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ANGELFIRE - SET #7
Distribution (60): 12  | 24  | 24 
Prerelease Date: July 16th-17th, 2005 | Release Date: July 22nd, 2005 |
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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
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02. Cleric of Dol Arrah (45pts)
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Medium (Humanoid-Human)
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Lvl/Save |
3 |
AC |
17 |
Spd |
4 |
HP |
20 |
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Melee +5 (5)
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Bluster (Until
1 of your creatures is elminated, this creature gets melee attack
+2 and melee damage +5) |
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Lvl/Save |
8 |
AC |
20 |
Spd |
6 |
HP |
55 |
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Melee +11/+6 (10 magic) |
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CFX: followers whose names contain Fighter
or Soldier gain Fearless.
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Aura of Protection from Evil (this
creature and adjacent allies get +2AC against evil creatures)
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SPELLS
2nd - deific vengeance [][][] (Range 6; 10 Damage or 20 to undead;
DC 14); 3rd - augmented cure serious wounds [][] (touch; heal
30 hit points); 4th - dismissal [] (range 6; destroy target
outsider or target summoned creature with 50 or fewer hit points; DC20) |
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Lvl/Save |
8 |
AC |
18 |
Spd |
4 |
HP |
40 |
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Melee +6 (5)
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| Ranged +10 (10 magic) |
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Precise Shot
Slow Ranged Attack |
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Lvl/Save |
8 |
AC |
19 |
Spd |
4 |
HP |
30 |
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Melee +5 (5 magic) |
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Magically Shielded (-4AC
when flanked)
Spell Immunity (magic missile) |
SPELLS
1st - lesser cold orb (unlimited uses) (range 6; 5 cold damage,
ignore SR)
magic weapon [] (touch; attack +1, ignore DR)
2nd - Bigby's slapping hand [][][] (sight; target creature
provokes AoO from all creatures that threaten its square; DC 20) |
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05. Justice
Archon (32pts)
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Medium (Outsider)
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06. Mounted Paladin (96pts)
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Large (Mounted Humanoid-Human)
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07. Spiker Champion (34pts)
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Medium (Outsider)
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Lvl/Save |
6 |
AC |
19 |
Spd |
F6 |
HP |
65 |
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Melee +10/+5 (10
magic or Justice Strike) |
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CFX: followers with
Fearless gain melee damage +5. |
Flight
Bold (has Fealess when under command)
DR 5
Immune Electricity
Justice Strike (Deals damage equal to the printed damage
of the target's first melee attack) |
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Lvl/Save |
14 |
AC |
25 |
Spd |
8 |
HP |
80 |
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Melee +21/+16 (20
magic) |
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Fearless
Lay on Hands [] (replace attacks; touch; heal
20)
Mounted Melee Attack (this creature
moves at double speed and can make a single melee
attack at any point during its move)
Powerful Charge (melee damage +20
when charging)
Smite Evil +10 [][][]
Turn Undead 5 [] |
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Lvl/Save |
6 |
AC |
22 |
Spd |
4 |
HP |
55 |
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Melee +11/+6 (10
magic) |
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Resist 5 Acid
Spiker Barbs (whenever
an enemy misses this creature with a melee attack,
that enemy takes 5 magic damage) |
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Lvl/Save |
10 |
AC |
22 |
Spd |
6 |
HP |
120 |
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Melee +15/+10 (20) |
| Ranged +11 (20 + Rubble) [][] |
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Precise
Shot
Rubble (choose 1 square in targets space; that square becomes
difficult terrain for rest of game)
Melee Reach 2 |
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10. Trumpet Archon (128pts)
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Medium (Outsider)
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11. Ulmo Lightbringer (77pts)
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Small (Humanoid-Halfling)
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12. Village Priest (21pts)
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Medium (Humanoid-Human)
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Lvl/Save |
12 |
AC |
22 |
Spd |
F8 |
HP |
70 |
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Melee +19 (25 magic
+5 fire) |
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CFX: followers with
Fearless gain melee damage +5. |
Flight
Discorporating Dive (if this creature charges and damages an
evil outsider, destroy that creature; DC17)
DR 5
Fearless
Immune Electricity
Melee Reach 2
Spell Resistance |
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Lvl/Save |
12 |
AC |
22 |
Spd |
F8 |
HP |
125 |
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Melee +21/+16 (20
magic) |
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Flight
DR 5
Herald (Your warband's commander effects affects
followers within line of sight instead of 6 squares)
Immune Electricity
Spell Resistance
Trumpet's Peal [] (replace attacks; each wounded evil
creature makes a morale save) |
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Lvl/Save |
13 |
AC |
25 |
Spd |
8 |
HP |
70 |
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Melee +18/+18/+13
(5 magic) |
Ranged +19/+14 (5
magic) |
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Unique
Deflect Arrows
Evade Damage
Melee Sneak Attack +15
Mobility
Stunning Attack [][] |
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Lvl/Save |
3 |
AC |
15 |
Spd |
4 |
HP |
25 |
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Melee +11/+6 (10
magic) |
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CFX: followers whose
names contain Guard or Militia get attack +4 and Save +4. |
Turn Undead 3
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SPELLS
1st - bless []; magic weapon [] (touch; gain +1 to
attack and ignore DR); 2nd - cure moderate wounds [] (touch;
heal 10 hit points) |
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Large (Humanoid-Shapechanger)
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15. Celestial Pegasus (32pts)
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Large (Magical Beast)
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16. Divine Crusader of Corellon (79pts)
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Medium (Humanoid-Elf)
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Lvl/Save |
7 |
AC |
17 |
Spd |
6 |
HP |
60 |
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Melee +13/+9 (15/10)
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DR 5
Melee Reach 2 |
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Lvl/Save |
10 |
AC |
20 |
Spd |
F8 |
HP |
75 |
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Melee +8/+3 (10 magic) |
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Independant
Flight
Blindsight
Conceal 6
Quick Cast [] (can cast 1 spell as a swift action)
Spell Penetration (roll twice
to overcome SR)
Spell Resistance |
SPELLS
3rd - empowered magic missile [unlimited] (sight; 15 damage);
4th - dimension door [][] (sight; place this creature on any
legal space it can see); empowered melf's acid arrow [][] (sight;
20 acid damage, ignore SR); 7th - Banishment [] (range 6; destroy
target outsider or summoned creature with 75 or fewer hp; DC20); Mordenkainen's
Sword [][] (range 6, 15 magic damage whenever target creature activates,
can be cast multiple times on same creature.
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Lvl/Save |
8 |
AC |
15 |
Spd |
F10 |
HP |
75 |
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Melee +11/+11 (10
magic)
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Flight
DR 5
Resist 10 Acid, Cold, Electricity
Smite Evil +10 [] (Melee damage +10 against
evil creatures)
Spell Resistance |
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Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
85 |
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Melee +20/+15 (15
magic) |
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Flight
Tactics |
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SPELLS
1st - magic weapon [][] (touch; attack +1, ignore DR); 2nd - spiritual
hammer [][] (sight; melee attack at +5 against target creature whenever
it activates, 5 magic damage) |
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18. Elf Swashbuckler (21pts)
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Medium (Humanoid-Elf)
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19. Ghaele Eladrin (124pts)
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Medium (Outsider)
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20. Large Air Elemental (29pts)
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Large (Elemental)
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Lvl/Save |
7 |
AC |
17 |
Spd |
F8 |
HP |
45 |
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Melee +11 (15) |
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Flight
Conceal 11
Fire Foe (+5 vs immune fire creatures)
Immune Acid
Melee Reach 2
Whirlwind Attack (if move no more than 1 square can
attack all enemies within reach)
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Lvl/Save |
7 |
AC |
18 |
Spd |
7 |
HP |
45 |
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Melee +13/+8 (5 magic) |
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Independent
Acrobatic Charge (can charge through allies
and terrain that slows movement)
Mobility
Seize the Initiative (on its turn, this
creature gets melee damage +5 whenever it is the first
to activate in a round) |
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Lvl/Save |
10 |
AC |
22 |
Spd |
F12 |
HP |
65 |
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Melee +21/+16 (20
magic) |
Ranged +11/+11 (15
magic) |
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CFX: Whenever a follower's
attack roll is a natural 19 or 20, that follower can activate
1 extra time this round. |
Flight
Blindsight
DR 5
Gaze Attack (replaces attacks; range 6;
morale save)
Immune Electricity
Improved Initiative 8 (Commande
rating counts as 8 for initiative checks)
Resist 10 Cold, Fire
Spell Resistance |
SPELLS
3rd - legion's magic weapon [] (your warband; attack +1, ignore
DR); 6th - empowered cure critical wounds [] (touch; heal 50
hp)
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Lvl/Save |
8 |
AC |
18 |
Spd |
F10 |
HP |
60 |
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Melee +12 (10) |
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Requires Commander
Flight
DR 5 (Takes 5 less damage from nonmagical
melee and ranged attacks)
Incited (Each round, this creature
must activate before any nonincited creatures
in its warband)
Melee Reach 2
Whirlwind Attack (On its turn,
if this creature moves no more than 1 square,
it can make a separate melee attack against each
enemy within its Melee Reach)
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21. Large Copper Dragon (65pts)
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Large (Dragon)
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22. Longstrider Ranger (34pts)
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Medium (Humanoid-Shapechanger)
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Medium (Monstrous Humanoid)
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24. Talenta Halfling (17pts)
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Small (Humanoid-Halfling)
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Lvl/Save |
10 |
AC |
20 |
Spd |
F9 |
HP |
95 |
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Melee +15/+10/+10
(5) |
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Flight
Breath Weapon [] (Replaces attacks; line; 15 Acid dmg; DC 17)
Cunning Attack (Melee dmg +5
against enemies that have not activated this
round)
Immune Acid
Initiative Booster +3 (+3 to
your initiative checks) |
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Lvl/Save |
8 |
AC |
16 |
Spd |
12 |
HP |
80 |
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Melee +13/+13 (10
magic) |
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Death Strike
Evil Outsider Foe (damage +5 against evil
outsiders)
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Lvl/Save |
7 |
AC |
18 |
Spd |
6 |
HP |
50 |
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Melee +10/+5 (10
+ 5 fire) |
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Death Burst (35 fire
damage; DC15)
Double Damage from Cold
Immune Fire, Poison
Spell Resistance |
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SPELLS
4th - empowered scorching ray [unlimited] (range 6; 20 fire
damage) |
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Lvl/Save |
4 |
AC |
16 |
Spd |
7 |
HP |
40 |
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Melee +10 (10 magic) |
Ranged +8, range
6 (5) |
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Hide
Melee Sneak Attack +5
Ranged Sneak Attack +5
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26. Thri-Kreen Barbarian (55pts)
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Medium (Monstrous Humanoid;Thri-Kreen)
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Large (Humanoid-Shapechanger)
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Lvl/Save |
6 |
AC |
19 |
Spd |
4 |
HP |
35 |
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Melee +8 (5) |
Ranged +6 (5 + Sleep
Poison) |
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DR 5
Hide
Melee Sneak Attack +10
Sleep Poison (Sleep; DC 16) |
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Lvl/Save |
8 |
AC |
16 |
Spd |
10 |
HP |
95 |
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Melee +10/+10/+10
(15) |
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Deflect Arrows (+4
AC against ranged attacks)
Disruptive (until this creature
makes a melee attack, you cannot add Commander
ratings to your intiative checks)
Immune Sleep
Paralyzing Bite (replaces
attacks; touch; paralysis; DC17) |
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Lvl/Save |
6 |
AC |
12 |
Spd |
6 |
HP |
25 |
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Melee +2 (5) |
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Acid Wand (replaces
attacks; sight; 10 acid damage)
Fire Wand (replaces attacks; range
6; 15 fire damage; spell resistance applies)
Dual Wand (this creature can use
both wands if it does not move) |
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SPELLS
1st - magic weapon [][] (touch; attack +1, ignore DR); 2nd - blur [][]
(touch; conceal 6) |
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Lvl/Save |
7 |
AC |
16 |
Spd |
8 |
HP |
50 |
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Melee +11/+6 (10) |
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DR 5
Hunter +5 (Melee Damage +5 unless more
than 1 enemy is adjacent) |
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29. Wild Elf Raider (6pts)
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Medium (Humanoid-Elf)
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31. Dwarf Mercenary (9pts)
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32. Blackscale Lizardfolk (16pts)
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Large
(Monstrous Humanoid; Lizardfolk-Reptilian)
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Lvl/Save |
1 |
AC |
12 |
Spd |
9 |
HP |
15 |
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Melee +5 (10) |
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Bold (Has
Fearless when under command) |
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Lvl/Save |
1 |
AC |
15 |
Spd |
8 |
HP |
5 |
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Melee +1 (5) |
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Powerful
Charge +5 |
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Lvl/Save |
6 |
AC |
21 |
Spd |
4 |
HP |
20 |
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Melee +4 (10) |
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Lvl/Save |
4 |
AC |
16 |
Spd |
8 |
HP |
25 |
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Melee +7/+5 (15/5) |
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Disruptive (until this creature makes a
melee attack, you cannot add Commander ratings to your initiative
rolls)
Immune Dragon Breath Weapons
Melee Reach 2
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34. Scorpion Clan Drow Fighter (33pts)
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Medium (Humanoid-Drow)
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Lvl/Save |
7 |
AC |
19 |
Spd |
6 |
HP |
50 |
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Melee +11/+9 (15/5) |
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Not Subject to Commander Effects
Chaotic Damage +5 (this round, if you
won initiative, this creature gets melee damage +5)
Chaotic Regeneration 10 (this
round, if you lost initiative, this creature
heals 10 hp at the start of its turn)
Immune Sonic
Implant Egg [] (Melee damage
+20 against spellcasters)
Melee Reach 2
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
45 |
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Melee +9 (10) |
Ranged +9, range
6 (10) |
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| CFX: Followers gain Precise Shot and
get damage 5 when making attacks with range 6. |
Precise Shot (Whenever
this creature shoots into melee, the defender doesn't get
the AC bonus)
Spell Resistance (May ignore
spells unless the caster rolls 11+)
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Lvl/Save |
10 |
AC |
23 |
Spd |
6 |
HP |
125 |
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Melee +18 (15) |
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Barb Shield 5 (whenever
an enemy hits this creature with a melee attack, that enemy takes
5 damage)
DR 5
Frightful Impale [] (an enemy hit
by this creature's melee attack makes a morale save)
Immune Fire, Poison
Resist 10 Acid, Cold
Spell Resistance |
SPELLS
3rd - hold person [unlimited uses] (sight; Paralysis; humanoids
only; DC16)
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Lvl/Save |
8 |
AC |
20 |
Spd |
6 |
HP |
50 |
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Melee +9/+9/+9/+9
(10) |
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DR 5
Immune Cold
Melee Reach 4 |
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