ANGELFIRE - SET #7
Distribution (60): 12 | 24 | 24
Prerelease Date: July 16th-17th, 2005 | Release Date: July 22nd, 2005
 
Harbinger
Dragoneye
Archfiends
Giants of Legend
Aberrations

 

01. Caravan Guard (5pts)

Common
Medium (Humanoid-Human)

02. Cleric of Dol Arrah (45pts)

Uncommon
Medium (Humanoid-Human)

03. Dwarf Raider (21pts)

Common
Medium (Humanoid-Dwarf)

04. Dwarf Wizard (21pts)

Uncommon
Medium (Humanoid-Dwarf)
LG
Lvl/Save
3
AC
17
Spd
4
HP
20
Melee +5 (5)
Bluster (Until 1 of your creatures is elminated, this creature gets melee attack +2 and melee damage +5)
LG - Commander 7
Lvl/Save
8
AC
20
Spd
6
HP
55
Melee +11/+6 (10 magic)
 
CFX: followers whose names contain Fighter or Soldier gain Fearless.
Aura of Protection from Evil (this creature and adjacent allies get +2AC against evil creatures)
SPELLS
2nd - deific vengeance [][][] (Range 6; 10 Damage or 20 to undead; DC 14); 3rd - augmented cure serious wounds [][] (touch; heal 30 hit points); 4th - dismissal [] (range 6; destroy target outsider or target summoned creature with 50 or fewer hit points; DC20)
LG
Lvl/Save
8
AC
18
Spd
4
HP
40
Melee +6 (5)
Ranged +10 (10 magic)
Precise Shot
Slow Ranged Attack
LG
Lvl/Save
8
AC
19
Spd
4
HP
30
Melee +5 (5 magic)
Magically Shielded (-4AC when flanked)
Spell Immunity (magic missile)
SPELLS
1st - lesser cold orb (unlimited uses) (range 6; 5 cold damage, ignore SR)
magic weapon [] (touch; attack +1, ignore DR)
2nd - Bigby's slapping hand [][][] (sight; target creature provokes AoO from all creatures that threaten its square; DC 20)

05. Justice Archon (32pts)

Uncommon
Medium (Outsider)

06. Mounted Paladin (96pts)

Rare
Large (Mounted Humanoid-Human)

07. Spiker Champion (34pts)

Uncommon
Medium (Outsider)

08. Stone Giant (81pts)

Rare
Large (Giant)
LG
Lvl/Save
6
AC
19
Spd
F6
HP
65
Melee +10/+5 (10 magic or Justice Strike)
 
CFX: followers with Fearless gain melee damage +5.
Flight
Bold
(has Fealess when under command)
DR 5
Immune
Electricity
Justice Strike (Deals damage equal to the printed damage of the target's first melee attack)
LG
Lvl/Save
14
AC
25
Spd
8
HP
80
Melee +21/+16 (20 magic)
Fearless
Lay on Hands [] (replace attacks; touch; heal 20)
Mounted Melee Attack (this creature moves at double speed and can make a single melee attack at any point during its move)
Powerful Charge (melee damage +20 when charging)
Smite Evil +10 [][][]
Turn Undead 5 []
LG
Lvl/Save
6
AC
22
Spd
4
HP
55
Melee +11/+6 (10 magic)
Resist 5 Acid
Spiker Barbs (whenever an enemy misses this creature with a melee attack, that enemy takes 5 magic damage)
LG
Lvl/Save
10
AC
22
Spd
6
HP
120
Melee +15/+10 (20)
Ranged +11 (20 + Rubble) [][]
 
Precise Shot
Rubble
(choose 1 square in targets space; that square becomes difficult terrain for rest of game)
Melee Reach 2

09. Sword Archon (82pts)

Rare
Large (Outsider)

10. Trumpet Archon (128pts)

Rare
Medium (Outsider)

11. Ulmo Lightbringer (77pts)

Rare
Small (Humanoid-Halfling)

12. Village Priest (21pts)

Uncommon
Medium (Humanoid-Human)
LG - Commander 4
Lvl/Save
12
AC
22
Spd
F8
HP
70
Melee +19 (25 magic +5 fire)
 
CFX: followers with Fearless gain melee damage +5.
Flight
Discorporating Dive
(if this creature charges and damages an evil outsider, destroy that creature; DC17)
DR 5
Fearless
Immune
Electricity
Melee Reach 2
Spell Resistance
LG
Lvl/Save
12
AC
22
Spd
F8
HP
125
Melee +21/+16 (20 magic)
Flight
DR 5
Herald (Your warband's commander effects affects followers within line of sight instead of 6 squares)
Immune Electricity
Spell Resistance
Trumpet's Peal [] (replace attacks; each wounded evil creature makes a morale save)
LG
Lvl/Save
13
AC
25
Spd
8
HP
70
Melee +18/+18/+13 (5 magic)
Ranged +19/+14 (5 magic)
Unique
Deflect Arrows
Evade Damage
Melee Sneak Attack +15
Mobility
Stunning Attack [][]
LG - Commander 3
Lvl/Save
3
AC
15
Spd
4
HP
25
Melee +11/+6 (10 magic)
 
CFX: followers whose names contain Guard or Militia get attack +4 and Save +4.
Turn Undead 3 []
SPELLS
1st - bless []; magic weapon [] (touch; gain +1 to attack and ignore DR); 2nd - cure moderate wounds [] (touch; heal 10 hit points)

13. WereBear (30pts)

Uncommon
Large (Humanoid-Shapechanger)

14. Archmage (98pts)

Rare
Medium (Humanoid-Human)

15. Celestial Pegasus (32pts)

Rare
Large (Magical Beast)

16. Divine Crusader of Corellon (79pts)

Rare
Medium (Humanoid-Elf)
LG
Lvl/Save
7
AC
17
Spd
6
HP
60
Melee +13/+9 (15/10)
DR 5
Melee Reach 2
CG
Lvl/Save
10
AC
20
Spd
F8
HP
75
Melee +8/+3 (10 magic)
Independant
Flight

Blindsight
Conceal 6
Quick Cast
[] (can cast 1 spell as a swift action)
Spell Penetration (roll twice to overcome SR)
Spell Resistance
SPELLS
3rd - empowered magic missile [unlimited] (sight; 15 damage); 4th - dimension door [][] (sight; place this creature on any legal space it can see); empowered melf's acid arrow [][] (sight; 20 acid damage, ignore SR); 7th - Banishment [] (range 6; destroy target outsider or summoned creature with 75 or fewer hp; DC20); Mordenkainen's Sword [][] (range 6, 15 magic damage whenever target creature activates, can be cast multiple times on same creature.
CG
Lvl/Save
8
AC
15
Spd
F10
HP
75
Melee +11/+11 (10 magic)
Flight
DR 5
Resist 10 Acid, Cold, Electricity
Smite Evil +10 [] (Melee damage +10 against evil creatures)
Spell Resistance
CG
Lvl/Save
10
AC
22
Spd
F6
HP
85
Melee +20/+15 (15 magic)
Flight
Tactics
SPELLS
1st - magic weapon [][] (touch; attack +1, ignore DR); 2nd - spiritual hammer [][] (sight; melee attack at +5 against target creature whenever it activates, 5 magic damage)

17. Djinni (45pts)

Rare
Large (Outsider)

18. Elf Swashbuckler (21pts)

Uncommon
Medium (Humanoid-Elf)

19. Ghaele Eladrin (124pts)

Rare
Medium (Outsider)

20. Large Air Elemental (29pts)

Uncommon
Large (Elemental)
CG
Lvl/Save
7
AC
17
Spd
F8
HP
45
Melee +11 (15)

Flight
Conceal 11
Fire Foe
(+5 vs immune fire creatures)
Immune
Acid
Melee Reach 2
Whirlwind Attack (if move no more than 1 square can attack all enemies within reach)

CG
Lvl/Save
7
AC
18
Spd
7
HP
45
Melee +13/+8 (5 magic)
Independent
Acrobatic Charge (can charge through allies and terrain that slows movement)
Mobility
Seize the Initiative (on its turn, this creature gets melee damage +5 whenever it is the first to activate in a round)
CG - Commander 4
Lvl/Save
10
AC
22
Spd
F12
HP
65
Melee +21/+16 (20 magic)
Ranged +11/+11 (15 magic)
CFX: Whenever a follower's attack roll is a natural 19 or 20, that follower can activate 1 extra time this round.
Flight
Blindsight
DR 5
Gaze Attack (replaces attacks; range 6; morale save)
Immune Electricity
Improved Initiative 8 (Commande rating counts as 8 for initiative checks)
Resist 10 Cold, Fire
Spell Resistance
SPELLS
3rd - legion's magic weapon [] (your warband; attack +1, ignore DR); 6th - empowered cure critical wounds [] (touch; heal 50 hp)
CG
Lvl/Save
8
AC
18
Spd
F10
HP
60
Melee +12 (10)
Requires Commander
Flight
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks)
Incited (Each round, this creature must activate before any nonincited creatures in its warband)
Melee Reach 2
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its Melee Reach)

21. Large Copper Dragon (65pts)

Rare
Large (Dragon)

22. Longstrider Ranger (34pts)

Uncommon
Medium (Humanoid-Shapechanger)

23. Phoelarch (60pts)

Rare
Medium (Monstrous Humanoid)

24. Talenta Halfling (17pts)

Uncommon
Small (Humanoid-Halfling)
CG
Lvl/Save
10
AC
20
Spd
F9
HP
95
Melee +15/+10/+10 (5)
Flight
Breath Weapon
[] (Replaces attacks; line; 15 Acid dmg; DC 17)
Cunning Attack (Melee dmg +5 against enemies that have not activated this round)
Immune Acid
Initiative Booster +3 (+3 to your initiative checks)
CG
Lvl/Save
8
AC
16
Spd
12
HP
80
Melee +13/+13 (10 magic)
Death Strike
Evil Outsider Foe (damage +5 against evil outsiders)
CG
Lvl/Save
7
AC
18
Spd
6
HP
50
Melee +10/+5 (10 + 5 fire)
Death Burst (35 fire damage; DC15)
Double Damage from Cold
Immune Fire, Poison
Spell Resistance
SPELLS
4th - empowered scorching ray [unlimited] (range 6; 20 fire damage)
CG
Lvl/Save
4
AC
16
Spd
7
HP
40
Melee +10 (10 magic)
Ranged +8, range 6 (5)
Hide
Melee Sneak Attack +5
Ranged Sneak Attack +5

25. Thorn (24pts)

Uncommon
Small (Fey)

26. Thri-Kreen Barbarian (55pts)

Rare
Medium (Monstrous Humanoid;Thri-Kreen)

27. Wand Expert (33pts)

Uncommon
Medium (Humanoid-Elf)

28. WereTiger (27pts)

Uncommon
Large (Humanoid-Shapechanger)
CG
Lvl/Save
6
AC
19
Spd
4
HP
35
Melee +8 (5)
Ranged +6 (5 + Sleep Poison)
DR 5
Hide
Melee Sneak Attack +10
Sleep Poison (Sleep; DC 16)
CG
Lvl/Save
8
AC
16
Spd
10
HP
95
Melee +10/+10/+10 (15)
Deflect Arrows (+4 AC against ranged attacks)
Disruptive (until this creature makes a melee attack, you cannot add Commander ratings to your intiative checks)
Immune Sleep
Paralyzing Bite (replaces attacks; touch; paralysis; DC17)
CG
Lvl/Save
6
AC
12
Spd
6
HP
25
Melee +2 (5)
Acid Wand (replaces attacks; sight; 10 acid damage)
Fire Wand (replaces attacks; range 6; 15 fire damage; spell resistance applies)
Dual Wand (this creature can use both wands if it does not move)
SPELLS
1st - magic weapon [][] (touch; attack +1, ignore DR); 2nd - blur [][] (touch; conceal 6)
CG
Lvl/Save
7
AC
16
Spd
8
HP
50
Melee +11/+6 (10)
DR 5
Hunter +5 (Melee Damage +5 unless more than 1 enemy is adjacent)

29. Wild Elf Raider (6pts)

Common
Medium (Humanoid-Elf)

30. Xeph Warrior (3pts)

Common
Medium (Humanoid-Xeph)

31. Dwarf Mercenary (9pts)

Common

Medium (Humanoid-Dwarf)

32. Blackscale Lizardfolk (16pts)

Uncommon
Large
(Monstrous Humanoid; Lizardfolk-Reptilian)
CG
Lvl/Save
1
AC
12
Spd
9
HP
15
Melee +5 (10)
Bold (Has Fearless when under command)
CG
Lvl/Save
1
AC
15
Spd
8
HP
5
Melee +1 (5)
Powerful Charge +5
LG/LE
Lvl/Save
6
AC
21
Spd
4
HP
20
Melee +4 (10)
CG/CE
Lvl/Save
4
AC
16
Spd
8
HP
25
Melee +7/+5 (15/5)

Disruptive (until this creature makes a melee attack, you cannot add Commander ratings to your initiative rolls)
Immune Dragon Breath Weapons
Melee Reach 2

33. Red Slaad (44pts)

Rare
Large (Outsider)

34. Scorpion Clan Drow Fighter (33pts)

Uncommon
Medium (Humanoid-Drow)

35. Barbed Devil (89pts)

Rare

Medium (Outsider)

36. Chain Devil (45pts)

Rare
Medium (Outsider)
CG/CE
Lvl/Save
7
AC
19
Spd
6
HP
50
Melee +11/+9 (15/5)

Not Subject to Commander Effects
Chaotic Damage +5 (this round, if you won initiative, this creature gets melee damage +5)
Chaotic Regeneration 10 (this round, if you lost initiative, this creature heals 10 hp at the start of its turn)
Immune Sonic
Implant Egg [] (Melee damage +20 against spellcasters)
Melee Reach 2

CG/CE - Commander 2
Lvl/Save
5
AC
16
Spd
6
HP
45
Melee +9 (10)
Ranged +9, range 6 (10)
 
CFX: Followers gain Precise Shot and get damage 5 when making attacks with range 6.
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus)
Spell Resistance (May ignore spells unless the caster rolls 11+)
LE
Lvl/Save
10
AC
23
Spd
6
HP
125
Melee +18 (15)
Barb Shield 5 (whenever an enemy hits this creature with a melee attack, that enemy takes 5 damage)
DR 5
Frightful Impale [] (an enemy hit by this creature's melee attack makes a morale save)
Immune Fire, Poison
Resist 10 Acid, Cold
Spell Resistance

SPELLS
3rd - hold person [unlimited uses] (sight; Paralysis; humanoids only; DC16)

LE
Lvl/Save
8
AC
20
Spd
6
HP
50
Melee +9/+9/+9/+9 (10)
DR 5
Immune Cold
Melee Reach 4

37. Chraal (35pts)