, Orcus, Unique, immune poison, resist 20 necrotic, resist 10 radiant
Special Powers:
Dead Lord each undead ally who begins its turn within 3 squares heals 10 hp.
[] Teleport as a move action place up to 12 squares away in LOS, recharged when first bloodied.
Champion 3
Use at the end of round, all undead creatures in your warband can immediately shift
Use when an enemy becomes bloodied, that enemy takes 20dmg
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09. Thunderblast Cyclone (168pts)
 
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Huge
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10. Yuan-ti Anathema (290pts)

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Huge
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11. Elder Red Dragon (386pts)

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Huge
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12. Fire Titan (170pts)

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Huge
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Level 21
AC 32
DEF 33
Speed F8
HP 130
Basic: +24 vs Fort 30 Thunder Dmg
Close: Lighting bolts Line 10 +21 vs Ref 20 Lighting Dmg and 10 lighting on a miss.
Area [] Lighting Storm Radius 4 at sight, +23 vs Ref 40 Lighting Recharge when first bloodied
Abilities: Evil, Elemental, Flight, +4 ref, Resist 40 Lighting, Thunder Reach 3
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Level 22
AC 36
DEF 33
Speed F9
HP 225
Basic: +26 vs AC 25 +20 Fire
Close : [] Fiery Breath Large Cone +22 vs Ref 40 fire dmg, 20 Fire on miss, Recharge when first bloodied.
Close: Frightful Presence Creatures within 3 +24 vs will, stunned and -4 attack until it is hit with an attack.
Abilities: Dragon, Flight, +4 fort, resist 40 Fire, Reach 2
Special Powers: Warding Strike [] When a flanking enemy attacks this creature make an immediate basic melee attack against it.
Champion 2
Use at start of round all creatures has +4 attack vs bloodied targets.
Use at start of round the player whose warband destroyed the highest cost enemy this round scores +50 VP
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Level 21
AC 36
DEF 33
Speed 8
HP 120
Basic: +27 vs. AC 30Fire
Close: [] Burning Wave creatures within 3, +24 vs. Ref 30Fire and Immobilized and …
Ranged: Heatlance (nearest) +24 vs. Ref 25 and ongoing 10Fire and immobilized
Abilities: Giant, Fire Resistance 40, Reach 3
Special Power
[] Primal Flame use at the start of this creatures turn, an adjacent creature loses its immune and resist fire until the end of its next turn, Recharge when this creature destroys an enemy.
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13. Armored Guulvorg (114pts)
 
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Huge
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14. Bugbear Lancebreaker (20pts)
 
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Medium
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15. Dragonborn Defender (31pts)
 
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Medium
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16. Dragonborn Myrmidon (46pts)
 
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Medium
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Lvl 13
Ac 28
Def 23
Speed 8
HP 115
Basic: +19vs ac 20dmg
Tail strike +16 vs REF 20dmg and make a basic melee attack against a different target
Abilities: Beast, Immune Cold Resist 15Fire , Blindsight, Reach 2 tail strike only
Special Powers: Boiling Blood immediate whenever an adjacent enemy hits this creature with a melee attack +11 vs REF 10fire to that enemy
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| Level 7
AC 23
DEF 19
Speed 6
HP 50
Basic: +12 vs AC 15dmg
Abilities: goblin, bugbear, solid footing, not subject to push, pull or slide effects of enemies.
Special Powers: Bar the Way whenever this creature hits with an OA the target is immobilized.
Lancebreaker +2ac and +2 melee attacks vs mounted targets. |
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17. Dwarf Warsword (53pts)
 
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Medium
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18. Feybound Halfling (37pts)
 
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Small
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19. Fire Giant Raider (117pts)
 
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Large
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20. Fist of Moradin (12pts)
 
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Medium
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Level 4
AC 20
DEF 19
Speed 5
HP 40
Basic: +8 vs AC 10dmg and this creature has +2 ac against any target it hits until end of this creatures next turn.
[] Melee: Fight unbeliever +8 vs AC 20dmg 10 on miss, recharge when an adjacent ally is hit with a melee attack.
Abilities: Dwarf, Cleric
Special Powers: Allies within 5 squares have +1ac and +1def,.
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21. Goblin Runner (4pts)
 
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Small
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22. Hobgoblin Guard (7pts)
 
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Medium
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23. Mighty Blademaster (54pts)
 
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Medium
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24. Skullcleave Warrior (39pts)
 
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Medium
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Level 1
AC 17
DEF 15
Speed 7
HP 20
Basic: +6 vs AC 10dmg
Throw Spear range 5 nearest +6 vs ac 10dmg
Abilities: Goblin, Quick footed +4 AC vs OA,
Special Powers: [] Burst of speed +3, speed +3 until end of this creatures turn.
Goblin tactics when ever a melee attack misses this creature it can immediately shift.
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Level 3
AC 19
DEF 15
Speed 5
HP 30
Basic: +10 vs AC 10dmg
Abilities: Goblin, Hobgoblin, phalanx fighting +2ac while adjacent to an ally
Special Powers: Jockey for position whenever this creature hits with an OA it can immediately shift
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Level 12
AC 26
DEF 23
Speed 6
HP 90
Basic: +18 vs AC 30dmg
Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each
Abilities: Human, Fighter
Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.
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Level 10
AC 26
DEF 22
Speed 6
HP 80
Basic: +17 vs. AC 20dmg
[] Melee Great Cleave +17 vs. AC 30dmg and all enemies adjacent to target take 15dmg
Abilities: Human, Fighter
Special Power: Skullcleave, immediately up on scoring a critical hit this creature can make a basic melee attack against another adjacent target.
[] Unstoppable Strike, this creature’s next basic melee attack is a critical hit.
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25. Tiefling Gladiator (57pts)
 
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Medium
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26. Fire Bat (15pts)
 
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Medium
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27. Orc Zombie (5pts)
 
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Medium
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28. Plaguetouched Ghoul (10pts)
 
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Medium
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Level 13
AC 29
Def 22
Speed 6
HP 85
Basic, Longsword +19 vs AC 20 damage
Melee, Spinning Strike +16 vs Def Ref 20 damage AND this creature switches positions with target if Medium or smaller
Tiefling - Fighter
+4 Def Fort
Resist 15 Fire
[]Angry Reply, Use at start of turn; self; end all conditions and ongoing effects AND heal 20 HP, then take a free attack action; Recharge if that attack destroys the target
[]Cloying Darkness; Cover against all attacks until start of this creature's next turn.
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Level 2
AC 11
DEF 12
Speed 4
HP 30
Basic: Slam +5 vs AC; 15dmg
Abilities: Undead, Vul 10 Radiant, Massive Dmg if this creature takes 20dmg in a single melee it is destroyed.
Special Power: Zombie Grab Medium or smaller enemy is immobilized while adjacent to 2 more of this creatures allies with Zombie Grab.
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Level 3
AC 16
DEF 17
Speed 6
HP 30
Basic: +8 vs AC 10dmg
Melee +5 vs ref 10 dmg and this creature heals 10hp
Abilities: Undead
Special Powers:
Gut Maw immediately after an enemy misses it with a melee attack this creature can make a consume attack vs that enemy
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29. Shadow Hulk (176pts)
 
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Huge
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30. Xorn Ravager (31pts)
 
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Medium
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31. Cave Bear (21pts)
 
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Medium
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32. Cockatrice (18pts)
 
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Medium
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Level 9
AC 24
DEF 19
Speed 5
HP 60
Basic: +14 vs AC 15dmg
[]Earthy Maw bloodied target within 5squares +11 vs def ref 30dmg if this creatures attack destroys the target place this creature in the enemies space otherwise in an adjacent space
[]Undermine use only with burrow this creature moves up to its speed and makes a single attack against each enemy with out flight whose space it enters this turn +11 vs fort stunned
Abilities: Aberrant, Earth, burrow, +4 def fort, All around vision enemies flanking this creature does not get CA vs it
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Cost 21
Level 6
AC 18
DEF 16
Speed 5
HP 55
Basic: +9 vs AC 20dmg
[] Maul +9vs AC 30dmg and dazed, recharged when first bloodied.
Abilities: Beast,
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33. Earth Titan (147pts)
 
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Huge
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34. Flamescorched Kobold (15pts)
 
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Small
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35. Furious Owlbear (28pts)
 
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Large
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36. Galeb Duhr (45pts)
 
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Medium
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Level 8
AC 19
DEF 17
Speed 7
HP 65
Basic: +11 AC 20dmg
[] Stunning screech adjacent creatures +9 def fort stun, immediate use when first dmg
Abilities: Beasts, +4fort, reach 2
Special Powers: Enrage +20dmg with melee attacks while bloodied.
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Level 11
AC 25
DEF 23
SPD 4
HP 70
Attack Actions: Fist: +18 vs AC; 20 Damage.
Rolling Thunder: Move exactly 4 squares and then attack adjacent target, +16 vs AC; 30 Damage AND push target 2 squares; RECHARGE when no creatures are adjacent to this creature at start of its turn
Abilities: Elemental * Earth / Burrow / Tremorsense: Creatures without Fight do not benefit from Conceal against this creature and do not count as invisible to it.
Special Powers: <2 boxes> Stone Transformation: Resist 30 All until start of this creatures' next turn. |
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37. Lizard Folk Raider (14pts)
 
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Medium
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38. Shifter Claw Adept (32pts)
 
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Medium
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39. Storm Giant Thunderer (101pts)
 
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Large
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40. Angel of Retribution (48pts)

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Large
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Level 5
AC 18
DEF 17
Speed 7
HP 40
Basic: Warhammer +10 vs AC; 10dmg
Melee [] Swampland Vengeance +10 vs AC 20dmg and staggered
Abilities: Lizardfolk,
Special Powers: Hammer and Shift whenever this creature hits with a melee attack it may shift.
Experienced Raider the first time this creature enters diff terrain on its turn roll 1d20, 11+ it moves normally thru diff terrain until end of turn.
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Level 9
AC 21
DEF 21
Speed 7
HP 85
Basic: Claw +14 vs AC; 15dmg
Melee []Claw Frenzy +16 AC; 10dmg and immediately make this attack again at the same target until it misses.
Melee [] Spring Attack this creature can move up to its speed and make a basic melee attack at anytime during its move. Recharge when no enemy is adjacent at the start of this creatures turn.
Abilities: Humanoid, Shifter, +4 def(ref),Mobility +5ac vs. OA while moving
Special power: Skirmish +5dmg if this creature moves at least 2 squares and makes a melee attack.
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Level 17
AC 31
DEF 29
Speed F7
HP 120
Basic: +23 vs. AC 20+10 Lighting
[] Close Howling Winds, large or smaller targets within 3 +19 vs. ref 15 and push 3
[] Ranged Thunder Bolt Range 10 Nearest +19 vs. ref 25 Thunder and push 1
Abilities: Giant, Thunder, Flight, Resist 25 Lighting, Thunder, Reach 2
Special Power: [] ??? Fury +4 AC and +4 Ref against ranged attacks all squares within 2 count as difficult terrain until start of this creatures next turn. Does not affect giant or thunder creatures.
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41. Captain of the Watch (29pts)

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Medium
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42. Chain Golem (232pts)
 
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Huge
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43. Cloaktrick Rogue (58pts)
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